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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: WorldRouter.h,v 1.81 2008-01-13 01:32:55 alriddoch Exp $
#ifndef SERVER_WORLD_ROUTER_H
#define SERVER_WORLD_ROUTER_H
#include "common/BaseWorld.h"
#include "common/OperationRouter.h"
#include <list>
#include <set>
extern "C" {
#include <sys/time.h>
#include <unistd.h>
}
class Entity;
struct OpQueEntry;
#if 0
struct OpQueEntry {
const Operation & op;
Entity & from;
explicit OpQueEntry(const Operation & o, Entity & f);
OpQueEntry(const OpQueEntry & o);
~OpQueEntry();
Operation & operator*() const {
return *op.get();
}
Atlas::Objects::Operation::RootOperationData * operator->() const {
return op.get();
}
};
#endif
typedef std::list<OpQueEntry> OpQueue;
typedef std::set<Entity *> EntitySet;
/// \brief WorldRouter encapsulates the game world running in the server.
///
/// This class has one instance which manages the game world.
/// It maintains a list of all ih-game (IG) objects in the server.
/// It explicitly also maintains lists of perceptive entities.
class WorldRouter : public BaseWorld {
private:
/// An ordered queue of operations to be dispatched in the future
OpQueue m_operationQueue;
/// An ordered queue of operations to be dispatched now
OpQueue m_immediateQueue;
/// The system time when the server was started.
time_t m_initTime;
/// List of perceptive entities.
EntitySet m_perceptives;
void addOperationToQueue(const Operation &, Entity &);
Operation getOperationFromQueue();
bool broadcastPerception(const Operation &) const;
void updateTime(int sec, int usec);
void deliverTo(const Operation &, Entity &);
void delEntity(Entity * obj);
public:
explicit WorldRouter();
virtual ~WorldRouter();
bool idle(int, int);
Entity * addEntity(Entity * obj, bool setup = true);
Entity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &);
Task * newTask(const std::string &, Character &);
Task * activateTask(const std::string &, const std::string &,
const std::string &, Character &);
void operation(const Operation &, Entity &);
virtual void addPerceptive(Entity *);
virtual void message(const Operation &, Entity &);
virtual Entity * findByName(const std::string & name);
virtual Entity * findByType(const std::string & type);
virtual float constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode);
};
#endif // SERVER_WORLD_ROUTER_H
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