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/* - Internet Relay Chat, include/client.h
* Copyright (C) 1990 Jarkko Oikarinen and
* University of Oulu, Computing Center
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*
* $Id: client.h,v 1.3.2.10 2001/11/06 13:20:15 asuffield Exp $
*/
#ifndef INCLUDED_client_h
#define INCLUDED_client_h
#ifndef INCLUDED_config_h
#include "config.h"
#endif
#ifndef INCLUDED_sys_types_h
#include <sys/types.h> /* time_t */
#define INCLUDED_sys_types_h
#endif
#ifndef INCLUDED_netinet_in_h
#include <netinet/in.h> /* in_addr */
#define INCLUDED_netinet_in_h
#endif
#if defined(HAVE_STDDEF_H)
# ifndef INCLUDED_stddef_h
# include <stddef.h> /* offsetof */
# define INCLUDED_stddef_h
# endif
#endif
#ifndef INCLUDED_ircd_defs_h
# include "ircd_defs.h"
#endif
#ifndef INCLUDED_dbuf_h
#include "dbuf.h"
#endif
#include "umodes.h"
#include <sys/time.h>
#define HOSTIPLEN 16 /* Length of dotted quad form of IP */
/* - Dianora */
#define PASSWDLEN 60
#define IDLEN 12 /* this is the maximum length, not the actual
generated length; DO NOT CHANGE! */
#define CLIENT_BUFSIZE 512 /* must be at least 512 bytes */
/*
* pre declare structs
*/
struct SLink;
struct ConfItem;
struct Whowas;
struct fludbot;
struct Zdata;
struct DNSReply;
struct Listener;
struct Client;
/*
* Client structures
*/
struct User
{
struct User* next; /* chain of anUser structures */
struct SLink* channel; /* chain of channel pointer blocks */
struct SLink* invited; /* chain of invite pointer blocks */
struct SLink* silence; /* chain of silence pointer blocks */
char* away; /* pointer to away message */
time_t last; /* last received message */
time_t last_sent; /* last globally-sent message (should reset idle time) */
int refcnt; /* Number of times this block is referenced */
int joined; /* number of channels joined */
char id[IDLEN + 1]; /* for future use *hint* */
const char* server; /* pointer to scached server name */
/*
* In a perfect world the 'server' name
* should not be needed, a pointer to the
* client describing the server is enough.
* Unfortunately, in reality, server may
* not yet be in links while USER is
* introduced... --msa
*/
/* with auto-removal of dependent links, this may no longer be the
* case, but it's already fixed by the scache anyway -orabidoo
*/
};
struct Server
{
struct User* user; /* who activated this connection */
const char* up; /* Pointer to scache name */
char by[NICKLEN + 1];
struct ConfItem* nline; /* N-line pointer for this server */
struct Client* servers; /* Servers on this server */
struct Client* users; /* Users on this server */
int tsversion; /* ts version sent in SVINFO */
u_int32_t umode_count[MAX_UMODE_COUNT];
};
struct Client
{
struct Client* next;
struct Client* prev;
struct Client* hnext;
/* QS */
struct Client* lnext; /* Used for Server->servers/users */
struct Client* lprev; /* Used for Server->servers/users */
/* LINKLIST */
/* N.B. next_local_client, and previous_local_client
* duplicate the link list referenced to by struct Server -> users
* someday, we'll rationalize this... -Dianora
*/
struct Client* next_local_client; /* keep track of these */
struct Client* previous_local_client;
struct Client* next_server_client;
/* struct Client* next_oper_client; */
struct User* user; /* ...defined, if this is a User */
struct Server* serv; /* ...defined, if this is a server */
struct Client* servptr; /* Points to server this Client is on */
struct Client* from; /* == self, if Local Client, *NEVER* NULL! */
struct Whowas* whowas; /* Pointers to whowas structs */
time_t lasttime; /* ...should be only LOCAL clients? --msa */
time_t firsttime; /* time client was created */
time_t since; /* last time we parsed something */
time_t tsinfo; /* TS on the nick, SVINFO on server */
user_modes umodes; /* opers, normal users subset. DO NOT change this number without editing the bitfield macros below */
user_modes allowed_umodes; /* umodes which may be set outside of USER_UMODES */
u_int32_t flags; /* client flags */
u_int32_t flags2; /* ugh. overflow */
int fd; /* >= 0, for local clients */
int hopcount; /* number of servers to this 0 = local */
unsigned short status; /* Client type */
char nicksent;
unsigned char local_flag; /* if this is 1 this client is local */
short listprogress; /* where were we when the /list blocked? */
int listprogress2; /* where in the current bucket were we? */
/*
* client->name is the unique name for a client nick or host
*/
char name[HOSTLEN + 1];
/* origname is the name a client signed on with */
char origname[HOSTLEN + 1];
/*
* client->username is the username from ident or the USER message,
* If the client is idented the USER message is ignored, otherwise
* the username part of the USER message is put here prefixed with a
* tilde depending on the I:line, Once a client has registered, this
* field should be considered read-only.
*/
char username[USERLEN + 1]; /* client's username */
/*
* client->host contains the resolved name or ip address
* as a string for the user, it may be fiddled with for oper spoofing etc.
* once it's changed the *real* address goes away. This should be
* considered a read-only field after the client has registered.
*/
char host[HOSTLEN + 1]; /* client's hostname */
/*
* client->info for unix clients will normally contain the info from the
* gcos field in /etc/passwd but anything can go here.
*/
char info[REALLEN + 1]; /* Free form additional client info */
#ifdef FLUD
struct SLink* fludees;
#endif
struct timeval ping_send_time; /* When I last sent a ping */
struct timeval ping_time; /* ping RTT */
#ifdef FLUD
time_t fludblock;
struct fludbot* fluders;
char lastmsg[32];
int repeatcount, lastlen;
#endif
/* I have these everywhere now */
struct in_addr ip; /* keep real ip# too */
char dnshost[HOSTLEN + 1]; /* Resolved hostname (or sockhost) */
char spoofhost[HOSTLEN + 1]; /* Hostname to spoof to, when user is spoofed */
/*
* client->sockhost contains the ip address gotten from the socket as a
* string, this field should be considered read-only once the connection
* has been made. (set in s_bsd.c only) (now also set in s_user.c for remote connections )
*/
char sockhost[HOSTIPLEN + 1]; /* This is the host name from the
socket ip address as string */
/**************************************************************
**************************************************************
**************************************************************
* The following fields are allocated only for local clients
* (directly connected to *this* server with a socket.
* The first of them *MUST* be the "count"--it is the field
* to which the allocation is tied to! *Never* refer to
* these fields, if (from != self).
*/
int count; /* Amount of data in buffer */
#ifdef BOTCHECK
unsigned char isbot; /* non 0 if its a type of bot */
#endif
#ifdef ANTI_SPAMBOT
time_t last_join_time; /* when this client last
joined a channel */
time_t last_leave_time; /* when this client last
* left a channel */
int join_leave_count; /* count of JOIN/LEAVE in less than
MIN_JOIN_LEAVE_TIME seconds */
int oper_warn_count_down; /* warn opers of this possible
spambot every time this gets to 0 */
#endif
#ifdef ANTI_DRONE_FLOOD
time_t first_received_message_time;
int received_number_of_privmsgs;
int drone_noticed;
#endif
char buffer[CLIENT_BUFSIZE]; /* Incoming message buffer */
#ifdef ZIP_LINKS
struct Zdata* zip; /* zip data */
#endif
short lastsq; /* # of 2k blocks when sendqueued called last*/
struct DBuf sendQ; /* Outgoing message queue--if socket full */
struct DBuf recvQ; /* Hold for data incoming yet to be parsed */
/*
* we want to use unsigned int here so the sizes have a better chance of
* staying the same on 64 bit machines. The current trend is to use
* I32LP64, (32 bit ints, 64 bit longs and pointers) and since ircd
* will NEVER run on an operating system where ints are less than 32 bits,
* it's a relatively safe bet to use ints. Since right shift operations are
* performed on these, it's not safe to allow them to become negative,
* which is possible for long running server connections. Unsigned values
* generally overflow gracefully. --Bleep
*/
unsigned int sendM; /* Statistics: protocol messages send */
unsigned int sendK; /* Statistics: total k-bytes send */
unsigned int receiveM; /* Statistics: protocol messages received */
unsigned int receiveK; /* Statistics: total k-bytes received */
unsigned short sendB; /* counters to count upto 1-k lots of bytes */
unsigned short receiveB; /* sent and received. */
unsigned int lastrecvM; /* to check for activity --Mika */
int priority;
struct Listener* listener; /* listener accepted from */
struct SLink* confs; /* Configuration record associated */
unsigned short port; /* and the remote port# too :-) */
struct DNSReply* dns_reply; /* result returned from resolver query */
#ifdef ANTI_NICK_FLOOD
time_t last_nick_change;
int number_of_nick_changes;
#endif
time_t last_knock; /* don't allow knock to flood */
/*
* XXX - there is no reason to save this, it should be checked when it's
* received and not stored, this is not used after registration
*
* Now heavily (ab)used during challenge/response
* -- asuffield
*/
char passwd[PASSWDLEN + 1];
char response[32 + 1]; /* Size of a response field, used to buffer the response */
int caps; /* capabilities bit-field */
};
/*
* status macros.
*/
#define STAT_CONNECTING 0x01 /* -4 */
#define STAT_HANDSHAKE 0x02 /* -3 */
#define STAT_ME 0x04 /* -2 */
#define STAT_UNKNOWN 0x08 /* -1 */
#define STAT_SERVER 0x10 /* 0 */
#define STAT_CLIENT 0x20 /* 1 */
#define IsRegisteredUser(x) ((x)->status == STAT_CLIENT)
#define IsRegistered(x) ((x)->status > STAT_UNKNOWN)
#define IsConnecting(x) ((x)->status == STAT_CONNECTING)
#define IsHandshake(x) ((x)->status == STAT_HANDSHAKE)
#define IsMe(x) ((x)->status == STAT_ME)
#define IsUnknown(x) ((x)->status == STAT_UNKNOWN)
#define IsServer(x) ((x)->status == STAT_SERVER)
#define IsClient(x) ((x)->status == STAT_CLIENT)
#define SetConnecting(x) ((x)->status = STAT_CONNECTING)
#define SetHandshake(x) ((x)->status = STAT_HANDSHAKE)
#define SetMe(x) ((x)->status = STAT_ME)
#define SetUnknown(x) ((x)->status = STAT_UNKNOWN)
#define SetServer(x) ((x)->status = STAT_SERVER)
#define SetClient(x) ((x)->status = STAT_CLIENT)
#define STAT_CLIENT_PARSE (STAT_UNKNOWN | STAT_CLIENT)
#define STAT_SERVER_PARSE (STAT_CONNECTING | STAT_HANDSHAKE | STAT_SERVER)
#define PARSE_AS_CLIENT(x) ((x)->status & STAT_CLIENT_PARSE)
#define PARSE_AS_SERVER(x) ((x)->status & STAT_SERVER_PARSE)
/*
* ts stuff
*/
#define TS_CURRENT 4 /* current TS protocol version */
#define TS_MIN 4 /* minimum supported TS protocol version */
#define TS_DOESTS 0x20000000
#define DoesTS(x) ((x)->tsinfo == TS_DOESTS)
/* housekeeping flags */
#define FLAGS_PINGSENT 0x0001 /* Unreplied ping sent */
#define FLAGS_DEADSOCKET 0x0002 /* Local socket is dead--Exiting soon */
#define FLAGS_KILLED 0x0004 /* Prevents "QUIT" from being sent for this*/
#define FLAGS_BLOCKED 0x0008 /* socket is in a blocked condition */
#define FLAGS_REJECT_HOLD 0x0010 /* client has been klined */
#define FLAGS_CLOSING 0x0020 /* set when closing to suppress errors */
#define FLAGS_CHKACCESS 0x0040 /* ok to check clients access if set */
#define FLAGS_GOTID 0x0080 /* successful ident lookup achieved */
#define FLAGS_NEEDID 0x0100 /* I-lines say must use ident return */
#define FLAGS_NONL 0x0200 /* No \n in buffer */
#define FLAGS_NORMALEX 0x0400 /* Client exited normally */
#define FLAGS_SENDQEX 0x0800 /* Sendq exceeded */
#define FLAGS_IPHASH 0x1000 /* iphashed this client */
#ifdef CHALLENGERESPONSE
#define FLAGS_CHALLENGED 0x2000 /* sent a CHALL, accept RESP from this one */
#define FLAGS_RESPONDED 0x4000 /* sent a RESP */
#endif
/* *sigh* overflow flags */
#define FLAGS2_RESTRICTED 0x0001 /* restricted client */
#define FLAGS2_PING_TIMEOUT 0x0002
#define FLAGS2_E_LINED 0x0004 /* client is graced with E line */
#define FLAGS2_B_LINED 0x0008 /* client is graced with B line */
#define FLAGS2_F_LINED 0x0010 /* client is graced with F line */
#define FLAGS2_EXEMPTGLINE 0x2000 /* client can't be G-lined */
/* ZIP_LINKS */
#define FLAGS2_ZIP 0x4000 /* (server) link is zipped */
#define FLAGS2_ZIPFIRST 0x8000 /* start of zip (ignore any CR/LF) */
#define FLAGS2_CBURST 0x10000 /* connection burst being sent */
#define FLAGS2_DOINGLIST 0x20000 /* client is doing a list */
#ifdef IDLE_CHECK
#define FLAGS2_IDLE_LINED 0x40000
#endif
#define FLAGS2_ALREADY_EXITED 0x80000 /* kludge grrrr */
#define FLAGS2_IP_SPOOFING 0x100000 /* client IP is spoofed */
#define FLAGS2_IP_HIDDEN 0x200000 /* client IP should be hidden
from non opers */
#define FLAGS2_SENDQ_POP 0x400000 /* sendq exceeded (during list) */
#define FLAGS_ID (FLAGS_NEEDID | FLAGS_GOTID)
/*
* flags macros.
*/
#define IsPerson(x) (IsClient(x) && (x)->user)
#define DoAccess(x) ((x)->flags & FLAGS_CHKACCESS)
#define IsLocal(x) ((x)->flags & FLAGS_LOCAL)
#define IsDead(x) ((x)->flags & FLAGS_DEADSOCKET)
#define SetAccess(x) ((x)->flags |= FLAGS_CHKACCESS)
#define NoNewLine(x) ((x)->flags & FLAGS_NONL)
#define ClearAccess(x) ((x)->flags &= ~FLAGS_CHKACCESS)
#define MyConnect(x) ((x)->local_flag != 0)
#define MyClient(x) (MyConnect(x) && IsClient(x))
#ifdef CHALLENGERESPONSE
#define Challenged(x) ((x)->flags & FLAGS_CHALLENGED)
#define SetChallenged(x) ((x)->flags |= FLAGS_CHALLENGED)
#define Responded(x) ((x)->flags & FLAGS_RESPONDED)
#define SetResponded(x) ((x)->flags |= FLAGS_RESPONDED)
#endif
#ifdef REJECT_HOLD
#define IsRejectHeld(x) ((x)->flags & FLAGS_REJECT_HOLD)
#define SetRejectHold(x) ((x)->flags |= FLAGS_REJECT_HOLD)
#endif
#define SetIpHash(x) ((x)->flags |= FLAGS_IPHASH)
#define ClearIpHash(x) ((x)->flags &= ~FLAGS_IPHASH)
#define IsIpHash(x) ((x)->flags & FLAGS_IPHASH)
#define SetNeedId(x) ((x)->flags |= FLAGS_NEEDID)
#define IsNeedId(x) (((x)->flags & FLAGS_NEEDID) != 0)
#define SetGotId(x) ((x)->flags |= FLAGS_GOTID)
#define IsGotId(x) (((x)->flags & FLAGS_GOTID) != 0)
/*
* flags2 macros.
*/
#define IsRestricted(x) ((x)->flags2 & FLAGS2_RESTRICTED)
#define SetRestricted(x) ((x)->flags2 |= FLAGS2_RESTRICTED)
#define ClearDoingList(x) ((x)->flags2 &= ~FLAGS2_DOINGLIST)
#define SetDoingList(x) ((x)->flags2 |= FLAGS2_DOINGLIST)
#define IsDoingList(x) ((x)->flags2 & FLAGS2_DOINGLIST)
#define ClearSendqPop(x) ((x)->flags2 &= ~FLAGS2_SENDQ_POP)
#define SetSendqPop(x) ((x)->flags2 |= FLAGS2_SENDQ_POP)
#define IsSendqPopped(x) ((x)->flags2 & FLAGS2_SENDQ_POP)
#define IsElined(x) ((x)->flags2 & FLAGS2_E_LINED)
#define SetElined(x) ((x)->flags2 |= FLAGS2_E_LINED)
#define IsBlined(x) ((x)->flags2 & FLAGS2_B_LINED)
#define SetBlined(x) ((x)->flags2 |= FLAGS2_B_LINED)
#define IsFlined(x) ((x)->flags2 & FLAGS2_F_LINED)
#define SetFlined(x) ((x)->flags2 |= FLAGS2_F_LINED)
#define IsExemptGline(x) ((x)->flags2 & FLAGS2_EXEMPTGLINE)
#define SetExemptGline(x) ((x)->flags2 |= FLAGS2_EXEMPTGLINE)
#define SetIPSpoof(x) ((x)->flags2 |= FLAGS2_IP_SPOOFING)
#define IsIPSpoof(x) ((x)->flags2 & FLAGS2_IP_SPOOFING)
#define SetIPHidden(x) ((x)->flags2 |= FLAGS2_IP_HIDDEN)
#define IsIPHidden(x) ((x)->flags2 & FLAGS2_IP_HIDDEN)
#ifdef IDLE_CHECK
#define SetIdlelined(x) ((x)->flags2 |= FLAGS2_IDLE_LINED)
#define IsIdlelined(x) ((x)->flags2 & FLAGS2_IDLE_LINED)
#endif
#define CBurst(x) ((x)->flags2 & FLAGS2_CBURST)
/*
* 'offsetof' is defined in ANSI-C. The following definition
* is not absolutely portable (I have been told), but so far
* it has worked on all machines I have needed it. The type
* should be size_t but... --msa
*/
#ifndef offsetof
#define offsetof(t, m) (size_t)((&((t *)0L)->m))
#endif
#define CLIENT_LOCAL_SIZE sizeof(struct Client)
#define CLIENT_REMOTE_SIZE offsetof(struct Client, count)
/*
* definitions for get_client_name
*/
#define HIDE_IP 0
#define SHOW_IP 1
#define MASK_IP 2
extern time_t check_pings(time_t current);
extern const char* get_client_name(struct Client* client, int show_ip);
extern const char* get_client_host(struct Client* client);
extern void release_client_dns_reply(struct Client* client);
extern void init_client_heap(void);
extern void clean_client_heap(void);
extern struct Client* make_client(struct Client* from);
extern void _free_client(struct Client* client);
extern void add_client_to_list(struct Client* client);
extern void remove_client_from_list(struct Client *);
extern void add_client_to_llist(struct Client** list,
struct Client* client);
extern void del_client_from_llist(struct Client** list,
struct Client* client);
extern int exit_client(struct Client*, struct Client*,
struct Client*, const char* comment);
extern void count_local_client_memory(int *, int *);
extern void count_remote_client_memory(int *, int *);
extern int check_registered (struct Client *);
extern int check_registered_user (struct Client *);
extern struct Client* find_chasing (struct Client *, const char *, int *);
extern struct Client* find_client(const char* name, struct Client* client);
extern struct Client* find_server_by_name(const char* name);
extern struct Client* find_person (const char *, struct Client *);
extern struct Client* find_server(const char* name);
extern struct Client* find_userhost (char *, const char *, struct Client *, int *);
extern struct Client* next_client(struct Client* next, const char* name);
extern struct Client* next_client_double(struct Client* next,
const char* name);
/*
* Time we allow clients to spend in unknown state, before tossing.
*/
#define UNKNOWN_TIME 20
#endif /* INCLUDED_client_h */
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