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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_TYPE_NODE_H
#define COMMON_TYPE_NODE_H
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/SmartPtr.h>
#include <iostream>
class PropertyBase;
typedef std::map<std::string, PropertyBase *> PropertyDict;
/// \brief Entry in the type hierarchy for in-game entity classes.
class TypeNode {
protected:
/// \brief name
const std::string m_name;
/// \brief property defaults
PropertyDict m_defaults;
/// \brief type description
Atlas::Objects::Root m_description;
/// \brief parent node
const TypeNode * m_parent;
public:
TypeNode(const std::string &);
TypeNode(const std::string &, const Atlas::Objects::Root &);
~TypeNode();
void addProperty(const std::string &, PropertyBase *);
/// \brief add the class properties for this type from Atlas attributes
void addProperties(const Atlas::Message::MapType & attributes);
/// \brief update the class properties for this type from Atlas attributes
void updateProperties(const Atlas::Message::MapType & attributes);
/// \brief check if this type inherits from another
bool isTypeOf(const std::string & base_type) const;
/// \brief check if this type inherits from another
bool isTypeOf(const TypeNode * base_type) const;
/// \brief const accessor for name
const std::string & name() const {
return m_name;
}
/// \brief const accessor for property defaults
const PropertyDict & defaults() const {
return m_defaults;
}
/// \brief accessor for type description
Atlas::Objects::Root & description() {
return m_description;
}
/// \brief const accessor for type description
const Atlas::Objects::Root & description() const {
return m_description;
}
/// \brief const accessor for parent node
const TypeNode * parent() const {
return m_parent;
}
/// \brief set the parent node
void setParent(const TypeNode * parent) {
m_parent = parent;
}
};
#endif // COMMON_TYPE_NODE_H
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