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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2002-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: CommMetaClient.h,v 1.16 2006-12-22 02:14:44 alriddoch Exp $
#ifndef SERVER_COMM_META_CLIENT_H
#define SERVER_COMM_META_CLIENT_H
#include "CommSocket.h"
#include "Idle.h"
#include <string>
#include <skstream/skstream.h>
/// \brief Handle a socket used to communicate with the metaserver.
/// \ingroup ServerSockets
class CommMetaClient : public CommSocket, virtual public Idle {
private:
/// C++ iostream compatible socket object handling the socket IO.
udp_socket_stream m_clientIos;
/// The last time a packet was sent to the metaserver.
time_t m_lastTime;
/// Port number used to talk to the metaserver.
static const int m_metaserverPort = 8453;
public:
explicit CommMetaClient(CommServer & svr);
virtual ~CommMetaClient();
void metaserverKeepalive();
void metaserverReply();
void metaserverTerminate();
int setup(const std::string &);
int getFd() const;
bool isOpen() const;
bool eof();
int read();
void dispatch();
void idle(time_t t);
};
#endif // SERVER_COMM_META_CLIENT_H
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