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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Lobby.h,v 1.23 2008-01-28 23:48:33 alriddoch Exp $
#ifndef SERVER_LOBBY_H
#define SERVER_LOBBY_H
#include "Account.h"
class ServerRouting;
/// \brief This class handles the default out-of-game chat area that all
/// Account objects that are currently logged in are subscribed to by default.
///
/// This allows chat between all connected players, and provides a forum for
/// discusion out of the context of the game.
class Lobby : public IdentifiedRouter {
private:
AccountDict m_accounts;
ServerRouting & m_server;
public:
explicit Lobby(ServerRouting &, const std::string & id, long intId);
virtual ~Lobby();
void addAccount(Account * a);
void delAccount(Account * a);
inline const AccountDict & getAccounts() const {
return m_accounts;
}
virtual void operation(const Operation &, OpVector &);
virtual void addToMessage(Atlas::Message::MapType &) const;
virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
};
#endif // SERVER_LOBBY_H
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