1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
|
# Some interface tests
# Test brush manipulation
class BrushManipulator(SceneNodeVisitor) :
def pre(self, node):
# Try to get a brush from this node
brush = node.getBrush()
if not brush.isNull():
print('Brush information:')
print('Number of faces: ' + str(brush.getNumFaces()))
i = 0
while i < brush.getNumFaces():
face = brush.getFace(i)
print('Face #' + str(i) +' has shader ' + face.getShader())
winding = face.getWinding()
for w in winding:
print('w.vertex=' + str(w.vertex.x()) + ',' + str(w.vertex.y()) + ',' + str(w.vertex.z()))
face.fitTexture(1,1)
i += 1
return 1
walker = BrushManipulator()
GlobalSceneGraph.root().traverse(walker)
print('')
|