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#pragma once
#include "igame.h"
#include "imessagebus.h"
namespace game
{
/**
* Message object sent to the MessageBus when the application
* is lacking a game configuration.
*
* Use the setConfig() method to assign a configuration to
* return to the sender.
*
* When this message stays unhandled after it went through the
* MessageBus, the application is unlikely to be able to continue
* and will probably terminate.
*/
class ConfigurationNeeded :
public radiant::IMessage
{
private:
GameConfiguration _config;
public:
ConfigurationNeeded()
{}
std::size_t getId() const override
{
return Type::GameConfigNeeded;
}
const GameConfiguration& getConfig() const
{
return _config;
}
void setConfig(const GameConfiguration& config)
{
_config = config;
}
};
}
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