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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: CommMaster.cpp,v 1.4 2006-10-26 00:48:13 alriddoch Exp $
#include "CommMaster.h"
#include "Master.h"
#include "CommServer.h"
#include "common/globals.h"
/// \brief Constructor remote master socket object.
///
/// @param svr Reference to the object that manages all socket communication.
/// @param addr Address of the remote master server.
CommMaster::CommMaster(CommServer & svr, const std::string & addr,
const std::string & id) :
CommClient(svr, *new Master(*this, svr.m_server, id))
{
std::cout << "Outgoing master connection." << std::endl << std::flush;
}
CommMaster::~CommMaster()
{
}
int CommMaster::connect(const std::string & host)
{
m_clientIos.open(host, client_port_num);
if (m_clientIos.is_open()) {
return 0;
}
return -1;
}
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