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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: PersistantThingFactory_impl.h,v 1.14 2007-12-20 21:07:51 alriddoch Exp $
#ifndef SERVER_PERSISTANT_THING_FACTORY_IMPL_H
#define SERVER_PERSISTANT_THING_FACTORY_IMPL_H
#include "PersistantThingFactory.h"
template <class T>
ThingFactory<T>::ThingFactory(ThingFactory<T> & o)
{
}
template <class T>
ThingFactory<T>::ThingFactory()
{
}
template <class T>
ThingFactory<T>::~ThingFactory()
{
}
template <class T>
T * ThingFactory<T>::newPersistantThing(const std::string & id,
long intId,
PersistorBase ** p)
{
return new T(id, intId);
}
template <class T>
int ThingFactory<T>::populate(Entity &)
{
return 0;
}
template <class T>
EntityKit * ThingFactory<T>::duplicateFactory()
{
EntityKit * f = new ThingFactory<T>(*this);
f->m_parent = this;
return f;
}
template <class T>
PersistantThingFactory<T>::~PersistantThingFactory()
{
}
template <class T>
T * PersistantThingFactory<T>::newPersistantThing(const std::string & id,
long intId,
PersistorBase ** p)
{
T * t = new T(id, intId);
// FIXME Return a PersistorConnection
return t;
}
template <class T>
EntityKit * PersistantThingFactory<T>::duplicateFactory()
{
EntityKit * f = new PersistantThingFactory<T>(*this);
f->m_parent = this;
return f;
}
template <class T>
ForbiddenThingFactory<T>::~ForbiddenThingFactory()
{
}
template <class T>
T * ForbiddenThingFactory<T>::newPersistantThing(const std::string &, long, PersistorBase **)
{
return 0;
}
template <class T>
int ForbiddenThingFactory<T>::populate(Entity &)
{
return 0;
}
template <class T>
EntityKit * ForbiddenThingFactory<T>::duplicateFactory()
{
return 0;
}
#endif // SERVER_PERSISTANT_THING_FACTORY_IMPL_H
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