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#pragma once
#include "Texture.h"
/**
* \brief
* Implementation of Texture for a 2D image texture.
*/
class BasicTexture2D
: public Texture
{
// The GL bind number for use in OpenGL calls
GLuint texture_number;
// Texture Dimensions
std::size_t _width, _height;
// Texture name
std::string _name;
public:
// Constructor
BasicTexture2D(GLuint texNum = 0, const std::string& name = "")
: texture_number(texNum),
_name(name)
{}
~BasicTexture2D() {
if (texture_number != 0) {
// Remove this texture from openGL if it's still loaded
glDeleteTextures(1, &texture_number);
}
}
/**
* \brief
* Set the texture number.
*/
void setGLTexNum(GLuint texnum)
{
texture_number = texnum;
}
/**
* \brief
* Set the image width.
*/
void setWidth(std::size_t width)
{
_width = width;
}
/**
* \brief
* Set the image height.
*/
void setHeight(std::size_t height)
{
_height = height;
}
/* Texture interface */
std::string getName() const
{
return _name;
}
GLuint getGLTexNum() const
{
return texture_number;
}
std::size_t getWidth() const
{
return _width;
}
std::size_t getHeight() const
{
return _height;
}
}; // class Texture
typedef std::shared_ptr<BasicTexture2D> BasicTexture2DPtr;
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