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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_PROPERTY_MANAGER_H
#define COMMON_PROPERTY_MANAGER_H
#include <Atlas/Objects/ObjectsFwd.h>
#include <map>
#include <string>
class PropertyBase;
class PropertyKit;
typedef std::map<std::string, PropertyKit *> PropertyFactoryDict;
/// \brief Base class for classes that handle creating Entity properties.
class PropertyManager {
protected:
// Data structure for factories and the like?
std::map<std::string, PropertyKit *> m_propertyFactories;
/// \brief Singleton instance pointer for any subclass
static PropertyManager * m_instance;
PropertyManager();
void installFactory(const std::string &,
PropertyKit *);
public:
virtual ~PropertyManager();
/// \brief Add a new named property to an Entity
///
/// @param name a string giving the name of the property.
virtual PropertyBase * addProperty(const std::string & name,
int type) = 0;
virtual int installFactory(const std::string & type_name,
const Atlas::Objects::Root & type_desc,
PropertyKit * factory);
PropertyKit * getPropertyFactory(const std::string &) const;
/// \brief Return the registered singleton instance of any subclass
static PropertyManager * instance() {
return m_instance;
}
friend class PropertyManagertest;
};
#endif // COMMON_PROPERTY_MANAGER_H
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