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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: CommSlaveListener.cpp,v 1.5 2006-10-26 00:48:14 alriddoch Exp $
#include "CommSlaveListener.h"
#include "CommSlaveClient.h"
#include "CommServer.h"
#include "common/id.h"
#include "common/log.h"
static const bool debug_flag = false;
/// \brief Constructor for listener socket object.
///
/// @param svr Reference to the object that manages all socket communication.
CommSlaveListener::CommSlaveListener(CommServer & svr) : CommUnixListener(svr)
{
}
CommSlaveListener::~CommSlaveListener()
{
}
int CommSlaveListener::create(int asockfd)
{
std::string connection_id;
if (newId(connection_id) < 0) {
log(ERROR, "Unable to accept connection as no ID available");
close(asockfd);
return -1;
}
CommSlaveClient * newpeer = new CommSlaveClient(m_commServer, asockfd,
connection_id);
newpeer->setup();
// Add this new peer to the list.
m_commServer.addSocket(newpeer);
return 0;
}
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