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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: World.cpp,v 1.115 2008-01-26 17:43:22 alriddoch Exp $
#include "World.h"
#include "TerrainProperty.h"
#include "CalendarProperty.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/inheritance.h"
#include "common/Eat.h"
#include "common/Nourish.h"
#include <Mercator/Terrain.h>
#include <Mercator/Segment.h>
#include <Mercator/TileShader.h>
#include <Mercator/FillShader.h>
#include <Mercator/ThresholdShader.h>
#include <Mercator/DepthShader.h>
#include <Mercator/GrassShader.h>
#include <Mercator/Surface.h>
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <sstream>
#include <cassert>
static const bool debug_flag = false;
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::FloatType;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Operation::Nourish;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::smart_dynamic_cast;
typedef enum { ROCK = 0, SAND = 1, GRASS = 2, SILT = 3, SNOW = 4} Surface;
/// \brief Constructor for the World entity
World::World(const std::string & id, long intId) :
Identified(id, intId),
World_parent(id, intId),
m_terrain(*new Mercator::Terrain(Mercator::Terrain::SHADED)),
m_tileShader(*new Mercator::TileShader)
{
m_properties["terrain"] = new TerrainProperty(m_terrain, m_modifiedTerrain,
m_modifiedTerrain, a_terrain);
m_properties["calendar"] = new CalendarProperty(0);
m_tileShader.addShader(new Mercator::FillShader(), ROCK);
m_tileShader.addShader(new Mercator::BandShader(-2.f, 1.5f), SAND);
m_tileShader.addShader(new Mercator::GrassShader(1.f, 80.f, .5f, 1.f), GRASS);
m_tileShader.addShader(new Mercator::DepthShader(0.f, -10.f), SILT);
m_tileShader.addShader(new Mercator::HighShader(110.f), SNOW);
m_terrain.addShader(&m_tileShader, 0);
}
World::~World()
{
delete &m_terrain;
delete &m_tileShader;
}
/// \brief Calculate the terrain height at the given x,y coordinates
float World::getHeight(float x, float y)
{
Mercator::Segment * s = m_terrain.getSegment(x, y);
if (s != 0 && !s->isValid()) {
s->populate();
}
return m_terrain.get(x, y);
}
/// \brief Get a number encoding the surface type at the given x,y coordinates
///
/// @param pos the x,y coordinates of the point on the terrain
/// @param material a reference to the integer to be used to store the
/// material identifier at this location.
int World::getSurface(const Point3D & pos, int & material)
{
float x = pos.x(),
y = pos.y();
Mercator::Segment * segment = m_terrain.getSegment(x, y);
if (segment == 0) {
debug(std::cerr << "No terrain at this point" << std::endl << std::flush;);
return -1;
}
if (!segment->isValid()) {
segment->populate();
}
x = x - segment->getResolution() * segment->getXRef();
y = y - segment->getResolution() * segment->getYRef();
const Mercator::Segment::Surfacestore & surfaces = segment->getSurfaces();
WFMath::Vector<3> normal;
float height = -23;
segment->getHeightAndNormal(x, y, height, normal);
debug(std::cout << "At the point " << x << "," << y
<< " of the segment the height is " << height << std::endl;
std::cout << "The segment has " << surfaces.size()
<< std::endl << std::flush;);
if (surfaces.size() == 0) {
log(ERROR, "The terrain has no surface data");
return -1;
}
Mercator::Surface & tile_surface = *surfaces.begin()->second;
if (!tile_surface.isValid()) {
tile_surface.populate();
}
material = tile_surface((int)x, (int)y, 0);
return 0;
}
void World::EatOperation(const Operation & op, OpVector & res)
{
const std::string & from_id = op->getFrom();
Entity * from = BaseWorld::instance().getEntity(from_id);
if (from == 0) {
log(ERROR, "World got eat op from non-existant entity.");
return;
}
Point3D from_pos = relativePos(m_location, from->m_location);
int material;
if (getSurface(from_pos, material) != 0) {
debug(std::cout << "no surface hit" << std::endl << std::flush;);
return;
}
const TypeNode * from_type = from->getType();
if (Inheritance::instance().isTypeOf(from_type, "plant")) {
if (material == GRASS) {
debug(std::cout << "From grass" << std::endl << std::flush;);
Nourish nourish;
nourish->setTo(from_id);
Anonymous nour_arg;
Element mass;
from->getAttr("mass", mass);
if (!mass.isFloat()) {
mass = 0.;
}
nour_arg->setAttr("mass", log(mass.Float() + 1));
nourish->setArgs1(nour_arg);
res.push_back(nourish);
}
} else if (Inheritance::instance().isTypeOf(from_type, "character")) {
log(NOTICE, "Eat coming from an animal.");
if (material == GRASS) {
debug(std::cout << "From grass" << std::endl << std::flush;);
}
}
}
void World::LookOperation(const Operation & op, OpVector & res)
{
// We must be the top level entity
assert(m_location.m_loc == 0);
// We must contains something, or where the hell did the look come from?
assert(m_contains != 0);
// Let the worldrouter know we have been looked at.
debug(std::cout << "World::Operation(Look)" << std::endl << std::flush;);
const std::string & from_id = op->getFrom();
Entity * from = BaseWorld::instance().getEntity(from_id);
if (from == 0) {
log(ERROR, "Look op has invalid from");
return;
}
// Register the entity with the world router as perceptive.
BaseWorld::instance().addPerceptive(from);
Sight s;
Anonymous sarg;
addToEntity(sarg);
s->setArgs1(sarg);
// FIXME integrate setting terrain with setting contains.
if (m_contains != 0) {
std::list<std::string> & contlist = sarg->modifyContains();
contlist.clear();
LocatedEntitySet::const_iterator Iend = m_contains->end();
LocatedEntitySet::const_iterator I = m_contains->begin();
for (; I != Iend; ++I) {
float fromSquSize = (*I)->m_location.squareBoxSize();
float dist = squareDistance((*I)->m_location, from->m_location);
float view_factor = fromSquSize / dist;
if (view_factor > consts::square_sight_factor) {
contlist.push_back((*I)->getId());
}
}
if (contlist.empty()) {
debug(std::cout << "WARNING: contains empty." << std::endl << std::flush;);
sarg->removeAttr("contains");
}
}
s->setTo(op->getFrom());
res.push_back(s);
}
void World::MoveOperation(const Operation & op, OpVector & res)
{
assert(m_location.m_loc == 0);
// Can't move the world.
}
void World::DeleteOperation(const Operation & op, OpVector & res)
{
assert(m_location.m_loc == 0);
// Deleting has no effect.
}
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