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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: TrustedConnection.cpp,v 1.11 2008-01-18 15:26:45 alriddoch Exp $
#include "TrustedConnection.h"
#include "common/id.h"
/// \brief TrustedConnection constructor
///
/// @param client The network connection to the client that is trusted
/// @param svr The core server object
/// @param addr A string representation of the client's network address
/// @param id The identifier of this connection.
TrustedConnection::TrustedConnection(CommClient & client,
ServerRouting & svr,
const std::string & addr,
const std::string & id) :
Identified(id, forceIntegerId(id)),
Connection(client, svr, addr, id)
{
}
/// \brief Verify the client has a valid login attempt
///
/// This overide of Connection::verifyCredentials skips all checks allowing
/// the usually local client to log in as anyone they want.
int TrustedConnection::verifyCredentials(const Account &,
const Atlas::Objects::Root &) const
{
return 0;
}
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