File: vid_wgl.c

package info (click to toggle)
darkplaces 0~20180412~beta1-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 18,200 kB
  • sloc: ansic: 176,886; makefile: 485; pascal: 455; perl: 372; objc: 245; sh: 102
file content (2290 lines) | stat: -rw-r--r-- 65,141 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// vid_wgl.c -- NT GL vid component

#ifdef _MSC_VER
#pragma comment(lib, "comctl32.lib")
#endif

#ifdef SUPPORTDIRECTX
// Include DX libs
#ifdef _MSC_VER
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "dxguid.lib")
#endif
#ifndef DIRECTINPUT_VERSION
#	define DIRECTINPUT_VERSION 0x0500  /* Version 5.0 */
#endif
#endif

#include "quakedef.h"
#include <windows.h>
#include <mmsystem.h>
#ifdef SUPPORTDIRECTX
#include <dsound.h>
#endif
#include "resource.h"
#include <commctrl.h>
#ifdef SUPPORTDIRECTX
#include <dinput.h>
#endif
#include "dpsoftrast.h"

#ifdef SUPPORTD3D
#include <d3d9.h>

cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing?  or if you have a very fast CPU), usually you want this off"};
cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};

D3DPRESENT_PARAMETERS vid_d3dpresentparameters;

// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
extern LPDIRECT3DDEVICE9 vid_d3d9dev;

LPDIRECT3D9 vid_d3d9;
D3DCAPS9 vid_d3d9caps;
qboolean vid_d3ddevicelost;
#endif

extern HINSTANCE global_hInstance;

static HINSTANCE gldll;

#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL                   0x020A
#endif

// Tell startup code that we have a client
int cl_available = true;

qboolean vid_supportrefreshrate = true;

static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
//static int (WINAPI *qwglGetPixelFormat)(HDC);
static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
static BOOL (WINAPI *qwglSwapBuffers)(HDC);
static HGLRC (WINAPI *qwglCreateContext)(HDC);
static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
static HDC (WINAPI *qwglGetCurrentDC)(VOID);
static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);

static dllfunction_t wglfuncs[] =
{
	{"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
	{"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
//	{"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
	{"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
	{"wglSwapBuffers", (void **) &qwglSwapBuffers},
	{"wglCreateContext", (void **) &qwglCreateContext},
	{"wglDeleteContext", (void **) &qwglDeleteContext},
	{"wglGetProcAddress", (void **) &qwglGetProcAddress},
	{"wglMakeCurrent", (void **) &qwglMakeCurrent},
	{"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
	{"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
	{NULL, NULL}
};

static dllfunction_t wglswapintervalfuncs[] =
{
	{"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
	{NULL, NULL}
};

static dllfunction_t wglpixelformatfuncs[] =
{
	{"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
	{"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
	{NULL, NULL}
};

static DEVMODE gdevmode, initialdevmode;
static vid_mode_t desktop_mode;
static qboolean vid_initialized = false;
static qboolean vid_wassuspended = false;
static qboolean vid_usingmouse = false;
static qboolean vid_usinghidecursor = false;
static qboolean vid_usingvsync = false;
static qboolean vid_usevsync = false;
static HICON hIcon;

// used by cd_win.c and snd_win.c
HWND mainwindow;

static HDC	 baseDC;
static HGLRC baseRC;

static HDC vid_softhdc;
static HGDIOBJ vid_softhdc_backup;
static BITMAPINFO vid_softbmi;
static HBITMAP vid_softdibhandle;

//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);

static qboolean vid_isfullscreen;

//void VID_MenuDraw (void);
//void VID_MenuKey (int key);

LONG WINAPI MainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate(BOOL fActive, BOOL minimize);
static void ClearAllStates(void);
qboolean VID_InitModeGL(viddef_mode_t *mode);
qboolean VID_InitModeSOFT(viddef_mode_t *mode);

//====================================

static int window_x, window_y;

static qboolean mouseinitialized;

#ifdef SUPPORTDIRECTX
static qboolean dinput;
#define DINPUT_BUFFERSIZE           16
#define iDirectInputCreate(a,b,c,d)	pDirectInputCreate(a,b,c,d)

static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
#endif

// LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
/* backslash :: imouse explorer buttons */
/* These are #ifdefed out for non-Win2K in the February 2001 version of
   MS's platform SDK, but we need them for compilation. . . */
#ifndef WM_XBUTTONDOWN
   #define WM_XBUTTONDOWN      0x020B
   #define WM_XBUTTONUP      0x020C
#endif
#ifndef MK_XBUTTON1
   #define MK_XBUTTON1         0x0020
   #define MK_XBUTTON2         0x0040
#endif
#ifndef MK_XBUTTON3
// LordHavoc: lets hope this allows more buttons in the future...
   #define MK_XBUTTON3         0x0080
   #define MK_XBUTTON4         0x0100
   #define MK_XBUTTON5         0x0200
   #define MK_XBUTTON6         0x0400
   #define MK_XBUTTON7         0x0800
#endif
/* :: backslash */

// mouse variables
static int			mouse_buttons;
static int			mouse_oldbuttonstate;

static unsigned int uiWheelMessage;
#ifdef SUPPORTDIRECTX
static qboolean	dinput_acquired;

static unsigned int		mstate_di;
#endif

static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};

#ifdef SUPPORTDIRECTX
static LPDIRECTINPUT		g_pdi;
static LPDIRECTINPUTDEVICE	g_pMouse;
static HINSTANCE hInstDI;
#endif

// forward-referenced functions
static void IN_StartupMouse (void);
static void AdjustWindowBounds(int fullscreen, int *width, int *height, viddef_mode_t *mode, DWORD WindowStyle, RECT *rect);

//====================================

qboolean vid_reallyhidden = true;
#ifdef SUPPORTD3D
qboolean vid_begunscene = false;
#endif
void VID_Finish (void)
{
#ifdef SUPPORTD3D
	HRESULT hr;
#endif
	vid_hidden = vid_reallyhidden;

	vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;

	if (!vid_hidden)
	{
		switch(vid.renderpath)
		{
		case RENDERPATH_GL11:
		case RENDERPATH_GL13:
		case RENDERPATH_GL20:
		case RENDERPATH_GLES1:
		case RENDERPATH_GLES2:
			if (vid_usingvsync != vid_usevsync)
			{
				vid_usingvsync = vid_usevsync;
				qwglSwapIntervalEXT (vid_usevsync);
			}
			if (r_speeds.integer == 2 || gl_finish.integer)
				GL_Finish();
			SwapBuffers(baseDC);
			break;
		case RENDERPATH_D3D9:
#ifdef SUPPORTD3D
			if (vid_begunscene)
			{
				IDirect3DDevice9_EndScene(vid_d3d9dev);
				vid_begunscene = false;
			}
			if (!vid_reallyhidden)
			{
				if (!vid_d3ddevicelost)
				{
					vid_hidden = vid_reallyhidden;
					hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
					if (hr == D3DERR_DEVICELOST)
					{
						vid_d3ddevicelost = true;
						vid_hidden = true;
						Sleep(100);
					}
				}
				else
				{
					hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
					switch(hr)
					{
					case D3DERR_DEVICELOST:
						vid_d3ddevicelost = true;
						vid_hidden = true;
						Sleep(100);
						break;
					case D3DERR_DEVICENOTRESET:
						vid_d3ddevicelost = false;
						vid_hidden = vid_reallyhidden;
						R_Modules_DeviceLost();
						IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
						R_Modules_DeviceRestored();
						break;
					case D3D_OK:
						vid_hidden = vid_reallyhidden;
						IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
						break;
					}
				}
				if (!vid_begunscene && !vid_hidden)
				{
					IDirect3DDevice9_BeginScene(vid_d3d9dev);
					vid_begunscene = true;
				}
			}
#endif
			break;
		case RENDERPATH_D3D10:
			break;
		case RENDERPATH_D3D11:
			break;
		case RENDERPATH_SOFT:
#ifdef HAVE_DPSOFTRAST
			DPSOFTRAST_Finish();
//			baseDC = GetDC(mainwindow);
			BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
//			ReleaseDC(mainwindow, baseDC);
//			baseDC = NULL;
#endif
			break;
		}
	}

	// make sure a context switch can happen every frame - Logitech drivers
	// input drivers sometimes eat cpu time every 3 seconds or lag badly
	// without this help
	Sleep(0);

	VID_UpdateGamma();
}

//==========================================================================


static unsigned char scantokey[128] =
{
//  0           1        2     3     4     5       6           7      8         9      A          B           C       D            E           F
	0          ,K_ESCAPE,'1'  ,'2'  ,'3'  ,'4'    ,'5'        ,'6'   ,'7'      ,'8'   ,'9'       ,'0'        ,'-'    ,'='         ,K_BACKSPACE,K_TAB,//0
	'q'        ,'w'     ,'e'  ,'r'  ,'t'  ,'y'    ,'u'        ,'i'   ,'o'      ,'p'   ,'['       ,']'        ,K_ENTER,K_CTRL      ,'a'        ,'s'  ,//1
	'd'        ,'f'     ,'g'  ,'h'  ,'j'  ,'k'    ,'l'        ,';'   ,'\''     ,'`'   ,K_SHIFT   ,'\\'       ,'z'    ,'x'         ,'c'        ,'v'  ,//2
	'b'        ,'n'     ,'m'  ,','  ,'.'  ,'/'    ,K_SHIFT    ,'*'   ,K_ALT    ,' '   ,K_CAPSLOCK,K_F1       ,K_F2   ,K_F3        ,K_F4       ,K_F5 ,//3
	K_F6       ,K_F7    ,K_F8 ,K_F9 ,K_F10,K_PAUSE,K_SCROLLOCK,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5 ,K_RIGHTARROW,K_KP_PLUS  ,K_END,//4
	K_DOWNARROW,K_PGDN  ,K_INS,K_DEL,0    ,0      ,0          ,K_F11 ,K_F12    ,0     ,0         ,0          ,0      ,0           ,0          ,0    ,//5
	0          ,0       ,0    ,0    ,0    ,0      ,0          ,0     ,0        ,0     ,0         ,0          ,0      ,0           ,0          ,0    ,//6
	0          ,0       ,0    ,0    ,0    ,0      ,0          ,0     ,0        ,0     ,0         ,0          ,0      ,0           ,0          ,0     //7
};


/*
=======
MapKey

Map from windows to quake keynums
=======
*/
static int MapKey (int key, int virtualkey)
{
	int result;
	int modified = (key >> 16) & 255;
	qboolean is_extended = false;

	if (modified < 128 && scantokey[modified])
		result = scantokey[modified];
	else
	{
		result = 0;
		Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
	}

	if (key & (1 << 24))
		is_extended = true;

	if ( !is_extended )
	{
		if(((GetKeyState(VK_NUMLOCK)) & 0xffff) == 0)
			return result;

		switch ( result )
		{
		case K_HOME:
			return K_KP_HOME;
		case K_UPARROW:
			return K_KP_UPARROW;
		case K_PGUP:
			return K_KP_PGUP;
		case K_LEFTARROW:
			return K_KP_LEFTARROW;
		case K_RIGHTARROW:
			return K_KP_RIGHTARROW;
		case K_END:
			return K_KP_END;
		case K_DOWNARROW:
			return K_KP_DOWNARROW;
		case K_PGDN:
			return K_KP_PGDN;
		case K_INS:
			return K_KP_INS;
		case K_DEL:
			return K_KP_DEL;
		default:
			return result;
		}
	}
	else
	{
		if(virtualkey == VK_NUMLOCK)
			return K_NUMLOCK;

		switch ( result )
		{
		case 0x0D:
			return K_KP_ENTER;
		case 0x2F:
			return K_KP_SLASH;
		case 0xAF:
			return K_KP_PLUS;
		}
		return result;
	}
}

/*
===================================================================

MAIN WINDOW

===================================================================
*/

/*
================
ClearAllStates
================
*/
static void ClearAllStates (void)
{
	Key_ReleaseAll();
	if (vid_usingmouse)
		mouse_oldbuttonstate = 0;
}

void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function:     AppActivate
* Parameters:   fActive - True if app is activating
*
* Description:  If the application is activating, then swap the system
*               into SYSPAL_NOSTATIC mode so that our palettes will display
*               correctly.
*
****************************************************************************/
{
	static qboolean sound_active = false;  // initially blocked by Sys_InitConsole()

	vid_activewindow = fActive != FALSE;
	vid_reallyhidden = minimize != FALSE;

	// enable/disable sound on focus gain/loss
	if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
	{
		if (!sound_active)
		{
			S_UnblockSound ();
			sound_active = true;
		}
	}
	else
	{
		if (sound_active)
		{
			S_BlockSound ();
			sound_active = false;
		}
	}

	if (fActive)
	{
		if (vid_isfullscreen)
		{
			if (vid_wassuspended)
			{
				vid_wassuspended = false;
				if (gldll)
				{
					ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
					ShowWindow(mainwindow, SW_SHOWNORMAL);
				}
			}

			// LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
			if (gldll)
				MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
		}
	}

	if (!fActive)
	{
		VID_SetMouse(false, false, false);
		if (vid_isfullscreen)
		{
			if (gldll)
				ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
			vid_wassuspended = true;
		}
	}
}

//TODO: move it around in vid_wgl.c since I don't think this is the right position
void Sys_SendKeyEvents (void)
{
	MSG msg;

	while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
	{
		if (!GetMessage (&msg, NULL, 0, 0))
			Sys_Quit (1);

		TranslateMessage (&msg);
		DispatchMessage (&msg);
	}
}

#ifdef CONFIG_CD
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#endif

static keynum_t buttonremap[16] =
{
	K_MOUSE1,
	K_MOUSE2,
	K_MOUSE3,
	K_MOUSE4,
	K_MOUSE5,
	K_MOUSE6,
	K_MOUSE7,
	K_MOUSE8,
	K_MOUSE9,
	K_MOUSE10,
	K_MOUSE11,
	K_MOUSE12,
	K_MOUSE13,
	K_MOUSE14,
	K_MOUSE15,
	K_MOUSE16,
};

/* main window procedure */
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
{
	LONG    lRet = 1;
	int		fActive, fMinimized, temp;
	unsigned char state[256];
	const unsigned int UNICODE_BUFFER_LENGTH = 4;
	WCHAR unicode[UNICODE_BUFFER_LENGTH];
	int		vkey;
	int		charlength;
	qboolean down = false;

	if ( uMsg == uiWheelMessage )
		uMsg = WM_MOUSEWHEEL;

	switch (uMsg)
	{
		case WM_KILLFOCUS:
			if (vid_isfullscreen)
				ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
			break;

		case WM_CREATE:
			break;

		case WM_MOVE:
			window_x = (short) LOWORD(lParam);
			window_y = (short) HIWORD(lParam);
			VID_SetMouse(false, false, false);
			break;

		case WM_KEYDOWN:
		case WM_SYSKEYDOWN:
			down = true;
		case WM_KEYUP:
		case WM_SYSKEYUP:
			vkey = MapKey(lParam, wParam);
			GetKeyboardState (state);
			// alt/ctrl/shift tend to produce funky ToAscii values,
			// and if it's not a single character we don't know care about it
			charlength = ToUnicode(wParam, lParam >> 16, state, unicode, UNICODE_BUFFER_LENGTH, 0);
			if(vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
				unicode[0] = 0;
			else if(charlength == 2)
				unicode[0] = unicode[1];
			if (!VID_JoyBlockEmulatedKeys(vkey))
				Key_Event(vkey, unicode[0], down);
			break;

		case WM_SYSCHAR:
		// keep Alt-Space from happening
			break;

		case WM_SYSCOMMAND:
			// prevent screensaver from occuring while the active window
			// note: password-locked screensavers on Vista still work
			if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
				lRet = 0;
			else
				lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
			break;

	// this is complicated because Win32 seems to pack multiple mouse events into
	// one update sometimes, so we always check all states and look for events
		case WM_LBUTTONDOWN:
		case WM_LBUTTONUP:
		case WM_RBUTTONDOWN:
		case WM_RBUTTONUP:
		case WM_MBUTTONDOWN:
		case WM_MBUTTONUP:
		case WM_XBUTTONDOWN:   // backslash :: imouse explorer buttons
		case WM_XBUTTONUP:      // backslash :: imouse explorer buttons
		case WM_MOUSEMOVE:
			temp = 0;

			if (wParam & MK_LBUTTON)
				temp |= 1;

			if (wParam & MK_RBUTTON)
				temp |= 2;

			if (wParam & MK_MBUTTON)
				temp |= 4;

			/* backslash :: imouse explorer buttons */
			if (wParam & MK_XBUTTON1)
				temp |= 8;

			if (wParam & MK_XBUTTON2)
				temp |= 16;
			/* :: backslash */

			// LordHavoc: lets hope this allows more buttons in the future...
			if (wParam & MK_XBUTTON3)
				temp |= 32;
			if (wParam & MK_XBUTTON4)
				temp |= 64;
			if (wParam & MK_XBUTTON5)
				temp |= 128;
			if (wParam & MK_XBUTTON6)
				temp |= 256;
			if (wParam & MK_XBUTTON7)
				temp |= 512;

#ifdef SUPPORTDIRECTX
			if (!dinput_acquired)
#endif
			{
				// perform button actions
				int i;
				for (i=0 ; i<mouse_buttons && i < 16 ; i++)
					if ((temp ^ mouse_oldbuttonstate) & (1<<i))
						Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
				mouse_oldbuttonstate = temp;
			}

			break;

		// JACK: This is the mouse wheel with the Intellimouse
		// Its delta is either positive or neg, and we generate the proper
		// Event.
		case WM_MOUSEWHEEL:
			if ((short) HIWORD(wParam) > 0) {
				Key_Event(K_MWHEELUP, 0, true);
				Key_Event(K_MWHEELUP, 0, false);
			} else {
				Key_Event(K_MWHEELDOWN, 0, true);
				Key_Event(K_MWHEELDOWN, 0, false);
			}
			break;

		case WM_SIZE:
			break;

		case WM_CLOSE:
			if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
				Sys_Quit (0);

			break;

		case WM_ACTIVATE:
			fActive = LOWORD(wParam);
			fMinimized = (BOOL) HIWORD(wParam);
			AppActivate(!(fActive == WA_INACTIVE), fMinimized);

		// fix the leftover Alt from any Alt-Tab or the like that switched us away
			ClearAllStates ();

			break;

		//case WM_DESTROY:
		//	PostQuitMessage (0);
		//	break;

		case MM_MCINOTIFY:
#ifdef CONFIG_CD
			lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
#endif
			break;

		default:
			/* pass all unhandled messages to DefWindowProc */
			lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
		break;
	}

	/* return 1 if handled message, 0 if not */
	return lRet;
}

static void GL_CloseLibrary(void)
{
	if (gldll)
	{
		FreeLibrary(gldll);
		gldll = 0;
		gl_driver[0] = 0;
		qwglGetProcAddress = NULL;
		gl_extensions = "";
		gl_platform = "";
		gl_platformextensions = "";
	}
}

static int GL_OpenLibrary(const char *name)
{
	Con_Printf("Loading OpenGL driver %s\n", name);
	GL_CloseLibrary();
	if (!(gldll = LoadLibrary(name)))
	{
		Con_Printf("Unable to LoadLibrary %s\n", name);
		return false;
	}
	strlcpy(gl_driver, name, sizeof(gl_driver));
	return true;
}

void *GL_GetProcAddress(const char *name)
{
	if (gldll)
	{
		void *p = NULL;
		if (qwglGetProcAddress != NULL)
			p = (void *) qwglGetProcAddress(name);
		if (p == NULL)
			p = (void *) GetProcAddress(gldll, name);
		return p;
	}
	else
		return NULL;
}

#ifndef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
#define WGL_DRAW_TO_WINDOW_ARB         0x2001
#define WGL_DRAW_TO_BITMAP_ARB         0x2002
#define WGL_ACCELERATION_ARB           0x2003
#define WGL_NEED_PALETTE_ARB           0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB    0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB     0x2006
#define WGL_SWAP_METHOD_ARB            0x2007
#define WGL_NUMBER_OVERLAYS_ARB        0x2008
#define WGL_NUMBER_UNDERLAYS_ARB       0x2009
#define WGL_TRANSPARENT_ARB            0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB  0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB            0x200C
#define WGL_SHARE_STENCIL_ARB          0x200D
#define WGL_SHARE_ACCUM_ARB            0x200E
#define WGL_SUPPORT_GDI_ARB            0x200F
#define WGL_SUPPORT_OPENGL_ARB         0x2010
#define WGL_DOUBLE_BUFFER_ARB          0x2011
#define WGL_STEREO_ARB                 0x2012
#define WGL_PIXEL_TYPE_ARB             0x2013
#define WGL_COLOR_BITS_ARB             0x2014
#define WGL_RED_BITS_ARB               0x2015
#define WGL_RED_SHIFT_ARB              0x2016
#define WGL_GREEN_BITS_ARB             0x2017
#define WGL_GREEN_SHIFT_ARB            0x2018
#define WGL_BLUE_BITS_ARB              0x2019
#define WGL_BLUE_SHIFT_ARB             0x201A
#define WGL_ALPHA_BITS_ARB             0x201B
#define WGL_ALPHA_SHIFT_ARB            0x201C
#define WGL_ACCUM_BITS_ARB             0x201D
#define WGL_ACCUM_RED_BITS_ARB         0x201E
#define WGL_ACCUM_GREEN_BITS_ARB       0x201F
#define WGL_ACCUM_BLUE_BITS_ARB        0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB       0x2021
#define WGL_DEPTH_BITS_ARB             0x2022
#define WGL_STENCIL_BITS_ARB           0x2023
#define WGL_AUX_BUFFERS_ARB            0x2024
#define WGL_NO_ACCELERATION_ARB        0x2025
#define WGL_GENERIC_ACCELERATION_ARB   0x2026
#define WGL_FULL_ACCELERATION_ARB      0x2027
#define WGL_SWAP_EXCHANGE_ARB          0x2028
#define WGL_SWAP_COPY_ARB              0x2029
#define WGL_SWAP_UNDEFINED_ARB         0x202A
#define WGL_TYPE_RGBA_ARB              0x202B
#define WGL_TYPE_COLORINDEX_ARB        0x202C
#endif

#ifndef WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB         0x2041
#define WGL_SAMPLES_ARB                0x2042
#endif


static void IN_Init(void);
void VID_Init(void)
{
	WNDCLASS wc;

#ifdef SUPPORTD3D
	Cvar_RegisterVariable(&vid_dx9);
	Cvar_RegisterVariable(&vid_dx9_hal);
	Cvar_RegisterVariable(&vid_dx9_softvertex);
	Cvar_RegisterVariable(&vid_dx9_triplebuffer);
//	Cvar_RegisterVariable(&vid_dx10);
//	Cvar_RegisterVariable(&vid_dx11);
#endif

	InitCommonControls();
	hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));

	// Register the frame class
	wc.style         = 0;
	wc.lpfnWndProc   = (WNDPROC)MainWndProc;
	wc.cbClsExtra    = 0;
	wc.cbWndExtra    = 0;
	wc.hInstance     = global_hInstance;
	wc.hIcon         = hIcon;
	wc.hCursor       = LoadCursor (NULL,IDC_ARROW);
	wc.hbrBackground = NULL;
	wc.lpszMenuName  = 0;
	wc.lpszClassName = "DarkPlacesWindowClass";

	if (!RegisterClass (&wc))
		Con_Printf ("Couldn't register window class\n");

	memset(&initialdevmode, 0, sizeof(initialdevmode));
	EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);

	desktop_mode.width = initialdevmode.dmPelsWidth;
	desktop_mode.height = initialdevmode.dmPelsHeight;
	desktop_mode.bpp = initialdevmode.dmBitsPerPel;
	desktop_mode.refreshrate = initialdevmode.dmDisplayFrequency;
	desktop_mode.pixelheight_num = 1;
	desktop_mode.pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)

	IN_Init();
}

qboolean VID_InitModeGL(viddef_mode_t *mode)
{
	int i;
	HDC hdc;
	RECT rect;
	MSG msg;
	PIXELFORMATDESCRIPTOR pfd =
	{
		sizeof(PIXELFORMATDESCRIPTOR),	// size of this pfd
		1,				// version number
		PFD_DRAW_TO_WINDOW 		// support window
		|  PFD_SUPPORT_OPENGL 	// support OpenGL
		|  PFD_DOUBLEBUFFER ,	// double buffered
		PFD_TYPE_RGBA,			// RGBA type
		24,				// 24-bit color depth
		0, 0, 0, 0, 0, 0,		// color bits ignored
		0,				// no alpha buffer
		0,				// shift bit ignored
		0,				// no accumulation buffer
		0, 0, 0, 0, 			// accum bits ignored
		32,				// 32-bit z-buffer
		0,				// no stencil buffer
		0,				// no auxiliary buffer
		PFD_MAIN_PLANE,			// main layer
		0,				// reserved
		0, 0, 0				// layer masks ignored
	};
	int windowpass;
	int pixelformat, newpixelformat;
	UINT numpixelformats;
	DWORD WindowStyle, ExWindowStyle;
	const char *gldrivername;
	int depth;
	DEVMODE thismode;
	qboolean foundmode, foundgoodmode;
	int *a;
	float *af;
	int attribs[128];
	float attribsf[16];
	int bpp = mode->bitsperpixel;
	int width = mode->width;
	int height = mode->height;
	int refreshrate = (int)floor(mode->refreshrate+0.5);
	int stereobuffer = mode->stereobuffer;
	int samples = mode->samples;
	int fullscreen = mode->fullscreen;

	if (vid_initialized)
		Sys_Error("VID_InitMode called when video is already initialised");

	// if stencil is enabled, ask for alpha too
	if (bpp >= 32)
	{
		pfd.cRedBits = 8;
		pfd.cGreenBits = 8;
		pfd.cBlueBits = 8;
		pfd.cAlphaBits = 8;
		pfd.cDepthBits = 24;
		pfd.cStencilBits = 8;
	}
	else
	{
		pfd.cRedBits = 5;
		pfd.cGreenBits = 5;
		pfd.cBlueBits = 5;
		pfd.cAlphaBits = 0;
		pfd.cDepthBits = 16;
		pfd.cStencilBits = 0;
	}

	if (stereobuffer)
		pfd.dwFlags |= PFD_STEREO;

	a = attribs;
	af = attribsf;
	*a++ = WGL_DRAW_TO_WINDOW_ARB;
	*a++ = GL_TRUE;
	*a++ = WGL_ACCELERATION_ARB;
	*a++ = WGL_FULL_ACCELERATION_ARB;
	*a++ = WGL_DOUBLE_BUFFER_ARB;
	*a++ = true;

	if (bpp >= 32)
	{
		*a++ = WGL_RED_BITS_ARB;
		*a++ = 8;
		*a++ = WGL_GREEN_BITS_ARB;
		*a++ = 8;
		*a++ = WGL_BLUE_BITS_ARB;
		*a++ = 8;
		*a++ = WGL_ALPHA_BITS_ARB;
		*a++ = 8;
		*a++ = WGL_DEPTH_BITS_ARB;
		*a++ = 24;
		*a++ = WGL_STENCIL_BITS_ARB;
		*a++ = 8;
	}
	else
	{
		*a++ = WGL_RED_BITS_ARB;
		*a++ = 1;
		*a++ = WGL_GREEN_BITS_ARB;
		*a++ = 1;
		*a++ = WGL_BLUE_BITS_ARB;
		*a++ = 1;
		*a++ = WGL_DEPTH_BITS_ARB;
		*a++ = 16;
	}

	if (stereobuffer)
	{
		*a++ = WGL_STEREO_ARB;
		*a++ = GL_TRUE;
	}

	if (samples > 1)
	{
		*a++ = WGL_SAMPLE_BUFFERS_ARB;
		*a++ = 1;
		*a++ = WGL_SAMPLES_ARB;
		*a++ = samples;
	}

	*a = 0;
	*af = 0;

	gldrivername = "opengl32.dll";
// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
	i = COM_CheckParm("-gl_driver");
	if (i && i < com_argc - 1)
		gldrivername = com_argv[i + 1];
	if (!GL_OpenLibrary(gldrivername))
	{
		Con_Printf("Unable to load GL driver %s\n", gldrivername);
		return false;
	}

	memset(&gdevmode, 0, sizeof(gdevmode));

	vid_isfullscreen = false;
	if (fullscreen)
	{
		if(vid_desktopfullscreen.integer)
		{
			foundmode = true;
			gdevmode = initialdevmode;
			width = mode->width = gdevmode.dmPelsWidth;
			height = mode->height = gdevmode.dmPelsHeight;
			bpp = mode->bitsperpixel = gdevmode.dmBitsPerPel;
		}
		else if(vid_forcerefreshrate.integer)
		{
			foundmode = true;
			gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
			gdevmode.dmBitsPerPel = bpp;
			gdevmode.dmPelsWidth = width;
			gdevmode.dmPelsHeight = height;
			gdevmode.dmSize = sizeof (gdevmode);
			if(refreshrate)
			{
				gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
				gdevmode.dmDisplayFrequency = refreshrate;
			}
		}
		else
		{
			if(refreshrate == 0)
				refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop

			foundmode = false;
			foundgoodmode = false;

			thismode.dmSize = sizeof(thismode);
			thismode.dmDriverExtra = 0;
			for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
			{
				if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
				{
					Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
					continue;
				}
				if(developer_extra.integer)
					Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
				if(thismode.dmBitsPerPel != (DWORD)bpp)
				{
					if(developer_extra.integer)
						Con_DPrintf("wrong bpp\n");
					continue;
				}
				if(thismode.dmPelsWidth != (DWORD)width)
				{
					if(developer_extra.integer)
						Con_DPrintf("wrong width\n");
					continue;
				}
				if(thismode.dmPelsHeight != (DWORD)height)
				{
					if(developer_extra.integer)
						Con_DPrintf("wrong height\n");
					continue;
				}

				if(foundgoodmode)
				{
					// if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
					if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
					{
						if(developer_extra.integer)
							Con_DPrintf("too high refresh rate\n");
						continue;
					}
					else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
					{
						if(developer_extra.integer)
							Con_DPrintf("doesn't beat previous best match (too low)\n");
						continue;
					}
				}
				else if(foundmode)
				{
					// we do have one, but it isn't good... make sure it has a lower frequency than the previous one
					if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
					{
						if(developer_extra.integer)
							Con_DPrintf("doesn't beat previous best match (too high)\n");
						continue;
					}
				}
				// otherwise, take anything

				memcpy(&gdevmode, &thismode, sizeof(gdevmode));
				if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
					foundgoodmode = true;
				else
				{
					if(developer_extra.integer)
						Con_DPrintf("(out of range)\n");
				}
				foundmode = true;
				if(developer_extra.integer)
					Con_DPrintf("accepted\n");
			}
		}

		if (!foundmode)
		{
			VID_Shutdown();
			Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
			return false;
		}
		else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
		{
			VID_Shutdown();
			Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
			return false;
		}

		vid_isfullscreen = true;
		WindowStyle = WS_POPUP;
		ExWindowStyle = WS_EX_TOPMOST;
	}
	else
	{
		hdc = GetDC (NULL);
		i = GetDeviceCaps(hdc, RASTERCAPS);
		depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
		ReleaseDC (NULL, hdc);
		if (i & RC_PALETTE)
		{
			VID_Shutdown();
			Con_Print("Can't run in non-RGB mode\n");
			return false;
		}
		if (bpp > depth)
		{
			VID_Shutdown();
			Con_Print("A higher desktop depth is required to run this video mode\n");
			return false;
		}

		WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
		ExWindowStyle = 0;
	}

	AdjustWindowBounds(fullscreen, &width, &height, mode, WindowStyle, &rect);

	pixelformat = 0;
	newpixelformat = 0;
	// start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
	for (windowpass = samples == 1;windowpass < 2;windowpass++)
	{
		gl_extensions = "";
		gl_platformextensions = "";

		mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
		if (!mainwindow)
		{
			Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
			VID_Shutdown();
			return false;
		}

		baseDC = GetDC(mainwindow);

		if (!newpixelformat)
			newpixelformat = ChoosePixelFormat(baseDC, &pfd);
		pixelformat = newpixelformat;
		if (!pixelformat)
		{
			VID_Shutdown();
			Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
			return false;
		}

		if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
		{
			VID_Shutdown();
			Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
			return false;
		}

		if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
		{
			VID_Shutdown();
			Con_Print("wgl functions not found\n");
			return false;
		}

		baseRC = qwglCreateContext(baseDC);
		if (!baseRC)
		{
			VID_Shutdown();
			Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
			return false;
		}
		if (!qwglMakeCurrent(baseDC, baseRC))
		{
			VID_Shutdown();
			Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
			return false;
		}

		if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
		{
			VID_Shutdown();
			Con_Print("glGetString not found\n");
			return false;
		}
		if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
			Con_Print("wglGetExtensionsStringARB not found\n");

		gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
		gl_platform = "WGL";
		gl_platformextensions = "";

		if (qwglGetExtensionsStringARB)
			gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);

		if (!gl_extensions)
			gl_extensions = "";
		if (!gl_platformextensions)
			gl_platformextensions = "";

		// now some nice Windows pain:
		// we have created a window, we needed one to find out if there are
		// any multisample pixel formats available, the problem is that to
		// actually use one of those multisample formats we now have to
		// recreate the window (yes Microsoft OpenGL really is that bad)

		if (windowpass == 0)
		{
			if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
				break;
			// ok we got one - do it all over again with newpixelformat
			qwglMakeCurrent(NULL, NULL);
			qwglDeleteContext(baseRC);baseRC = 0;
			ReleaseDC(mainwindow, baseDC);baseDC = 0;
			// eat up any messages waiting for us
			while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
			{
				TranslateMessage (&msg);
				DispatchMessage (&msg);
			}
		}
	}

	/*
	if (!fullscreen)
		SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
	*/

	ShowWindow (mainwindow, SW_SHOWDEFAULT);
	UpdateWindow (mainwindow);

	// now we try to make sure we get the focus on the mode switch, because
	// sometimes in some systems we don't.  We grab the foreground, then
	// finish setting up, pump all our messages, and sleep for a little while
	// to let messages finish bouncing around the system, then we put
	// ourselves at the top of the z order, then grab the foreground again,
	// Who knows if it helps, but it probably doesn't hurt
	SetForegroundWindow (mainwindow);

	while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
	{
		TranslateMessage (&msg);
		DispatchMessage (&msg);
	}

	Sleep (100);

	SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);

	SetForegroundWindow (mainwindow);

	// fix the leftover Alt from any Alt-Tab or the like that switched us away
	ClearAllStates ();

// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
	GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);

	GL_Init ();

	//vid_menudrawfn = VID_MenuDraw;
	//vid_menukeyfn = VID_MenuKey;
	vid_usingmouse = false;
	vid_usinghidecursor = false;
	vid_usingvsync = false;
	vid_reallyhidden = vid_hidden = false;
	vid_initialized = true;

	IN_StartupMouse ();

	if (qwglSwapIntervalEXT)
	{
		vid_usevsync = vid_vsync.integer != 0;
		vid_usingvsync = vid_vsync.integer != 0;
		qwglSwapIntervalEXT (vid_usevsync);
	}

	return true;
}

static void AdjustWindowBounds(int fullscreen, int *width, int *height, viddef_mode_t *mode, DWORD WindowStyle, RECT *rect)
{
	int CenterX, CenterY;

	rect->top = 0;
	rect->left = 0;
	rect->right = *width;
	rect->bottom = *height;
	AdjustWindowRectEx(rect, WindowStyle, false, 0);

	if (fullscreen)
	{
		CenterX = 0;
		CenterY = 0;
	}
	else
	{
		RECT workArea;
		SystemParametersInfo(SPI_GETWORKAREA, NULL, &workArea, 0);
		int workWidth = workArea.right - workArea.left;
		int workHeight = workArea.bottom - workArea.top;

		// if height/width matches physical screen height/width, adjust it to available desktop size
		// and allow 2 pixels on top for the title bar so the window can be moved
		const int titleBarPixels = 2;
		if (*width == GetSystemMetrics(SM_CXSCREEN) && (*height == GetSystemMetrics(SM_CYSCREEN) || *height == workHeight - titleBarPixels))
		{
			rect->right -= *width - workWidth;
			*width = mode->width = workWidth;
			rect->bottom -= *height - (workHeight - titleBarPixels);
			*height = mode->height = workHeight - titleBarPixels;
			CenterX = 0;
			CenterY = titleBarPixels;
		}
		else
		{
			CenterX = max(0, (workWidth - *width) / 2);
			CenterY = max(0, (workHeight - *height) / 2);
		}
	}

	// x and y may be changed by WM_MOVE messages
	window_x = CenterX;
	window_y = CenterY;
	rect->left += CenterX;
	rect->right += CenterX;
	rect->top += CenterY;
	rect->bottom += CenterY;
}

#ifdef SUPPORTD3D
static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;

extern cvar_t gl_info_extensions;
extern cvar_t gl_info_vendor;
extern cvar_t gl_info_renderer;
extern cvar_t gl_info_version;
extern cvar_t gl_info_platform;
extern cvar_t gl_info_driver;
qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
{
	int deviceindex;
	RECT rect;
	MSG msg;
	DWORD WindowStyle, ExWindowStyle;
	int bpp = mode->bitsperpixel;
	int width = mode->width;
	int height = mode->height;
	int refreshrate = (int)floor(mode->refreshrate+0.5);
//	int stereobuffer = mode->stereobuffer;
	int samples = mode->samples;
	int fullscreen = mode->fullscreen;
	int numdevices;

	if (vid_initialized)
		Sys_Error("VID_InitMode called when video is already initialised");

	vid_isfullscreen = fullscreen != 0;
	if (fullscreen)
	{
		WindowStyle = WS_POPUP;
		ExWindowStyle = WS_EX_TOPMOST;
	}
	else
	{
		WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
		ExWindowStyle = 0;
	}

	AdjustWindowBounds(fullscreen, &width, &height, mode, WindowStyle, &rect);

	gl_extensions = "";
	gl_platformextensions = "";

	mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
	if (!mainwindow)
	{
		Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
		VID_Shutdown();
		return false;
	}

	baseDC = GetDC(mainwindow);

	vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
	if (!vid_d3d9)
		Sys_Error("VID_InitMode: Direct3DCreate9 failed");

	numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
	vid_d3d9dev = NULL;
	memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
	for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
	{
		memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
//		vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
		vid_d3dpresentparameters.Flags = 0;
		vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
		vid_d3dpresentparameters.hDeviceWindow = mainwindow;
		vid_d3dpresentparameters.BackBufferWidth = width;
		vid_d3dpresentparameters.BackBufferHeight = height;
		vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
		vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
		vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
		vid_d3dpresentparameters.Windowed = !fullscreen;
		vid_d3dpresentparameters.EnableAutoDepthStencil = true;
		vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
		vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
		vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;

		memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
		IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);

		IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
	}

	if (!vid_d3d9dev)
	{
		VID_Shutdown();
		return false;
	}

	IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);

	Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
	gl_extensions = "";
	gl_platform = "D3D9";
	gl_platformextensions = "";

	ShowWindow (mainwindow, SW_SHOWDEFAULT);
	UpdateWindow (mainwindow);

	// now we try to make sure we get the focus on the mode switch, because
	// sometimes in some systems we don't.  We grab the foreground, then
	// finish setting up, pump all our messages, and sleep for a little while
	// to let messages finish bouncing around the system, then we put
	// ourselves at the top of the z order, then grab the foreground again,
	// Who knows if it helps, but it probably doesn't hurt
	SetForegroundWindow (mainwindow);

	while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
	{
		TranslateMessage (&msg);
		DispatchMessage (&msg);
	}

	Sleep (100);

	SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);

	SetForegroundWindow (mainwindow);

	// fix the leftover Alt from any Alt-Tab or the like that switched us away
	ClearAllStates ();

	gl_renderer = d3d9adapteridentifier.Description;
	gl_vendor = d3d9adapteridentifier.Driver;
	gl_version = "";
	gl_extensions = "";

	Con_Printf("D3D9 adapter info:\n");
	Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
	Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
	Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
	Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
	Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
	Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
	Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);

	// clear the extension flags
	memset(&vid.support, 0, sizeof(vid.support));
	Cvar_SetQuick(&gl_info_extensions, "");

	// D3D9 requires BGRA
	vid.forcetextype = TEXTYPE_BGRA;

	vid.forcevbo = false;
	vid.support.arb_depth_texture = true;
	vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
	vid.support.arb_occlusion_query = true; // can't find a cap for this
	vid.support.arb_query_buffer_object = true;
	vid.support.arb_shadow = true;
	vid.support.arb_texture_compression = true;
	vid.support.arb_texture_cube_map = true;
	vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
	vid.support.arb_vertex_buffer_object = true;
	vid.support.ext_blend_subtract = true;
	vid.support.ext_draw_range_elements = true;
	vid.support.ext_framebuffer_object = true;

	vid.support.ext_texture_3d = true;
	vid.support.ext_texture_compression_s3tc = true;
	vid.support.ext_texture_filter_anisotropic = true;
	vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
	vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees

	vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
	vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
	vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
	vid.texunits = 4;
	vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
	vid.texarrayunits = 8; // can't find a caps field for this?
	vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
	vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;

	vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
	vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
	vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
	Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
	vid.renderpath = RENDERPATH_D3D9;
	vid.sRGBcapable2D = false;
	vid.sRGBcapable3D = true;
	vid.useinterleavedarrays = true;

	Cvar_SetQuick(&gl_info_vendor, gl_vendor);
	Cvar_SetQuick(&gl_info_renderer, gl_renderer);
	Cvar_SetQuick(&gl_info_version, gl_version);
	Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
	Cvar_SetQuick(&gl_info_driver, gl_driver);

	// LordHavoc: report supported extensions
	Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );

	// clear to black (loading plaque will be seen over this)
	IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
	IDirect3DDevice9_BeginScene(vid_d3d9dev);
	IDirect3DDevice9_EndScene(vid_d3d9dev);
	IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
	// because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
	IDirect3DDevice9_BeginScene(vid_d3d9dev);
	vid_begunscene = true;

	//vid_menudrawfn = VID_MenuDraw;
	//vid_menukeyfn = VID_MenuKey;
	vid_usingmouse = false;
	vid_usinghidecursor = false;
	vid_usingvsync = false;
	vid_hidden = vid_reallyhidden = false;
	vid_initialized = true;

	IN_StartupMouse ();

	return true;
}
#endif

#ifdef HAVE_DPSOFTRAST
qboolean VID_InitModeSOFT(viddef_mode_t *mode)
{
	int i;
	HDC hdc;
	RECT rect;
	MSG msg;
	int pixelformat, newpixelformat;
	DWORD WindowStyle, ExWindowStyle;
	int depth;
	DEVMODE thismode;
	qboolean foundmode, foundgoodmode;
	int bpp = mode->bitsperpixel;
	int width = mode->width;
	int height = mode->height;
	int refreshrate = (int)floor(mode->refreshrate+0.5);
	int fullscreen = mode->fullscreen;

	if (vid_initialized)
		Sys_Error("VID_InitMode called when video is already initialised");

	memset(&gdevmode, 0, sizeof(gdevmode));

	vid_isfullscreen = false;
	if (fullscreen)
	{
		if(vid_forcerefreshrate.integer)
		{
			foundmode = true;
			gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
			gdevmode.dmBitsPerPel = bpp;
			gdevmode.dmPelsWidth = width;
			gdevmode.dmPelsHeight = height;
			gdevmode.dmSize = sizeof (gdevmode);
			if(refreshrate)
			{
				gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
				gdevmode.dmDisplayFrequency = refreshrate;
			}
		}
		else
		{
			if(refreshrate == 0)
				refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop

			foundmode = false;
			foundgoodmode = false;

			thismode.dmSize = sizeof(thismode);
			thismode.dmDriverExtra = 0;
			for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
			{
				if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
				{
					Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
					continue;
				}
				if(developer_extra.integer)
					Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
				if(thismode.dmBitsPerPel != (DWORD)bpp)
				{
					if(developer_extra.integer)
						Con_DPrintf("wrong bpp\n");
					continue;
				}
				if(thismode.dmPelsWidth != (DWORD)width)
				{
					if(developer_extra.integer)
						Con_DPrintf("wrong width\n");
					continue;
				}
				if(thismode.dmPelsHeight != (DWORD)height)
				{
					if(developer_extra.integer)
						Con_DPrintf("wrong height\n");
					continue;
				}

				if(foundgoodmode)
				{
					// if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
					if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
					{
						if(developer_extra.integer)
							Con_DPrintf("too high refresh rate\n");
						continue;
					}
					else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
					{
						if(developer_extra.integer)
							Con_DPrintf("doesn't beat previous best match (too low)\n");
						continue;
					}
				}
				else if(foundmode)
				{
					// we do have one, but it isn't good... make sure it has a lower frequency than the previous one
					if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
					{
						if(developer_extra.integer)
							Con_DPrintf("doesn't beat previous best match (too high)\n");
						continue;
					}
				}
				// otherwise, take anything

				memcpy(&gdevmode, &thismode, sizeof(gdevmode));
				if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
					foundgoodmode = true;
				else
				{
					if(developer_extra.integer)
						Con_DPrintf("(out of range)\n");
				}
				foundmode = true;
				if(developer_extra.integer)
					Con_DPrintf("accepted\n");
			}
		}

		if (!foundmode)
		{
			VID_Shutdown();
			Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
			return false;
		}
		else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
		{
			VID_Shutdown();
			Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
			return false;
		}

		vid_isfullscreen = true;
		WindowStyle = WS_POPUP;
		ExWindowStyle = WS_EX_TOPMOST;
	}
	else
	{
		hdc = GetDC (NULL);
		i = GetDeviceCaps(hdc, RASTERCAPS);
		depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
		ReleaseDC (NULL, hdc);
		if (i & RC_PALETTE)
		{
			VID_Shutdown();
			Con_Print("Can't run in non-RGB mode\n");
			return false;
		}
		if (bpp > depth)
		{
			VID_Shutdown();
			Con_Print("A higher desktop depth is required to run this video mode\n");
			return false;
		}

		WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
		ExWindowStyle = 0;
	}

	AdjustWindowBounds(fullscreen, &width, &height, mode, WindowStyle, &rect);

	pixelformat = 0;
	newpixelformat = 0;
	gl_extensions = "";
	gl_platformextensions = "";

	mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
	if (!mainwindow)
	{
		Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
		VID_Shutdown();
		return false;
	}

	baseDC = GetDC(mainwindow);
	vid.softpixels = NULL;
	memset(&vid_softbmi, 0, sizeof(vid_softbmi));
	vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
	vid_softbmi.bmiHeader.biWidth = width;
	vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
	vid_softbmi.bmiHeader.biPlanes = 1;
	vid_softbmi.bmiHeader.biBitCount = 32;
	vid_softbmi.bmiHeader.biCompression = BI_RGB;
	vid_softbmi.bmiHeader.biSizeImage = width*height*4;
	vid_softbmi.bmiHeader.biClrUsed = 256;
	vid_softbmi.bmiHeader.biClrImportant = 256;
	vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
	if (!vid_softdibhandle)
	{
		Con_Printf("CreateDIBSection failed\n");
		VID_Shutdown();
		return false;
	}

	vid_softhdc = CreateCompatibleDC(baseDC);
	vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
	if (!vid_softhdc_backup)
	{
		Con_Printf("SelectObject failed\n");
		VID_Shutdown();
		return false;
	}
//	ReleaseDC(mainwindow, baseDC);
//	baseDC = NULL;

	vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
	if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
	{
		Con_Printf("Failed to initialize software rasterizer\n");
		VID_Shutdown();
		return false;
	}

	VID_Soft_SharedSetup();

	ShowWindow (mainwindow, SW_SHOWDEFAULT);
	UpdateWindow (mainwindow);

	// now we try to make sure we get the focus on the mode switch, because
	// sometimes in some systems we don't.  We grab the foreground, then
	// finish setting up, pump all our messages, and sleep for a little while
	// to let messages finish bouncing around the system, then we put
	// ourselves at the top of the z order, then grab the foreground again,
	// Who knows if it helps, but it probably doesn't hurt
	SetForegroundWindow (mainwindow);

	while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
	{
		TranslateMessage (&msg);
		DispatchMessage (&msg);
	}

	Sleep (100);

	SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);

	SetForegroundWindow (mainwindow);

	// fix the leftover Alt from any Alt-Tab or the like that switched us away
	ClearAllStates ();

	//vid_menudrawfn = VID_MenuDraw;
	//vid_menukeyfn = VID_MenuKey;
	vid_usingmouse = false;
	vid_usinghidecursor = false;
	vid_usingvsync = false;
	vid_reallyhidden = vid_hidden = false;
	vid_initialized = true;

	IN_StartupMouse ();

	return true;
}
#endif

qboolean VID_InitMode(viddef_mode_t *mode)
{
#ifdef HAVE_DPSOFTRAST
	if (vid_soft.integer)
		return VID_InitModeSOFT(mode);
#endif
#ifdef SUPPORTD3D
//	if (vid_dx11.integer)
//		return VID_InitModeDX(mode, 11);
//	if (vid_dx10.integer)
//		return VID_InitModeDX(mode, 10);
	if (vid_dx9.integer)
		return VID_InitModeDX(mode, 9);
#endif
	return VID_InitModeGL(mode);
}


static void IN_Shutdown(void);
void VID_Shutdown (void)
{
	qboolean isgl;
	if(vid_initialized == false)
		return;

	VID_EnableJoystick(false);
	VID_SetMouse(false, false, false);

	vid_initialized = false;
	isgl = gldll != NULL;
	IN_Shutdown();
	gl_driver[0] = 0;
	gl_extensions = "";
	gl_platform = "";
	gl_platformextensions = "";
	if (vid_softhdc)
	{
		SelectObject(vid_softhdc, vid_softhdc_backup);
		ReleaseDC(mainwindow, vid_softhdc);
	}
	vid_softhdc = NULL;
	vid_softhdc_backup = NULL;
	if (vid_softdibhandle)
		DeleteObject(vid_softdibhandle);
	vid_softdibhandle = NULL;
	vid.softpixels = NULL;
	if (vid.softdepthpixels)
		free(vid.softdepthpixels);
	vid.softdepthpixels = NULL;
#ifdef SUPPORTD3D
	if (vid_d3d9dev)
	{
		if (vid_begunscene)
			IDirect3DDevice9_EndScene(vid_d3d9dev);
		vid_begunscene = false;
//		Cmd_ExecuteString("r_texturestats", src_command, true);
//		Cmd_ExecuteString("memlist", src_command, true);
		IDirect3DDevice9_Release(vid_d3d9dev);
	}
	vid_d3d9dev = NULL;
	if (vid_d3d9)
		IDirect3D9_Release(vid_d3d9);
	vid_d3d9 = NULL;
#endif
	if (qwglMakeCurrent)
		qwglMakeCurrent(NULL, NULL);
	qwglMakeCurrent = NULL;
	if (baseRC && qwglDeleteContext)
		qwglDeleteContext(baseRC);
	qwglDeleteContext = NULL;
	// close the library before we get rid of the window
	GL_CloseLibrary();
	if (baseDC && mainwindow)
		ReleaseDC(mainwindow, baseDC);
	baseDC = NULL;
	AppActivate(false, false);
	if (mainwindow)
		DestroyWindow(mainwindow);
	mainwindow = 0;
	if (vid_isfullscreen && isgl)
		ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
	vid_isfullscreen = false;
}

void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
	static qboolean restore_spi;
	static int originalmouseparms[3];

	if (!mouseinitialized)
		return;

	if (relative)
	{
		if (!vid_usingmouse)
		{
			vid_usingmouse = true;
			cl_ignoremousemoves = 2;
#ifdef SUPPORTDIRECTX
			if (dinput && g_pMouse)
			{
				IDirectInputDevice_Acquire(g_pMouse);
				dinput_acquired = true;
			}
			else
#endif
			{
				RECT window_rect;
				window_rect.left = window_x;
				window_rect.top = window_y;
				window_rect.right = window_x + vid.width;
				window_rect.bottom = window_y + vid.height;

				// change mouse settings to turn off acceleration
// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
				if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
				{
					int newmouseparms[3];
					newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
					newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
					newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
					restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
				}
				else
					restore_spi = false;
				SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));

				SetCapture (mainwindow);
				ClipCursor (&window_rect);
			}
		}
	}
	else
	{
		if (vid_usingmouse)
		{
			vid_usingmouse = false;
			cl_ignoremousemoves = 2;
#ifdef SUPPORTDIRECTX
			if (dinput_acquired)
			{
				IDirectInputDevice_Unacquire(g_pMouse);
				dinput_acquired = false;
			}
			else
#endif
			{
				// restore system mouseparms if we changed them
				if (restore_spi)
					SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
				restore_spi = false;
				ClipCursor (NULL);
				ReleaseCapture ();
			}
		}
	}

	if (vid_usinghidecursor != hidecursor)
	{
		vid_usinghidecursor = hidecursor;
		ShowCursor (!hidecursor);
	}
}

void VID_BuildJoyState(vid_joystate_t *joystate)
{
	VID_Shared_BuildJoyState_Begin(joystate);
	VID_Shared_BuildJoyState_Finish(joystate);
}

void VID_EnableJoystick(qboolean enable)
{
	int index = joy_enable.integer > 0 ? joy_index.integer : -1;
	qboolean success = false;
	int sharedcount = 0;
	sharedcount = VID_Shared_SetJoystick(index);
	if (index >= 0 && index < sharedcount)
		success = true;

	// update cvar containing count of XInput joysticks
	if (joy_detected.integer != sharedcount)
		Cvar_SetValueQuick(&joy_detected, sharedcount);

	if (joy_active.integer != (success ? 1 : 0))
		Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
}

#ifdef SUPPORTDIRECTX
/*
===========
IN_InitDInput
===========
*/
static qboolean IN_InitDInput (void)
{
    HRESULT		hr;
	DIPROPDWORD	dipdw = {
		{
			sizeof(DIPROPDWORD),        // diph.dwSize
			sizeof(DIPROPHEADER),       // diph.dwHeaderSize
			0,                          // diph.dwObj
			DIPH_DEVICE,                // diph.dwHow
		},
		DINPUT_BUFFERSIZE,              // dwData
	};

	if (!hInstDI)
	{
		hInstDI = LoadLibrary("dinput.dll");

		if (hInstDI == NULL)
		{
			Con_Print("Couldn't load dinput.dll\n");
			return false;
		}
	}

	if (!pDirectInputCreate)
	{
		pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");

		if (!pDirectInputCreate)
		{
			Con_Print("Couldn't get DI proc addr\n");
			return false;
		}
	}

// register with DirectInput and get an IDirectInput to play with.
	hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);

	if (FAILED(hr))
	{
		return false;
	}

// obtain an interface to the system mouse device.
#ifdef __cplusplus
	hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
#else
	hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
#endif

	if (FAILED(hr))
	{
		Con_Print("Couldn't open DI mouse device\n");
		return false;
	}

// set the data format to "mouse format".
	hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);

	if (FAILED(hr))
	{
		Con_Print("Couldn't set DI mouse format\n");
		return false;
	}

// set the cooperativity level.
	hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
			DISCL_EXCLUSIVE | DISCL_FOREGROUND);

	if (FAILED(hr))
	{
		Con_Print("Couldn't set DI coop level\n");
		return false;
	}


// set the buffer size to DINPUT_BUFFERSIZE elements.
// the buffer size is a DWORD property associated with the device
	hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);

	if (FAILED(hr))
	{
		Con_Print("Couldn't set DI buffersize\n");
		return false;
	}

	return true;
}
#endif


/*
===========
IN_StartupMouse
===========
*/
static void IN_StartupMouse (void)
{
	if (COM_CheckParm ("-nomouse"))
		return;

	mouseinitialized = true;

#ifdef SUPPORTDIRECTX
// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
	if (COM_CheckParm ("-dinput"))
		dinput = IN_InitDInput ();

	if (dinput)
		Con_Print("DirectInput initialized\n");
	else
		Con_Print("DirectInput not initialized\n");
#endif

	mouse_buttons = 10;
}


/*
===========
IN_MouseMove
===========
*/
static void IN_MouseMove (void)
{
	POINT current_pos;

	GetCursorPos (&current_pos);
	in_windowmouse_x = current_pos.x - window_x;
	in_windowmouse_y = current_pos.y - window_y;

	if (!vid_usingmouse)
		return;

#ifdef SUPPORTDIRECTX
	if (dinput_acquired)
	{
		int i;
		DIDEVICEOBJECTDATA	od;
		DWORD				dwElements;
		HRESULT				hr;

		for (;;)
		{
			dwElements = 1;

			hr = IDirectInputDevice_GetDeviceData(g_pMouse,
					sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);

			if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
			{
				IDirectInputDevice_Acquire(g_pMouse);
				break;
			}

			/* Unable to read data or no data available */
			if (FAILED(hr) || dwElements == 0)
				break;

			/* Look at the element to see what happened */

			if ((int)od.dwOfs == DIMOFS_X)
				in_mouse_x += (LONG) od.dwData;
			if ((int)od.dwOfs == DIMOFS_Y)
				in_mouse_y += (LONG) od.dwData;
			if ((int)od.dwOfs == DIMOFS_Z)
			{
				if((LONG)od.dwData < 0)
				{
					Key_Event(K_MWHEELDOWN, 0, true);
					Key_Event(K_MWHEELDOWN, 0, false);
				}
				else if((LONG)od.dwData > 0)
				{
					Key_Event(K_MWHEELUP, 0, true);
					Key_Event(K_MWHEELUP, 0, false);
				}
			}
			if ((int)od.dwOfs == DIMOFS_BUTTON0)
				mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
			if ((int)od.dwOfs == DIMOFS_BUTTON1)
				mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
			if ((int)od.dwOfs == DIMOFS_BUTTON2)
				mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
			if ((int)od.dwOfs == DIMOFS_BUTTON3)
				mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
		}

		// perform button actions
		for (i=0 ; i<mouse_buttons && i < 16 ; i++)
			if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
				Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
		mouse_oldbuttonstate = mstate_di;
	}
	else
#endif
	{
		in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
		in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);

		// if the mouse has moved, force it to the center, so there's room to move
		if (in_mouse_x || in_mouse_y)
			SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
	}
}


/*
===========
IN_Move
===========
*/
void IN_Move (void)
{
	vid_joystate_t joystate;
	if (vid_activewindow && !vid_reallyhidden)
		IN_MouseMove ();
	VID_EnableJoystick(true);
	VID_BuildJoyState(&joystate);
	VID_ApplyJoyState(&joystate);
}


static void IN_Init(void)
{
	uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
	Cvar_RegisterVariable (&vid_forcerefreshrate);
}

static void IN_Shutdown(void)
{
#ifdef SUPPORTDIRECTX
	if (g_pMouse)
		IDirectInputDevice_Release(g_pMouse);
	g_pMouse = NULL;

	if (g_pdi)
		IDirectInput_Release(g_pdi);
	g_pdi = NULL;
#endif
}

vid_mode_t *VID_GetDesktopMode(void)
{
	return &desktop_mode;
}

size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
{
	int i;
	size_t k;
	DEVMODE thismode;

	thismode.dmSize = sizeof(thismode);
	thismode.dmDriverExtra = 0;
	k = 0;
	for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
	{
		if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
		{
			Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
			continue;
		}
		if(k >= maxcount)
			break;
		modes[k].width = thismode.dmPelsWidth;
		modes[k].height = thismode.dmPelsHeight;
		modes[k].bpp = thismode.dmBitsPerPel;
		modes[k].refreshrate = thismode.dmDisplayFrequency;
		modes[k].pixelheight_num = 1;
		modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
		++k;
	}
	return k;
}