1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2012 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Link.h"
#include "common/CommSocket.h"
#include <Atlas/Objects/Encoder.h>
#include <Atlas/Objects/Operation.h>
#include <cassert>
static const bool debug_flag = false;
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
if (m_encoder != 0) {
m_encoder->streamObjectsMessage(op);
m_commSocket.flush();
}
}
void Link::sendError(const Operation & op,
const std::string & errstring,
const std::string & to) const
{
Atlas::Objects::Operation::Error e;
buildError(op, errstring, e, to);
send(e);
}
void Link::disconnect()
{
m_commSocket.disconnect();
}
|