1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: PersistantThingFactory.cpp,v 1.20 2007-12-20 21:07:51 alriddoch Exp $
#include <Python.h>
#include "PersistantThingFactory_impl.h"
#include "ScriptFactory.h"
#include "EntityFactory.h"
#include "rulesets/Entity.h"
#include "rulesets/Thing.h"
#include "rulesets/Character.h"
#include "rulesets/Creator.h"
#include "rulesets/Plant.h"
#include "rulesets/Structure.h"
#include "rulesets/Stackable.h"
#include "rulesets/World.h"
#include "common/log.h"
EntityKit::EntityKit() : m_scriptFactory(0)
{
}
EntityKit::~EntityKit()
{
if (m_scriptFactory != 0) {
delete m_scriptFactory;
}
}
template <>
World * ThingFactory<World>::newPersistantThing(const std::string & id, long intId, PersistorBase ** p)
{
return 0;
}
template<>
int ThingFactory<Character>::populate(Entity & e)
{
EntityBuilder::instance()->addStatisticsScript((Character &)e);
return 0;
}
template class PersistantThingFactory<Entity>;
template class PersistantThingFactory<Thing>;
template class PersistantThingFactory<Character>;
template class PersistantThingFactory<Creator>;
template class PersistantThingFactory<Plant>;
template class PersistantThingFactory<Structure>;
template class PersistantThingFactory<Stackable>;
template class ForbiddenThingFactory<World>;
template class ThingFactory<Thing>;
template class ThingFactory<Character>;
template class ThingFactory<Creator>;
template class ThingFactory<Plant>;
template class ThingFactory<Stackable>;
template class ThingFactory<Structure>;
template class ThingFactory<World>;
|