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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004-2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Idle.h,v 1.5 2006-10-26 00:48:14 alriddoch Exp $
#ifndef SERVER_IDLE_H
#define SERVER_IDLE_H
#include <time.h>
class CommServer;
/// \brief Base class for any object which needs to be polled regularly.
///
/// This should be treated as an interface, so can cleanly be used in
/// multiple inheritance.
class Idle {
protected:
explicit Idle(CommServer & svr);
public:
/// Reference to the object that manages all socket communication.
CommServer & m_idleManager;
virtual ~Idle();
/// \brief Perform idle tasks.
///
/// Called from the server's core idle function whenever it is called.
virtual void idle(time_t t) = 0;
};
#endif // SERVER_IDLE_H
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