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#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
from atlas import *
from physics import *
from Quaternion import Quaternion
from Vector3D import Vector3D
from Point3D import Point3D
try:
from random import *
except ImportError:
from whrandom import *
from cyphesis.Thing import Thing
import server
class Ram(Thing):
""" A proof of concept task for drivinf object into the ground."""
def strike_operation(self, op):
""" Op handler for strike op which activates this task """
if len(op) < 1:
std.stderr.write("Ram task has no target in strike op")
# FIXME Use weak references, once we have them
self.target = op[0].id
self.tool = op.to
def tick_operation(self, op):
""" Op handler for regular tick op """
res = Message()
target=server.world.get_object(self.target)
if not target:
# print "Target is no more"
self.irrelevant()
return
if not target.location.parent:
self.irrelevant()
return
if square_distance(self.character.location, target.location) > target.location.bbox.square_bounding_radius():
return self.next_tick(1)
target_location = Location(target.location.parent, target.location.coordinates)
target_location.velocity=Vector3D(0,0,-0.5)
target_entity_moving = Entity(self.target, location = target_location)
target_location = Location(target.location.parent, Point3D(target.location.coordinates.x, target.location.coordinates.y, target.location.coordinates.z - 0.1))
target_location.velocity=Vector3D(0,0,0)
target_entity = Entity(self.target, location = target_location)
if not hasattr(target, 'mode') or target.mode != 'fixed':
target_entity.mode = 'fixed'
move=Operation("move", target_entity, to=self.target)
move.setFutureSeconds(0.2)
res.append(move)
move=Operation("move", target_entity_moving, to=self.target)
res.append(move)
res.append(self.next_tick(1))
return res
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