1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48
|
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Peer.h,v 1.8 2008-01-28 23:48:33 alriddoch Exp $
#ifndef SERVER_PEER_H
#define SERVER_PEER_H
#include "common/Identified.h"
class CommClient;
class ServerRouting;
/// \brief Class represening connections from another server that is peered to
/// to this one
///
/// This is the main point of dispatch for any operation from the peer.
class Peer : public IdentifiedRouter {
protected:
public:
/// The client socket used to connect to the peer.
CommClient & m_commClient;
/// The server routing object of this server.
ServerRouting & m_server;
Peer(CommClient & client, ServerRouting & svr,
const std::string & addr, const std::string & id);
virtual ~Peer();
virtual void operation(const Operation &, OpVector &);
};
#endif // SERVER_PEER_H
|