1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Admin.h,v 1.41 2006-12-26 14:30:44 alriddoch Exp $
#ifndef SERVER_ADMIN_H
#define SERVER_ADMIN_H
#include "Account.h"
#include <sigc++/connection.h>
class Persistance;
/// \brief This is a class for handling users with administrative priveleges
class Admin : public Account {
protected:
virtual int characterError(const Operation & op,
const Atlas::Objects::Entity::RootEntity & ent,
OpVector & res) const;
void opDispatched(Operation op);
/// \brief Connection used to monitor the in-game operations
sigc::connection m_monitorConnection;
public:
Admin(Connection * conn, const std::string & username,
const std::string & passwd,
const std::string & id, long intId);
virtual ~Admin();
virtual const char * getType() const;
virtual void addToMessage(Atlas::Message::MapType &) const;
virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
virtual void LogoutOperation(const Operation &, OpVector &);
virtual void GetOperation(const Operation &, OpVector &);
virtual void SetOperation(const Operation &, OpVector &);
virtual void CreateOperation(const Operation &, OpVector &);
virtual void OtherOperation(const Operation &, OpVector &);
void customConnectOperation(const Operation &, OpVector &);
void customMonitorOperation(const Operation &, OpVector &);
};
#endif // SERVER_ADMIN_H
|