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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Account.h,v 1.58 2008-01-28 23:48:32 alriddoch Exp $
#ifndef SERVER_ACCOUNT_H
#define SERVER_ACCOUNT_H
#include "common/Identified.h"
class Connection;
typedef std::map<long, Entity *> EntityDict;
/// \brief This is the base class for storing information about uses who
/// can use this server.
///
/// The majority of functionality relating to user accounts is encapsulated
/// here. Sub-classes control privilege levels by implementing
/// characterError().
class Account : public IdentifiedRouter {
protected:
/// \brief A store of Character entities belonging to this account
EntityDict m_charactersDict;
Entity * addNewCharacter(const std::string &,
const Atlas::Objects::Entity::RootEntity &);
void characterDestroyed(long);
/// \brief Check a character creation op is within the privelege levels
/// of this account.
///
/// @param op The full operation used for error reporting
/// @param ent A RootEntity representing the character to be created
/// @param res Any resulting error is returned here
virtual int characterError(const Operation & op,
const Atlas::Objects::Entity::RootEntity & ent,
OpVector & res) const = 0;
public:
/// \brief The network connection currently subscribed to this account
Connection * m_connection;
/// \brief The username of this account
std::string m_username;
/// \brief The password used to authenticate this account
std::string m_password;
Account(Connection * conn, const std::string & username,
const std::string & passwd,
const std::string & id, long intId);
virtual ~Account();
/// \brief Get a string representation of the type of account
virtual const char * getType() const;
virtual void addToMessage(Atlas::Message::MapType &) const;
virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
virtual void operation(const Operation &, OpVector &);
virtual void LogoutOperation(const Operation &, OpVector &);
virtual void CreateOperation(const Operation &, OpVector &);
virtual void SetOperation(const Operation &, OpVector &);
virtual void ImaginaryOperation(const Operation &, OpVector &);
virtual void TalkOperation(const Operation &, OpVector &);
virtual void LookOperation(const Operation &, OpVector &);
virtual void GetOperation(const Operation &, OpVector &);
virtual void OtherOperation(const Operation &, OpVector &);
void addCharacter(Entity *);
/// \brief Read only accessor for the Character dictionary
const EntityDict & getCharacters() const {
return m_charactersDict;
}
};
typedef std::map<std::string, Account *> AccountDict;
#endif // SERVER_ACCOUNT_H
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