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#pragma once
#include "ideclmanager.h"
#include "ifilesystem.h"
#include "os/path.h"
#include "fmt/format.h"
namespace decl
{
/**
* Verifies and extracts the relative save path from the the given full path to a decl file.
* E.g. The full path "c:/games/darkmod/skins/test.skin" will be converted to "test.skin" when declFolder is "skins/".
*
* The declFolder is the folder relative to the mod path, like: "materials/"
* The given path is verified to end with the given extension (with or without the dot, e.g. "mtr")
*
* Throws a std::invalid_argument exception if the given full path is not located in the given mod decl folder.
*/
inline std::string geRelativeDeclSavePath(const std::string& fullPath, const std::string& declFolder, std::string extension)
{
std::string path = fullPath;
if (path_is_absolute(path.c_str()))
{
auto rootPath = GlobalFileSystem().findRoot(path);
if (rootPath.empty())
{
throw std::invalid_argument("The path " + path + " is not located in the current mod file structure");
}
path = os::getRelativePath(path, rootPath);
}
auto pathRelativeToDeclFolder = os::getRelativePath(path, os::standardPathWithSlash(declFolder));
// Check if the path starts with a "decl/" folder
// getRelativePath will return the unchanged path if this is not the case
if (pathRelativeToDeclFolder == path)
{
throw std::invalid_argument("The path " + path + " does not point within " + os::standardPathWithSlash(declFolder) + " folder");
}
if (string::starts_with(extension, "."))
{
extension = extension.substr(1);
}
if (os::getExtension(pathRelativeToDeclFolder) != extension)
{
throw std::invalid_argument("The file extension must be " + extension);
}
return pathRelativeToDeclFolder;
}
// Returns a name that doesn't exist yet for this type
inline std::string generateNonConflictingName(Type type, const std::string& name)
{
auto candidate = name;
auto i = 0;
while (GlobalDeclarationManager().findDeclaration(type, candidate))
{
candidate += fmt::format("{0:02d}", ++i);
}
return candidate;
}
}
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