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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: ScriptFactory.h,v 1.7 2006-12-22 02:14:45 alriddoch Exp $
#ifndef SERVER_SCRIPT_FACTORY_H
#define SERVER_SCRIPT_FACTORY_H
#include <Python.h>
#include <string>
class Entity;
/// \brief Factory interface for creating scripts to attach to in game
/// entity objects.
class ScriptFactory {
protected:
/// \brief Name of the script package where the script type is
std::string m_package;
/// \brief Name of the script type instanced by this factory
std::string m_type;
ScriptFactory(const std::string & package, const std::string & type);
public:
virtual ~ScriptFactory();
/// \brief Accessor for package name
const std::string & package() { return m_package; }
/// \brief Add a script to an entity
virtual int addScript(Entity * entity) = 0;
/// \brief Reload the underlying class object from the script on disk
virtual int refreshClass() = 0;
};
/// \brief Factory implementation for creating python script objects to attach
/// to in game entity objects.
class PythonScriptFactory : public ScriptFactory {
protected:
/// \brief Module object which contains the script class
PyObject * m_module;
/// \brief Class object to be instanced when creating scripts
PyObject * m_class;
int getClass();
public:
PythonScriptFactory(const std::string & package, const std::string & type);
~PythonScriptFactory();
int addScript(Entity * entity);
int refreshClass();
};
#endif // SERVER_SCRIPT_FACTORY_H
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