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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid_wgl.c -- NT GL vid component
#ifdef _MSC_VER
#pragma comment(lib, "comctl32.lib")
#endif
#ifdef SUPPORTDIRECTX
// Include DX libs
#ifdef _MSC_VER
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "dxguid.lib")
#endif
#ifndef DIRECTINPUT_VERSION
# define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
#endif
#endif
#include "quakedef.h"
#include <windows.h>
#include <mmsystem.h>
#ifdef SUPPORTDIRECTX
#include <dsound.h>
#endif
#include "resource.h"
#include <commctrl.h>
#ifdef SUPPORTDIRECTX
#include <dinput.h>
#endif
#include "dpsoftrast.h"
#ifdef SUPPORTD3D
#include <d3d9.h>
cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
extern LPDIRECT3DDEVICE9 vid_d3d9dev;
LPDIRECT3D9 vid_d3d9;
D3DCAPS9 vid_d3d9caps;
qboolean vid_d3ddevicelost;
#endif
extern HINSTANCE global_hInstance;
static HINSTANCE gldll;
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
#endif
// Tell startup code that we have a client
int cl_available = true;
qboolean vid_supportrefreshrate = true;
static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
//static int (WINAPI *qwglGetPixelFormat)(HDC);
static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
static BOOL (WINAPI *qwglSwapBuffers)(HDC);
static HGLRC (WINAPI *qwglCreateContext)(HDC);
static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
static HDC (WINAPI *qwglGetCurrentDC)(VOID);
static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
static dllfunction_t wglfuncs[] =
{
{"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
{"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
// {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
{"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
{"wglSwapBuffers", (void **) &qwglSwapBuffers},
{"wglCreateContext", (void **) &qwglCreateContext},
{"wglDeleteContext", (void **) &qwglDeleteContext},
{"wglGetProcAddress", (void **) &qwglGetProcAddress},
{"wglMakeCurrent", (void **) &qwglMakeCurrent},
{"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
{"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
{NULL, NULL}
};
static dllfunction_t wglswapintervalfuncs[] =
{
{"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
{NULL, NULL}
};
static dllfunction_t wglpixelformatfuncs[] =
{
{"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
{"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
{NULL, NULL}
};
static DEVMODE gdevmode, initialdevmode;
static vid_mode_t desktop_mode;
static qboolean vid_initialized = false;
static qboolean vid_wassuspended = false;
static qboolean vid_usingmouse = false;
static qboolean vid_usinghidecursor = false;
static qboolean vid_usingvsync = false;
static qboolean vid_usevsync = false;
static HICON hIcon;
// used by cd_win.c and snd_win.c
HWND mainwindow;
static HDC baseDC;
static HGLRC baseRC;
static HDC vid_softhdc;
static HGDIOBJ vid_softhdc_backup;
static BITMAPINFO vid_softbmi;
static HBITMAP vid_softdibhandle;
//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
static qboolean vid_isfullscreen;
//void VID_MenuDraw (void);
//void VID_MenuKey (int key);
LONG WINAPI MainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate(BOOL fActive, BOOL minimize);
static void ClearAllStates(void);
qboolean VID_InitModeGL(viddef_mode_t *mode);
qboolean VID_InitModeSOFT(viddef_mode_t *mode);
//====================================
static int window_x, window_y;
static qboolean mouseinitialized;
#ifdef SUPPORTDIRECTX
static qboolean dinput;
#define DINPUT_BUFFERSIZE 16
#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
#endif
// LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
/* backslash :: imouse explorer buttons */
/* These are #ifdefed out for non-Win2K in the February 2001 version of
MS's platform SDK, but we need them for compilation. . . */
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B
#define WM_XBUTTONUP 0x020C
#endif
#ifndef MK_XBUTTON1
#define MK_XBUTTON1 0x0020
#define MK_XBUTTON2 0x0040
#endif
#ifndef MK_XBUTTON3
// LordHavoc: lets hope this allows more buttons in the future...
#define MK_XBUTTON3 0x0080
#define MK_XBUTTON4 0x0100
#define MK_XBUTTON5 0x0200
#define MK_XBUTTON6 0x0400
#define MK_XBUTTON7 0x0800
#endif
/* :: backslash */
// mouse variables
static int mouse_buttons;
static int mouse_oldbuttonstate;
static unsigned int uiWheelMessage;
#ifdef SUPPORTDIRECTX
static qboolean dinput_acquired;
static unsigned int mstate_di;
#endif
static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
#ifdef SUPPORTDIRECTX
static LPDIRECTINPUT g_pdi;
static LPDIRECTINPUTDEVICE g_pMouse;
static HINSTANCE hInstDI;
#endif
// forward-referenced functions
static void IN_StartupMouse (void);
//====================================
qboolean vid_reallyhidden = true;
#ifdef SUPPORTD3D
qboolean vid_begunscene = false;
#endif
void VID_Finish (void)
{
#ifdef SUPPORTD3D
HRESULT hr;
#endif
vid_hidden = vid_reallyhidden;
vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
if (!vid_hidden)
{
switch(vid.renderpath)
{
case RENDERPATH_GL11:
case RENDERPATH_GL13:
case RENDERPATH_GL20:
case RENDERPATH_GLES1:
case RENDERPATH_GLES2:
if (vid_usingvsync != vid_usevsync)
{
vid_usingvsync = vid_usevsync;
qwglSwapIntervalEXT (vid_usevsync);
}
if (r_speeds.integer == 2 || gl_finish.integer)
GL_Finish();
SwapBuffers(baseDC);
break;
case RENDERPATH_D3D9:
#ifdef SUPPORTD3D
if (vid_begunscene)
{
IDirect3DDevice9_EndScene(vid_d3d9dev);
vid_begunscene = false;
}
if (!vid_reallyhidden)
{
if (!vid_d3ddevicelost)
{
vid_hidden = vid_reallyhidden;
hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
if (hr == D3DERR_DEVICELOST)
{
vid_d3ddevicelost = true;
vid_hidden = true;
Sleep(100);
}
}
else
{
hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
switch(hr)
{
case D3DERR_DEVICELOST:
vid_d3ddevicelost = true;
vid_hidden = true;
Sleep(100);
break;
case D3DERR_DEVICENOTRESET:
vid_d3ddevicelost = false;
vid_hidden = vid_reallyhidden;
R_Modules_DeviceLost();
IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
R_Modules_DeviceRestored();
break;
case D3D_OK:
vid_hidden = vid_reallyhidden;
IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
break;
}
}
if (!vid_begunscene && !vid_hidden)
{
IDirect3DDevice9_BeginScene(vid_d3d9dev);
vid_begunscene = true;
}
}
#endif
break;
case RENDERPATH_D3D10:
break;
case RENDERPATH_D3D11:
break;
case RENDERPATH_SOFT:
#ifdef HAVE_DPSOFTRAST
DPSOFTRAST_Finish();
// baseDC = GetDC(mainwindow);
BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
// ReleaseDC(mainwindow, baseDC);
// baseDC = NULL;
#endif
break;
}
}
// make sure a context switch can happen every frame - Logitech drivers
// input drivers sometimes eat cpu time every 3 seconds or lag badly
// without this help
Sleep(0);
VID_UpdateGamma(false, 256);
}
//==========================================================================
static unsigned char scantokey[128] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0 ,K_ESCAPE,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,K_TAB,//0
'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,K_ENTER,K_CTRL ,'a' ,'s' ,//1
'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT ,'*' ,K_ALT ,' ' ,K_CAPSLOCK,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,K_SCROLLOCK,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5 ,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
K_DOWNARROW,K_PGDN ,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static int MapKey (int key, int virtualkey)
{
int result;
int modified = (key >> 16) & 255;
qboolean is_extended = false;
if (modified < 128 && scantokey[modified])
result = scantokey[modified];
else
{
result = 0;
Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
}
if (key & (1 << 24))
is_extended = true;
if ( !is_extended )
{
if(((GetKeyState(VK_NUMLOCK)) & 0xffff) == 0)
return result;
switch ( result )
{
case K_HOME:
return K_KP_HOME;
case K_UPARROW:
return K_KP_UPARROW;
case K_PGUP:
return K_KP_PGUP;
case K_LEFTARROW:
return K_KP_LEFTARROW;
case K_RIGHTARROW:
return K_KP_RIGHTARROW;
case K_END:
return K_KP_END;
case K_DOWNARROW:
return K_KP_DOWNARROW;
case K_PGDN:
return K_KP_PGDN;
case K_INS:
return K_KP_INS;
case K_DEL:
return K_KP_DEL;
default:
return result;
}
}
else
{
if(virtualkey == VK_NUMLOCK)
return K_NUMLOCK;
switch ( result )
{
case 0x0D:
return K_KP_ENTER;
case 0x2F:
return K_KP_SLASH;
case 0xAF:
return K_KP_PLUS;
}
return result;
}
}
/*
===================================================================
MAIN WINDOW
===================================================================
*/
/*
================
ClearAllStates
================
*/
static void ClearAllStates (void)
{
Key_ClearStates ();
if (vid_usingmouse)
mouse_oldbuttonstate = 0;
}
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function: AppActivate
* Parameters: fActive - True if app is activating
*
* Description: If the application is activating, then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly.
*
****************************************************************************/
{
static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
vid_activewindow = fActive != FALSE;
vid_reallyhidden = minimize != FALSE;
// enable/disable sound on focus gain/loss
if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
{
if (!sound_active)
{
S_UnblockSound ();
sound_active = true;
}
}
else
{
if (sound_active)
{
S_BlockSound ();
sound_active = false;
}
}
if (fActive)
{
if (vid_isfullscreen)
{
if (vid_wassuspended)
{
vid_wassuspended = false;
if (gldll)
{
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
ShowWindow(mainwindow, SW_SHOWNORMAL);
}
}
// LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
if (gldll)
MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
}
if (!fActive)
{
VID_SetMouse(false, false, false);
if (vid_isfullscreen)
{
if (gldll)
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
vid_wassuspended = true;
}
VID_RestoreSystemGamma();
}
}
//TODO: move it around in vid_wgl.c since I don't think this is the right position
void Sys_SendKeyEvents (void)
{
MSG msg;
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
{
if (!GetMessage (&msg, NULL, 0, 0))
Sys_Quit (1);
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
#ifdef CONFIG_CD
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#endif
static keynum_t buttonremap[16] =
{
K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MOUSE4,
K_MOUSE5,
K_MOUSE6,
K_MOUSE7,
K_MOUSE8,
K_MOUSE9,
K_MOUSE10,
K_MOUSE11,
K_MOUSE12,
K_MOUSE13,
K_MOUSE14,
K_MOUSE15,
K_MOUSE16,
};
/* main window procedure */
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
int fActive, fMinimized, temp;
unsigned char state[256];
const unsigned int UNICODE_BUFFER_LENGTH = 4;
WCHAR unicode[UNICODE_BUFFER_LENGTH];
int vkey;
int charlength;
qboolean down = false;
if ( uMsg == uiWheelMessage )
uMsg = WM_MOUSEWHEEL;
switch (uMsg)
{
case WM_KILLFOCUS:
if (vid_isfullscreen)
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
break;
case WM_CREATE:
break;
case WM_MOVE:
window_x = (int) LOWORD(lParam);
window_y = (int) HIWORD(lParam);
VID_SetMouse(false, false, false);
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
down = true;
case WM_KEYUP:
case WM_SYSKEYUP:
vkey = MapKey(lParam, wParam);
GetKeyboardState (state);
// alt/ctrl/shift tend to produce funky ToAscii values,
// and if it's not a single character we don't know care about it
charlength = ToUnicode(wParam, lParam >> 16, state, unicode, UNICODE_BUFFER_LENGTH, 0);
if(vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
unicode[0] = 0;
else if(charlength == 2)
unicode[0] = unicode[1];
if (!VID_JoyBlockEmulatedKeys(vkey))
Key_Event(vkey, unicode[0], down);
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
case WM_SYSCOMMAND:
// prevent screensaver from occuring while the active window
// note: password-locked screensavers on Vista still work
if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
lRet = 0;
else
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
case WM_XBUTTONUP: // backslash :: imouse explorer buttons
case WM_MOUSEMOVE:
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
/* backslash :: imouse explorer buttons */
if (wParam & MK_XBUTTON1)
temp |= 8;
if (wParam & MK_XBUTTON2)
temp |= 16;
/* :: backslash */
// LordHavoc: lets hope this allows more buttons in the future...
if (wParam & MK_XBUTTON3)
temp |= 32;
if (wParam & MK_XBUTTON4)
temp |= 64;
if (wParam & MK_XBUTTON5)
temp |= 128;
if (wParam & MK_XBUTTON6)
temp |= 256;
if (wParam & MK_XBUTTON7)
temp |= 512;
#ifdef SUPPORTDIRECTX
if (!dinput_acquired)
#endif
{
// perform button actions
int i;
for (i=0 ; i<mouse_buttons && i < 16 ; i++)
if ((temp ^ mouse_oldbuttonstate) & (1<<i))
Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
mouse_oldbuttonstate = temp;
}
break;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
case WM_MOUSEWHEEL:
if ((short) HIWORD(wParam) > 0) {
Key_Event(K_MWHEELUP, 0, true);
Key_Event(K_MWHEELUP, 0, false);
} else {
Key_Event(K_MWHEELDOWN, 0, true);
Key_Event(K_MWHEELDOWN, 0, false);
}
break;
case WM_SIZE:
break;
case WM_CLOSE:
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
Sys_Quit (0);
break;
case WM_ACTIVATE:
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
AppActivate(!(fActive == WA_INACTIVE), fMinimized);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
break;
//case WM_DESTROY:
// PostQuitMessage (0);
// break;
case MM_MCINOTIFY:
#ifdef CONFIG_CD
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
#endif
break;
default:
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
}
/* return 1 if handled message, 0 if not */
return lRet;
}
int VID_SetGamma(unsigned short *ramps, int rampsize)
{
if (qwglMakeCurrent)
{
HDC hdc = GetDC (NULL);
int i = SetDeviceGammaRamp(hdc, ramps);
ReleaseDC (NULL, hdc);
return i; // return success or failure
}
else
return 0;
}
int VID_GetGamma(unsigned short *ramps, int rampsize)
{
if (qwglMakeCurrent)
{
HDC hdc = GetDC (NULL);
int i = GetDeviceGammaRamp(hdc, ramps);
ReleaseDC (NULL, hdc);
return i; // return success or failure
}
else
return 0;
}
static void GL_CloseLibrary(void)
{
if (gldll)
{
FreeLibrary(gldll);
gldll = 0;
gl_driver[0] = 0;
qwglGetProcAddress = NULL;
gl_extensions = "";
gl_platform = "";
gl_platformextensions = "";
}
}
static int GL_OpenLibrary(const char *name)
{
Con_Printf("Loading OpenGL driver %s\n", name);
GL_CloseLibrary();
if (!(gldll = LoadLibrary(name)))
{
Con_Printf("Unable to LoadLibrary %s\n", name);
return false;
}
strlcpy(gl_driver, name, sizeof(gl_driver));
return true;
}
void *GL_GetProcAddress(const char *name)
{
if (gldll)
{
void *p = NULL;
if (qwglGetProcAddress != NULL)
p = (void *) qwglGetProcAddress(name);
if (p == NULL)
p = (void *) GetProcAddress(gldll, name);
return p;
}
else
return NULL;
}
#ifndef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif
#ifndef WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
static void IN_Init(void);
void VID_Init(void)
{
WNDCLASS wc;
#ifdef SUPPORTD3D
Cvar_RegisterVariable(&vid_dx9);
Cvar_RegisterVariable(&vid_dx9_hal);
Cvar_RegisterVariable(&vid_dx9_softvertex);
Cvar_RegisterVariable(&vid_dx9_triplebuffer);
// Cvar_RegisterVariable(&vid_dx10);
// Cvar_RegisterVariable(&vid_dx11);
#endif
InitCommonControls();
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
// Register the frame class
wc.style = 0;
wc.lpfnWndProc = (WNDPROC)MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = global_hInstance;
wc.hIcon = hIcon;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "DarkPlacesWindowClass";
if (!RegisterClass (&wc))
Con_Printf ("Couldn't register window class\n");
memset(&initialdevmode, 0, sizeof(initialdevmode));
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
desktop_mode.width = initialdevmode.dmPelsWidth;
desktop_mode.height = initialdevmode.dmPelsHeight;
desktop_mode.bpp = initialdevmode.dmBitsPerPel;
desktop_mode.refreshrate = initialdevmode.dmDisplayFrequency;
desktop_mode.pixelheight_num = 1;
desktop_mode.pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
IN_Init();
}
qboolean VID_InitModeGL(viddef_mode_t *mode)
{
int i;
HDC hdc;
RECT rect;
MSG msg;
PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW // support window
| PFD_SUPPORT_OPENGL // support OpenGL
| PFD_DOUBLEBUFFER , // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int windowpass;
int pixelformat, newpixelformat;
UINT numpixelformats;
DWORD WindowStyle, ExWindowStyle;
int CenterX, CenterY;
const char *gldrivername;
int depth;
DEVMODE thismode;
qboolean foundmode, foundgoodmode;
int *a;
float *af;
int attribs[128];
float attribsf[16];
int bpp = mode->bitsperpixel;
int width = mode->width;
int height = mode->height;
int refreshrate = (int)floor(mode->refreshrate+0.5);
int stereobuffer = mode->stereobuffer;
int samples = mode->samples;
int fullscreen = mode->fullscreen;
if (vid_initialized)
Sys_Error("VID_InitMode called when video is already initialised");
// if stencil is enabled, ask for alpha too
if (bpp >= 32)
{
pfd.cRedBits = 8;
pfd.cGreenBits = 8;
pfd.cBlueBits = 8;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
}
else
{
pfd.cRedBits = 5;
pfd.cGreenBits = 5;
pfd.cBlueBits = 5;
pfd.cAlphaBits = 0;
pfd.cDepthBits = 16;
pfd.cStencilBits = 0;
}
if (stereobuffer)
pfd.dwFlags |= PFD_STEREO;
a = attribs;
af = attribsf;
*a++ = WGL_DRAW_TO_WINDOW_ARB;
*a++ = GL_TRUE;
*a++ = WGL_ACCELERATION_ARB;
*a++ = WGL_FULL_ACCELERATION_ARB;
*a++ = WGL_DOUBLE_BUFFER_ARB;
*a++ = true;
if (bpp >= 32)
{
*a++ = WGL_RED_BITS_ARB;
*a++ = 8;
*a++ = WGL_GREEN_BITS_ARB;
*a++ = 8;
*a++ = WGL_BLUE_BITS_ARB;
*a++ = 8;
*a++ = WGL_ALPHA_BITS_ARB;
*a++ = 8;
*a++ = WGL_DEPTH_BITS_ARB;
*a++ = 24;
*a++ = WGL_STENCIL_BITS_ARB;
*a++ = 8;
}
else
{
*a++ = WGL_RED_BITS_ARB;
*a++ = 1;
*a++ = WGL_GREEN_BITS_ARB;
*a++ = 1;
*a++ = WGL_BLUE_BITS_ARB;
*a++ = 1;
*a++ = WGL_DEPTH_BITS_ARB;
*a++ = 16;
}
if (stereobuffer)
{
*a++ = WGL_STEREO_ARB;
*a++ = GL_TRUE;
}
if (samples > 1)
{
*a++ = WGL_SAMPLE_BUFFERS_ARB;
*a++ = 1;
*a++ = WGL_SAMPLES_ARB;
*a++ = samples;
}
*a = 0;
*af = 0;
gldrivername = "opengl32.dll";
// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
i = COM_CheckParm("-gl_driver");
if (i && i < com_argc - 1)
gldrivername = com_argv[i + 1];
if (!GL_OpenLibrary(gldrivername))
{
Con_Printf("Unable to load GL driver %s\n", gldrivername);
return false;
}
memset(&gdevmode, 0, sizeof(gdevmode));
vid_isfullscreen = false;
if (fullscreen)
{
if(vid_desktopfullscreen.integer)
{
foundmode = true;
gdevmode = initialdevmode;
width = mode->width = gdevmode.dmPelsWidth;
height = mode->height = gdevmode.dmPelsHeight;
bpp = mode->bitsperpixel = gdevmode.dmBitsPerPel;
}
else if(vid_forcerefreshrate.integer)
{
foundmode = true;
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = bpp;
gdevmode.dmPelsWidth = width;
gdevmode.dmPelsHeight = height;
gdevmode.dmSize = sizeof (gdevmode);
if(refreshrate)
{
gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
gdevmode.dmDisplayFrequency = refreshrate;
}
}
else
{
if(refreshrate == 0)
refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
foundmode = false;
foundgoodmode = false;
thismode.dmSize = sizeof(thismode);
thismode.dmDriverExtra = 0;
for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
{
if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
{
Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
continue;
}
if(developer_extra.integer)
Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
if(thismode.dmBitsPerPel != (DWORD)bpp)
{
if(developer_extra.integer)
Con_DPrintf("wrong bpp\n");
continue;
}
if(thismode.dmPelsWidth != (DWORD)width)
{
if(developer_extra.integer)
Con_DPrintf("wrong width\n");
continue;
}
if(thismode.dmPelsHeight != (DWORD)height)
{
if(developer_extra.integer)
Con_DPrintf("wrong height\n");
continue;
}
if(foundgoodmode)
{
// if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
{
if(developer_extra.integer)
Con_DPrintf("too high refresh rate\n");
continue;
}
else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
{
if(developer_extra.integer)
Con_DPrintf("doesn't beat previous best match (too low)\n");
continue;
}
}
else if(foundmode)
{
// we do have one, but it isn't good... make sure it has a lower frequency than the previous one
if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
{
if(developer_extra.integer)
Con_DPrintf("doesn't beat previous best match (too high)\n");
continue;
}
}
// otherwise, take anything
memcpy(&gdevmode, &thismode, sizeof(gdevmode));
if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
foundgoodmode = true;
else
{
if(developer_extra.integer)
Con_DPrintf("(out of range)\n");
}
foundmode = true;
if(developer_extra.integer)
Con_DPrintf("accepted\n");
}
}
if (!foundmode)
{
VID_Shutdown();
Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
return false;
}
else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
VID_Shutdown();
Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
return false;
}
vid_isfullscreen = true;
WindowStyle = WS_POPUP;
ExWindowStyle = WS_EX_TOPMOST;
}
else
{
hdc = GetDC (NULL);
i = GetDeviceCaps(hdc, RASTERCAPS);
depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
ReleaseDC (NULL, hdc);
if (i & RC_PALETTE)
{
VID_Shutdown();
Con_Print("Can't run in non-RGB mode\n");
return false;
}
if (bpp > depth)
{
VID_Shutdown();
Con_Print("A higher desktop depth is required to run this video mode\n");
return false;
}
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
ExWindowStyle = 0;
}
rect.top = 0;
rect.left = 0;
rect.right = width;
rect.bottom = height;
AdjustWindowRectEx(&rect, WindowStyle, false, 0);
if (fullscreen)
{
CenterX = 0;
CenterY = 0;
}
else
{
CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
}
CenterX = max(0, CenterX);
CenterY = max(0, CenterY);
// x and y may be changed by WM_MOVE messages
window_x = CenterX;
window_y = CenterY;
rect.left += CenterX;
rect.right += CenterX;
rect.top += CenterY;
rect.bottom += CenterY;
pixelformat = 0;
newpixelformat = 0;
// start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
for (windowpass = samples == 1;windowpass < 2;windowpass++)
{
gl_extensions = "";
gl_platformextensions = "";
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{
Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
VID_Shutdown();
return false;
}
baseDC = GetDC(mainwindow);
if (!newpixelformat)
newpixelformat = ChoosePixelFormat(baseDC, &pfd);
pixelformat = newpixelformat;
if (!pixelformat)
{
VID_Shutdown();
Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
return false;
}
if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
{
VID_Shutdown();
Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
return false;
}
if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
{
VID_Shutdown();
Con_Print("wgl functions not found\n");
return false;
}
baseRC = qwglCreateContext(baseDC);
if (!baseRC)
{
VID_Shutdown();
Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
return false;
}
if (!qwglMakeCurrent(baseDC, baseRC))
{
VID_Shutdown();
Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
return false;
}
if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
{
VID_Shutdown();
Con_Print("glGetString not found\n");
return false;
}
if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
Con_Print("wglGetExtensionsStringARB not found\n");
gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
gl_platform = "WGL";
gl_platformextensions = "";
if (qwglGetExtensionsStringARB)
gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
if (!gl_extensions)
gl_extensions = "";
if (!gl_platformextensions)
gl_platformextensions = "";
// now some nice Windows pain:
// we have created a window, we needed one to find out if there are
// any multisample pixel formats available, the problem is that to
// actually use one of those multisample formats we now have to
// recreate the window (yes Microsoft OpenGL really is that bad)
if (windowpass == 0)
{
if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
break;
// ok we got one - do it all over again with newpixelformat
qwglMakeCurrent(NULL, NULL);
qwglDeleteContext(baseRC);baseRC = 0;
ReleaseDC(mainwindow, baseDC);baseDC = 0;
// eat up any messages waiting for us
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
}
/*
if (!fullscreen)
SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
*/
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow (mainwindow);
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
GL_Init ();
//vid_menudrawfn = VID_MenuDraw;
//vid_menukeyfn = VID_MenuKey;
vid_usingmouse = false;
vid_usinghidecursor = false;
vid_usingvsync = false;
vid_reallyhidden = vid_hidden = false;
vid_initialized = true;
IN_StartupMouse ();
if (qwglSwapIntervalEXT)
{
vid_usevsync = vid_vsync.integer != 0;
vid_usingvsync = vid_vsync.integer != 0;
qwglSwapIntervalEXT (vid_usevsync);
}
return true;
}
#ifdef SUPPORTD3D
static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
extern cvar_t gl_info_extensions;
extern cvar_t gl_info_vendor;
extern cvar_t gl_info_renderer;
extern cvar_t gl_info_version;
extern cvar_t gl_info_platform;
extern cvar_t gl_info_driver;
qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
{
int deviceindex;
RECT rect;
MSG msg;
DWORD WindowStyle, ExWindowStyle;
int CenterX, CenterY;
int bpp = mode->bitsperpixel;
int width = mode->width;
int height = mode->height;
int refreshrate = (int)floor(mode->refreshrate+0.5);
// int stereobuffer = mode->stereobuffer;
int samples = mode->samples;
int fullscreen = mode->fullscreen;
int numdevices;
if (vid_initialized)
Sys_Error("VID_InitMode called when video is already initialised");
vid_isfullscreen = fullscreen != 0;
if (fullscreen)
{
WindowStyle = WS_POPUP;
ExWindowStyle = WS_EX_TOPMOST;
}
else
{
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
ExWindowStyle = 0;
}
rect.top = 0;
rect.left = 0;
rect.right = width;
rect.bottom = height;
AdjustWindowRectEx(&rect, WindowStyle, false, 0);
if (fullscreen)
{
CenterX = 0;
CenterY = 0;
}
else
{
CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
}
CenterX = max(0, CenterX);
CenterY = max(0, CenterY);
// x and y may be changed by WM_MOVE messages
window_x = CenterX;
window_y = CenterY;
rect.left += CenterX;
rect.right += CenterX;
rect.top += CenterY;
rect.bottom += CenterY;
gl_extensions = "";
gl_platformextensions = "";
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{
Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
VID_Shutdown();
return false;
}
baseDC = GetDC(mainwindow);
vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
if (!vid_d3d9)
Sys_Error("VID_InitMode: Direct3DCreate9 failed");
numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
vid_d3d9dev = NULL;
memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
{
memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
// vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
vid_d3dpresentparameters.Flags = 0;
vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
vid_d3dpresentparameters.hDeviceWindow = mainwindow;
vid_d3dpresentparameters.BackBufferWidth = width;
vid_d3dpresentparameters.BackBufferHeight = height;
vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
vid_d3dpresentparameters.Windowed = !fullscreen;
vid_d3dpresentparameters.EnableAutoDepthStencil = true;
vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
}
if (!vid_d3d9dev)
{
VID_Shutdown();
return false;
}
IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
gl_extensions = "";
gl_platform = "D3D9";
gl_platformextensions = "";
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow (mainwindow);
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
gl_renderer = d3d9adapteridentifier.Description;
gl_vendor = d3d9adapteridentifier.Driver;
gl_version = "";
gl_extensions = "";
Con_Printf("D3D9 adapter info:\n");
Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
// clear the extension flags
memset(&vid.support, 0, sizeof(vid.support));
Cvar_SetQuick(&gl_info_extensions, "");
// D3D9 requires BGRA
vid.forcetextype = TEXTYPE_BGRA;
vid.forcevbo = false;
vid.support.arb_depth_texture = true;
vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
vid.support.arb_occlusion_query = true; // can't find a cap for this
vid.support.arb_query_buffer_object = true;
vid.support.arb_shadow = true;
vid.support.arb_texture_compression = true;
vid.support.arb_texture_cube_map = true;
vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
vid.support.arb_vertex_buffer_object = true;
vid.support.ext_blend_subtract = true;
vid.support.ext_draw_range_elements = true;
vid.support.ext_framebuffer_object = true;
vid.support.ext_texture_3d = true;
vid.support.ext_texture_compression_s3tc = true;
vid.support.ext_texture_filter_anisotropic = true;
vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
vid.texunits = 4;
vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
vid.texarrayunits = 8; // can't find a caps field for this?
vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
vid.renderpath = RENDERPATH_D3D9;
vid.sRGBcapable2D = false;
vid.sRGBcapable3D = true;
vid.useinterleavedarrays = true;
Cvar_SetQuick(&gl_info_vendor, gl_vendor);
Cvar_SetQuick(&gl_info_renderer, gl_renderer);
Cvar_SetQuick(&gl_info_version, gl_version);
Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
Cvar_SetQuick(&gl_info_driver, gl_driver);
// LordHavoc: report supported extensions
Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
// clear to black (loading plaque will be seen over this)
IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
IDirect3DDevice9_BeginScene(vid_d3d9dev);
IDirect3DDevice9_EndScene(vid_d3d9dev);
IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
// because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
IDirect3DDevice9_BeginScene(vid_d3d9dev);
vid_begunscene = true;
//vid_menudrawfn = VID_MenuDraw;
//vid_menukeyfn = VID_MenuKey;
vid_usingmouse = false;
vid_usinghidecursor = false;
vid_usingvsync = false;
vid_hidden = vid_reallyhidden = false;
vid_initialized = true;
IN_StartupMouse ();
return true;
}
#endif
#ifdef HAVE_DPSOFTRAST
qboolean VID_InitModeSOFT(viddef_mode_t *mode)
{
int i;
HDC hdc;
RECT rect;
MSG msg;
int pixelformat, newpixelformat;
DWORD WindowStyle, ExWindowStyle;
int CenterX, CenterY;
int depth;
DEVMODE thismode;
qboolean foundmode, foundgoodmode;
int bpp = mode->bitsperpixel;
int width = mode->width;
int height = mode->height;
int refreshrate = (int)floor(mode->refreshrate+0.5);
int fullscreen = mode->fullscreen;
if (vid_initialized)
Sys_Error("VID_InitMode called when video is already initialised");
memset(&gdevmode, 0, sizeof(gdevmode));
vid_isfullscreen = false;
if (fullscreen)
{
if(vid_forcerefreshrate.integer)
{
foundmode = true;
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = bpp;
gdevmode.dmPelsWidth = width;
gdevmode.dmPelsHeight = height;
gdevmode.dmSize = sizeof (gdevmode);
if(refreshrate)
{
gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
gdevmode.dmDisplayFrequency = refreshrate;
}
}
else
{
if(refreshrate == 0)
refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
foundmode = false;
foundgoodmode = false;
thismode.dmSize = sizeof(thismode);
thismode.dmDriverExtra = 0;
for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
{
if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
{
Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
continue;
}
if(developer_extra.integer)
Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
if(thismode.dmBitsPerPel != (DWORD)bpp)
{
if(developer_extra.integer)
Con_DPrintf("wrong bpp\n");
continue;
}
if(thismode.dmPelsWidth != (DWORD)width)
{
if(developer_extra.integer)
Con_DPrintf("wrong width\n");
continue;
}
if(thismode.dmPelsHeight != (DWORD)height)
{
if(developer_extra.integer)
Con_DPrintf("wrong height\n");
continue;
}
if(foundgoodmode)
{
// if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
{
if(developer_extra.integer)
Con_DPrintf("too high refresh rate\n");
continue;
}
else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
{
if(developer_extra.integer)
Con_DPrintf("doesn't beat previous best match (too low)\n");
continue;
}
}
else if(foundmode)
{
// we do have one, but it isn't good... make sure it has a lower frequency than the previous one
if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
{
if(developer_extra.integer)
Con_DPrintf("doesn't beat previous best match (too high)\n");
continue;
}
}
// otherwise, take anything
memcpy(&gdevmode, &thismode, sizeof(gdevmode));
if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
foundgoodmode = true;
else
{
if(developer_extra.integer)
Con_DPrintf("(out of range)\n");
}
foundmode = true;
if(developer_extra.integer)
Con_DPrintf("accepted\n");
}
}
if (!foundmode)
{
VID_Shutdown();
Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
return false;
}
else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
VID_Shutdown();
Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
return false;
}
vid_isfullscreen = true;
WindowStyle = WS_POPUP;
ExWindowStyle = WS_EX_TOPMOST;
}
else
{
hdc = GetDC (NULL);
i = GetDeviceCaps(hdc, RASTERCAPS);
depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
ReleaseDC (NULL, hdc);
if (i & RC_PALETTE)
{
VID_Shutdown();
Con_Print("Can't run in non-RGB mode\n");
return false;
}
if (bpp > depth)
{
VID_Shutdown();
Con_Print("A higher desktop depth is required to run this video mode\n");
return false;
}
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
ExWindowStyle = 0;
}
rect.top = 0;
rect.left = 0;
rect.right = width;
rect.bottom = height;
AdjustWindowRectEx(&rect, WindowStyle, false, 0);
if (fullscreen)
{
CenterX = 0;
CenterY = 0;
}
else
{
CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
}
CenterX = max(0, CenterX);
CenterY = max(0, CenterY);
// x and y may be changed by WM_MOVE messages
window_x = CenterX;
window_y = CenterY;
rect.left += CenterX;
rect.right += CenterX;
rect.top += CenterY;
rect.bottom += CenterY;
pixelformat = 0;
newpixelformat = 0;
gl_extensions = "";
gl_platformextensions = "";
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{
Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
VID_Shutdown();
return false;
}
baseDC = GetDC(mainwindow);
vid.softpixels = NULL;
memset(&vid_softbmi, 0, sizeof(vid_softbmi));
vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
vid_softbmi.bmiHeader.biWidth = width;
vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
vid_softbmi.bmiHeader.biPlanes = 1;
vid_softbmi.bmiHeader.biBitCount = 32;
vid_softbmi.bmiHeader.biCompression = BI_RGB;
vid_softbmi.bmiHeader.biSizeImage = width*height*4;
vid_softbmi.bmiHeader.biClrUsed = 256;
vid_softbmi.bmiHeader.biClrImportant = 256;
vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
if (!vid_softdibhandle)
{
Con_Printf("CreateDIBSection failed\n");
VID_Shutdown();
return false;
}
vid_softhdc = CreateCompatibleDC(baseDC);
vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
if (!vid_softhdc_backup)
{
Con_Printf("SelectObject failed\n");
VID_Shutdown();
return false;
}
// ReleaseDC(mainwindow, baseDC);
// baseDC = NULL;
vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
{
Con_Printf("Failed to initialize software rasterizer\n");
VID_Shutdown();
return false;
}
VID_Soft_SharedSetup();
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow (mainwindow);
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
//vid_menudrawfn = VID_MenuDraw;
//vid_menukeyfn = VID_MenuKey;
vid_usingmouse = false;
vid_usinghidecursor = false;
vid_usingvsync = false;
vid_reallyhidden = vid_hidden = false;
vid_initialized = true;
IN_StartupMouse ();
return true;
}
#endif
qboolean VID_InitMode(viddef_mode_t *mode)
{
#ifdef HAVE_DPSOFTRAST
if (vid_soft.integer)
return VID_InitModeSOFT(mode);
#endif
#ifdef SUPPORTD3D
// if (vid_dx11.integer)
// return VID_InitModeDX(mode, 11);
// if (vid_dx10.integer)
// return VID_InitModeDX(mode, 10);
if (vid_dx9.integer)
return VID_InitModeDX(mode, 9);
#endif
return VID_InitModeGL(mode);
}
static void IN_Shutdown(void);
void VID_Shutdown (void)
{
qboolean isgl;
if(vid_initialized == false)
return;
VID_EnableJoystick(false);
VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
vid_initialized = false;
isgl = gldll != NULL;
IN_Shutdown();
gl_driver[0] = 0;
gl_extensions = "";
gl_platform = "";
gl_platformextensions = "";
if (vid_softhdc)
{
SelectObject(vid_softhdc, vid_softhdc_backup);
ReleaseDC(mainwindow, vid_softhdc);
}
vid_softhdc = NULL;
vid_softhdc_backup = NULL;
if (vid_softdibhandle)
DeleteObject(vid_softdibhandle);
vid_softdibhandle = NULL;
vid.softpixels = NULL;
if (vid.softdepthpixels)
free(vid.softdepthpixels);
vid.softdepthpixels = NULL;
#ifdef SUPPORTD3D
if (vid_d3d9dev)
{
if (vid_begunscene)
IDirect3DDevice9_EndScene(vid_d3d9dev);
vid_begunscene = false;
// Cmd_ExecuteString("r_texturestats", src_command, true);
// Cmd_ExecuteString("memlist", src_command, true);
IDirect3DDevice9_Release(vid_d3d9dev);
}
vid_d3d9dev = NULL;
if (vid_d3d9)
IDirect3D9_Release(vid_d3d9);
vid_d3d9 = NULL;
#endif
if (qwglMakeCurrent)
qwglMakeCurrent(NULL, NULL);
qwglMakeCurrent = NULL;
if (baseRC && qwglDeleteContext)
qwglDeleteContext(baseRC);
qwglDeleteContext = NULL;
// close the library before we get rid of the window
GL_CloseLibrary();
if (baseDC && mainwindow)
ReleaseDC(mainwindow, baseDC);
baseDC = NULL;
AppActivate(false, false);
if (mainwindow)
DestroyWindow(mainwindow);
mainwindow = 0;
if (vid_isfullscreen && isgl)
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
vid_isfullscreen = false;
}
void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
static qboolean restore_spi;
static int originalmouseparms[3];
if (!mouseinitialized)
return;
if (relative)
{
if (!vid_usingmouse)
{
vid_usingmouse = true;
cl_ignoremousemoves = 2;
#ifdef SUPPORTDIRECTX
if (dinput && g_pMouse)
{
IDirectInputDevice_Acquire(g_pMouse);
dinput_acquired = true;
}
else
#endif
{
RECT window_rect;
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + vid.width;
window_rect.bottom = window_y + vid.height;
// change mouse settings to turn off acceleration
// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
{
int newmouseparms[3];
newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
}
else
restore_spi = false;
SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
SetCapture (mainwindow);
ClipCursor (&window_rect);
}
}
}
else
{
if (vid_usingmouse)
{
vid_usingmouse = false;
cl_ignoremousemoves = 2;
#ifdef SUPPORTDIRECTX
if (dinput_acquired)
{
IDirectInputDevice_Unacquire(g_pMouse);
dinput_acquired = false;
}
else
#endif
{
// restore system mouseparms if we changed them
if (restore_spi)
SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
restore_spi = false;
ClipCursor (NULL);
ReleaseCapture ();
}
}
}
if (vid_usinghidecursor != hidecursor)
{
vid_usinghidecursor = hidecursor;
ShowCursor (!hidecursor);
}
}
void VID_BuildJoyState(vid_joystate_t *joystate)
{
VID_Shared_BuildJoyState_Begin(joystate);
VID_Shared_BuildJoyState_Finish(joystate);
}
void VID_EnableJoystick(qboolean enable)
{
int index = joy_enable.integer > 0 ? joy_index.integer : -1;
qboolean success = false;
int sharedcount = 0;
sharedcount = VID_Shared_SetJoystick(index);
if (index >= 0 && index < sharedcount)
success = true;
// update cvar containing count of XInput joysticks
if (joy_detected.integer != sharedcount)
Cvar_SetValueQuick(&joy_detected, sharedcount);
if (joy_active.integer != (success ? 1 : 0))
Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
}
#ifdef SUPPORTDIRECTX
/*
===========
IN_InitDInput
===========
*/
static qboolean IN_InitDInput (void)
{
HRESULT hr;
DIPROPDWORD dipdw = {
{
sizeof(DIPROPDWORD), // diph.dwSize
sizeof(DIPROPHEADER), // diph.dwHeaderSize
0, // diph.dwObj
DIPH_DEVICE, // diph.dwHow
},
DINPUT_BUFFERSIZE, // dwData
};
if (!hInstDI)
{
hInstDI = LoadLibrary("dinput.dll");
if (hInstDI == NULL)
{
Con_Print("Couldn't load dinput.dll\n");
return false;
}
}
if (!pDirectInputCreate)
{
pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
if (!pDirectInputCreate)
{
Con_Print("Couldn't get DI proc addr\n");
return false;
}
}
// register with DirectInput and get an IDirectInput to play with.
hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
if (FAILED(hr))
{
return false;
}
// obtain an interface to the system mouse device.
#ifdef __cplusplus
hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
#else
hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
#endif
if (FAILED(hr))
{
Con_Print("Couldn't open DI mouse device\n");
return false;
}
// set the data format to "mouse format".
hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
if (FAILED(hr))
{
Con_Print("Couldn't set DI mouse format\n");
return false;
}
// set the cooperativity level.
hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
DISCL_EXCLUSIVE | DISCL_FOREGROUND);
if (FAILED(hr))
{
Con_Print("Couldn't set DI coop level\n");
return false;
}
// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
if (FAILED(hr))
{
Con_Print("Couldn't set DI buffersize\n");
return false;
}
return true;
}
#endif
/*
===========
IN_StartupMouse
===========
*/
static void IN_StartupMouse (void)
{
if (COM_CheckParm ("-nomouse"))
return;
mouseinitialized = true;
#ifdef SUPPORTDIRECTX
// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
if (COM_CheckParm ("-dinput"))
dinput = IN_InitDInput ();
if (dinput)
Con_Print("DirectInput initialized\n");
else
Con_Print("DirectInput not initialized\n");
#endif
mouse_buttons = 10;
}
/*
===========
IN_MouseMove
===========
*/
static void IN_MouseMove (void)
{
POINT current_pos;
GetCursorPos (¤t_pos);
in_windowmouse_x = current_pos.x - window_x;
in_windowmouse_y = current_pos.y - window_y;
if (!vid_usingmouse)
return;
#ifdef SUPPORTDIRECTX
if (dinput_acquired)
{
int i;
DIDEVICEOBJECTDATA od;
DWORD dwElements;
HRESULT hr;
for (;;)
{
dwElements = 1;
hr = IDirectInputDevice_GetDeviceData(g_pMouse,
sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
{
IDirectInputDevice_Acquire(g_pMouse);
break;
}
/* Unable to read data or no data available */
if (FAILED(hr) || dwElements == 0)
break;
/* Look at the element to see what happened */
if ((int)od.dwOfs == DIMOFS_X)
in_mouse_x += (LONG) od.dwData;
if ((int)od.dwOfs == DIMOFS_Y)
in_mouse_y += (LONG) od.dwData;
if ((int)od.dwOfs == DIMOFS_Z)
{
if((LONG)od.dwData < 0)
{
Key_Event(K_MWHEELDOWN, 0, true);
Key_Event(K_MWHEELDOWN, 0, false);
}
else if((LONG)od.dwData > 0)
{
Key_Event(K_MWHEELUP, 0, true);
Key_Event(K_MWHEELUP, 0, false);
}
}
if ((int)od.dwOfs == DIMOFS_BUTTON0)
mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
if ((int)od.dwOfs == DIMOFS_BUTTON1)
mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
if ((int)od.dwOfs == DIMOFS_BUTTON2)
mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
if ((int)od.dwOfs == DIMOFS_BUTTON3)
mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
}
// perform button actions
for (i=0 ; i<mouse_buttons && i < 16 ; i++)
if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
mouse_oldbuttonstate = mstate_di;
}
else
#endif
{
in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
// if the mouse has moved, force it to the center, so there's room to move
if (in_mouse_x || in_mouse_y)
SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
}
}
/*
===========
IN_Move
===========
*/
void IN_Move (void)
{
vid_joystate_t joystate;
if (vid_activewindow && !vid_reallyhidden)
IN_MouseMove ();
VID_EnableJoystick(true);
VID_BuildJoyState(&joystate);
VID_ApplyJoyState(&joystate);
}
static void IN_Init(void)
{
uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
Cvar_RegisterVariable (&vid_forcerefreshrate);
}
static void IN_Shutdown(void)
{
#ifdef SUPPORTDIRECTX
if (g_pMouse)
IDirectInputDevice_Release(g_pMouse);
g_pMouse = NULL;
if (g_pdi)
IDirectInput_Release(g_pdi);
g_pdi = NULL;
#endif
}
vid_mode_t *VID_GetDesktopMode(void)
{
return &desktop_mode;
}
size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
{
int i;
size_t k;
DEVMODE thismode;
thismode.dmSize = sizeof(thismode);
thismode.dmDriverExtra = 0;
k = 0;
for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
{
if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
{
Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
continue;
}
if(k >= maxcount)
break;
modes[k].width = thismode.dmPelsWidth;
modes[k].height = thismode.dmPelsHeight;
modes[k].bpp = thismode.dmBitsPerPel;
modes[k].refreshrate = thismode.dmDisplayFrequency;
modes[k].pixelheight_num = 1;
modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
++k;
}
return k;
}
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