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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: SlaveClientConnection.h,v 1.5 2008-01-28 23:48:33 alriddoch Exp $
#ifndef SERVER_SLAVE_CLIENT_CONNECTION_H
#define SERVER_SLAVE_CLIENT_CONNECTION_H
#include "common/Identified.h"
class CommClient;
class ServerRouting;
/// \brief Class representing connections from a client to a cyphesis instance
/// running as an AI slave.
///
/// This behaves much like Connection, but handles the different behavoir
/// required because cyphesis is not the authoritative point for logins.
class SlaveClientConnection : public IdentifiedRouter {
public:
/// \brief network object the client is connected to
CommClient & m_commClient;
/// \brief core server object
ServerRouting & m_server;
SlaveClientConnection(const std::string &, CommClient &, ServerRouting &);
virtual ~SlaveClientConnection();
};
#endif // SERVER_SLAVE_CLIENT_CONNECTION_H
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