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Cytadela 1.1.0:
* New features:
* added a setting for changing the screen mode between
fullscreen and windowed mode (under Video Options)
* Bugfixes:
* fog rendering on systems with Mesa OpenGL drivers and
on Windows systems with Intel graphic cards
* it was impossible to go back to the menu after watching
the outro to the very end
Cytadela 1.0.2:
* Changes:
* added support for 1080p and 720p HD resolutions
* video files (intro and outro) are now encoded in WebM
for smaller file sizes (and better quality)
* Bugfixes:
* intro and outro not working with libvlc 1.2
Cytadela 1.0.1:
* Changes:
* adapted to libVLC 1.1 (finally runs on MacOS X)
Cytadela 1.0:
* New features:
* intro and outro movies added
* Bugfixes:
* equipment flickering in some circumstances (32 bit
versions)
Cytadela 0.9:
* New features:
* all levels are now available!
* the game finally works with Big-Endian processor
architectures
* added two info screens with information about in-game
controllers (created by Marcin 'Senkal' Sękalski); the
screens are displayed before training levels
* added a possibility to use WASD keys for walking
* added a possibility to turn on/off the sound (through
settings menu)
* Changes:
* the game now requires about 50MB of hard disk space
(because of the added levels and textures)
* the in-game fade-in/fade-out time shortened (while
swithching between map and gameplay, when begining and
ending the gameplay), so it should be less anoying now;)
* some refactoring and code optimizations (the game now
works a lot faster in levels with a lot of enemies)
* Bugfixes:
* some memory leaks and initialization fixes (valgrind is
cool;)
* sometimes a blood from walls appeared on the OSD
* some other, hard-to-notice bugs
Cytadela 0.8:
* New features:
* enemies!
* Changes:
* a bit improved language menu (it's now easier to use)
* output sampling frequency for in-game sound increased to
44.1kHz
* some code updates for gcc 4.2
* the default game speed has been set to a fixed value
of 150%; the possibility to change it has been removed
* Bugfixes:
* some game chrashes in some very specific circumstances
* thanks to the sound sampling frequency improvement,
the playback of config menu sound has been improved on
some systems (it was choppy on some soundcards)
* calming down bugfix (very hard to notice during the
gameplay)
* probably some other
Cytadela 0.7:
* New features:
* the weapons finally work!
* weapon damaging during use (dependant on the dificulty
level, of course)
* French translation created by Patrick David
* Changes:
* license change to GPLv3
* rewrite of 3D geometry management code, mainly in order
to implement gameplay essential features, but also to
make it more object oriented (almost total rewrite ;)
* viewing distaince has been shortened to a half of it's
previous value and a fog effect has been added
* changed a way of checking OpenGL's extensions (to a more
proper way)
* some other code changes
* lots of code improvements
* Bugfixes:
* a bug that made it impossible to run the game w/o sound
card (the bug appeared in version 0.6.3)
* some very serious and very lame dynamical memory
management bugs in 3Dg subsystem... (which caused
unnoticed memory leaks...)
* the game was remembering which weapons were active in
previous training play (also since 0.6.3)
* changing the game's speed didn't take effect during
potion duration
* closed door rendering bugfix
Cytadela 0.6.3:
* New features:
* the game's configuration is saved to a file (at last!)
* in game sounds (at last!), though not all sounds are
added yet
* added an ability to change in-game mouse speed (in
Options menu and during the gameplay with '[' and ']'
keys)
* now it is possible to change the game's speed during the
gameplay (using 'numpad +' and 'numpad -' keys)
* a sound is beeing played in the configuration menu
* game now checks for some more available screen sizes
* Changes:
* the mouse isn't used for player's forward/backward
movement anymore
* some texture rendering improvements
* minimal required OpenGL version has changed due to some
improvements in 3D engine (see the documentation for
more details)
* Bugfixes:
* yet another bug in the wall-bumping algorithm fixed
* win32 version does not need the msvcr71.dll anymore (it
was needed by SDL_mixer.dll distributed with the game -
now the game is beeing distributed with a newer version
of SDL_mixer.dll - 1.2.7 - and the msvcr71.dll library
is not needed any more)
Cytadela 0.6.2:
* New features:
* Czech translation created by Josef Korous
* new menu position "Options->Gfx Options-><ScreenSize>"
that allows to change the in-game screen size (not the
menu screen size which is fixed)
* the game now allows to set it's speed (which affects the
player's movement and rotation speed and will also
affect the speed of enemies and of some ammunition).
This feaure was added on some people's request.
The speed can be set in the "Options->Game Speed" menu.
* the screen fills with blood when player gets killed
* Changes:
* slightly redesigned localization system - now it uses
separate font files for different translations
* redesigned some parts of the game's engine (mainly those
responsible for weapons management)
* changed the "drunk effect" - now the random movement
caused by drinking a beer is smooth
* the ESC key in menu is now used only to exit the game
(it does not select the highighted menu position any
more)
* optimizations and some code redesign
* Bugfixes:
* corrected dissolvation effect during teleportation (was
framerate dependant and had some other bug)
* corrected inertia effect (after bumping walls, etc.) -
was framerate dependant
* a bug that caused "infinite" wall bumping in narrow
corridors at extremely low framerates
* a bug in code that made the compilation impossible on
some systems (due to differences in various OpenGL APIs
- in some versions of the OpenGL API an additional
constant definition is required in order to use
extension functions)
* map was flickering when the framerate was low
* other
Cytadela 0.6.1:
* configuration and system info screen at the startup
added
* Localization system and English and German localizations
added
* some minor bug fixes
Cytadela 0.6:
* first public release
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