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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "TypeNode.h"
#include "debug.h"
#include "Property.h"
#include "PropertyManager.h"
#include <set>
static const bool debug_flag = false;
using Atlas::Message::MapType;
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
TypeNode::TypeNode(const std::string & name,
const Atlas::Objects::Root & d) : m_name(name),
m_description(d),
m_parent(0)
{
}
TypeNode::~TypeNode()
{
PropertyDict::const_iterator I = m_defaults.begin();
PropertyDict::const_iterator Iend = m_defaults.end();
for (; I != Iend; ++I) {
delete I->second;
}
}
void TypeNode::addProperty(const std::string & name,
PropertyBase * p)
{
m_defaults[name] = p;
}
void TypeNode::addProperties(const MapType & attributes)
{
MapType::const_iterator J = attributes.begin();
MapType::const_iterator Jend = attributes.end();
PropertyBase * p;
for (; J != Jend; ++J) {
p = PropertyManager::instance()->addProperty(J->first,
J->second.getType());
assert(p != 0);
p->set(J->second);
p->setFlags(flag_class);
m_defaults[J->first] = p;
}
}
void TypeNode::updateProperties(const MapType & attributes)
{
// Discover the default attributes which are no longer
// present after the update.
std::set<std::string> removed_properties;
PropertyDict::const_iterator I = m_defaults.begin();
PropertyDict::const_iterator Iend = m_defaults.end();
MapType::const_iterator Jend = attributes.end();
for (; I != Iend; ++I) {
if (attributes.find(I->first) == Jend) {
debug( std::cout << I->first << " removed" << std::endl; );
removed_properties.insert(I->first);
}
}
// Remove the class properties for the default attributes that
// no longer exist
std::set<std::string>::const_iterator L = removed_properties.begin();
std::set<std::string>::const_iterator Lend = removed_properties.end();
for (; L != Lend; ++L) {
PropertyDict::iterator M = m_defaults.find(*L);
delete M->second;
m_defaults.erase(M);
}
// Update the values of existing class properties, and add new class
// properties for added default attributes.
MapType::const_iterator J = attributes.begin();
PropertyBase * p;
for (; J != Jend; ++J) {
PropertyDict::const_iterator I = m_defaults.find(J->first);
if (I == Iend) {
p = PropertyManager::instance()->addProperty(J->first,
J->second.getType());
assert(p != 0);
p->setFlags(flag_class);
m_defaults[J->first] = p;
} else {
p = I->second;
}
p->set(J->second);
}
}
bool TypeNode::isTypeOf(const std::string & base_type) const
{
const TypeNode * node = this;
do {
if (node->name() == base_type) {
return true;
}
node = node->parent();
} while (node != 0);
return false;
}
bool TypeNode::isTypeOf(const TypeNode * base_type) const
{
const TypeNode * node = this;
do {
if (node == base_type) {
return true;
}
node = node->parent();
} while (node != 0);
return false;
}
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