File: lrint.h

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#ifndef LRINT_H_
#define LRINT_H_

/**
 * Casting a double to an int the fast way.
 */
#if defined (_MSC_VER)

#if defined (_WIN64)

// greebo: It seems VC++ 2012 math.h already provides lrint
#if _MSC_VER >= 1800
	#include <math.h>
#else
	// Only for SSE2 or x64
	#include <emmintrin.h>

	// greebo: VC++ x64 doesn't support inline assembly, we have to use x64 intrinsics instead
	inline int lrint(const double x)
	{
		return _mm_cvtsd_si32(_mm_load_sd(&x));
	}
#endif

#else

// greebo: It seems VC++ 2012 math.h already provides lrint
#if _MSC_VER >= 1800
	#include <math.h>
#else
	// Win32 target
	inline int lrint (double flt) {
		int i;

		_asm {
			fld flt
				fistp i
		};

		return i;
	}
#endif

#endif

#elif defined(__FreeBSD__)

inline int lrint(double f)
{
  return static_cast<int>(f + 0.5);
}

#elif defined(__GNUC__)

 // lrint is part of ISO C99
#define	_ISOC9X_SOURCE	1
#define _ISOC99_SOURCE	1

#define	__USE_ISOC9X	1
#define	__USE_ISOC99	1

#else
#error "unsupported platform"
#endif

#endif /*LRINT_H_*/