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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "PropertyManager.h"
#include "PropertyFactory.h"
#include <cassert>
using Atlas::Objects::Root;
PropertyManager * PropertyManager::m_instance = 0;
/// \brief PropertyManager constructor
///
/// Installs this instance as the singleton instance for this base class
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
std::map<std::string, PropertyKit *>::const_iterator I = m_propertyFactories.begin();
std::map<std::string, PropertyKit *>::const_iterator Iend = m_propertyFactories.end();
for (; I != Iend; ++I) {
assert(I->second != 0);
delete I->second;
}
m_instance = 0;
}
PropertyKit * PropertyManager::getPropertyFactory(const std::string & name) const
{
auto I = m_propertyFactories.find(name);
if (I != m_propertyFactories.end()) {
assert(I->second != 0);
return I->second;
}
return 0;
}
void PropertyManager::installFactory(const std::string & name,
PropertyKit * factory)
{
m_propertyFactories.insert(std::make_pair(name, factory));
}
int PropertyManager::installFactory(const std::string & type_name,
const Root & type_desc,
PropertyKit * factory)
{
installFactory(type_name, factory);
return 0;
}
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