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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: CommUnixListener.h,v 1.18 2006-12-22 02:14:45 alriddoch Exp $
#ifndef SERVER_COMM_UNIX_LISTENER_H
#define SERVER_COMM_UNIX_LISTENER_H
#include "CommSocket.h"
#include <skstream/skserver_unix.h>
/// \brief Handle the listen socket used to listen for unix socket connections
/// on the local machine.
/// \ingroup ServerSockets
class CommUnixListener : public CommSocket {
private:
/// skstream object which manages the low level unix listen socket.
unix_socket_server m_unixListener;
/// Flag to indicate if the socket is bound.
bool m_bound;
/// Filesystem path of the unix socket.
std::string m_path;
int accept();
virtual int create(int fd);
public:
explicit CommUnixListener(CommServer & svr);
virtual ~CommUnixListener();
/// Accessor for the filesystem path of the socket.
const std::string & getPath() const { return m_path; }
int setup(const std::string & name);
int getFd() const;
bool isOpen() const;
bool eof();
int read();
void dispatch();
};
#endif // SERVER_COMM_UNIX_LISTENER_H
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