1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229
|
#pragma once
#include <vector>
#include <stdexcept>
namespace render
{
// Winding index provider. Generates render indices for a single winding suitable for rendering triangles.
// Indices are generated in CCW order.
class WindingIndexer_Triangles
{
public:
constexpr static std::size_t GetNumberOfIndicesPerWinding(const std::size_t windingSize)
{
return 3 * (windingSize - 2);
}
// Generate indices for a single winding of the given size, insert it in the target container using the given output iterator
// each index is shifted by the given offset
static void GenerateAndAssignIndices(std::back_insert_iterator<std::vector<unsigned int>> outputIt,
std::size_t windingSize, const unsigned int offset)
{
for (auto n = static_cast<unsigned int>(windingSize) - 1; n - 1 > 0; --n)
{
outputIt = offset + 0;
outputIt = offset + n - 1;
outputIt = offset + n;
}
}
};
// Winding index provider. Generates render indices for a single winding suitable for rendering lines.
class WindingIndexer_Lines
{
public:
constexpr static std::size_t GetNumberOfIndicesPerWinding(const std::size_t windingSize)
{
return windingSize * 2; // 2 indices per winding
}
// Generate indices for a single winding of the given size, insert it in the target container using the given output iterator
// each index is shifted by the given offset
static void GenerateAndAssignIndices(std::back_insert_iterator<std::vector<unsigned int>> outputIt,
std::size_t windingSize, const unsigned int offset)
{
for (unsigned int n = 0; n < windingSize - 1; ++n)
{
outputIt = offset + n + 0;
outputIt = offset + n + 1;
}
outputIt = offset + static_cast<unsigned int>(windingSize) - 1;
outputIt = offset; // the last index points at the first vertex
}
};
// Winding index provider. Generates render indices for a single winding suitable for drawing a single polygon.
class WindingIndexer_Polygon
{
public:
constexpr static std::size_t GetNumberOfIndicesPerWinding(const std::size_t windingSize)
{
return windingSize;
}
// Generate indices for a single winding of the given size, insert it in the target container using the given output iterator
// each index is shifted by the given offset
static void GenerateAndAssignIndices(std::back_insert_iterator<std::vector<unsigned int>> outputIt,
std::size_t windingSize, const unsigned int offset)
{
for (unsigned int n = 0; n < windingSize; ++n)
{
outputIt = offset + n;
}
}
};
template<typename VertexT, class WindingIndexerT = WindingIndexer_Triangles>
class CompactWindingVertexBuffer
{
private:
std::size_t _size;
std::vector<VertexT> _vertices;
// The indices suitable for rendering triangles
std::vector<unsigned int> _indices;
public:
using Slot = std::uint32_t;
explicit CompactWindingVertexBuffer(std::size_t size) :
_size(size)
{}
CompactWindingVertexBuffer(const CompactWindingVertexBuffer& other) = delete;
CompactWindingVertexBuffer& operator=(const CompactWindingVertexBuffer& other) = delete;
// Move ctor
CompactWindingVertexBuffer(CompactWindingVertexBuffer&& other) noexcept :
_size(other._size),
_vertices(std::move(other._vertices)),
_indices(std::move(other._indices))
{}
std::size_t getWindingSize() const
{
return _size;
}
std::size_t getNumIndicesPerWinding() const
{
return WindingIndexerT::GetNumberOfIndicesPerWinding(_size);
}
std::size_t getNumberOfStoredWindings() const
{
return _vertices.size() / _size;
}
const std::vector<VertexT>& getVertices() const
{
return _vertices;
}
const std::vector<unsigned int>& getIndices() const
{
return _indices;
}
// Appends the given winding data to the end of the buffer, returns the position in the array
Slot pushWinding(const std::vector<VertexT>& winding)
{
assert(winding.size() == _size);
const auto currentSize = _vertices.size();
std::copy(winding.begin(), winding.end(), std::back_inserter(_vertices));
WindingIndexerT::GenerateAndAssignIndices(std::back_inserter(_indices), _size, static_cast<unsigned int>(currentSize));
auto position = currentSize / _size;
return static_cast<Slot>(position);
}
// Replaces the winding in the given slot with the given data
void replaceWinding(Slot slot, const std::vector<VertexT>& winding)
{
assert(winding.size() == _size);
// Copy the incoming data to the target slot
std::copy(winding.begin(), winding.end(), _vertices.begin() + (slot * _size));
// Indices remain unchanged
}
// Removes the winding from the given slot. All slots greater than the given one
// will be shifted towards the left, their values are shifted by -1
// Invalid slot indices will result in a std::logic_error
void removeWinding(Slot slot)
{
const auto currentSize = _vertices.size();
if (slot >= currentSize / _size) throw std::logic_error("Slot index out of bounds");
// Remove _size elements at the given position
auto firstVertexToRemove = _vertices.begin() + (slot * _size);
_vertices.erase(firstVertexToRemove, firstVertexToRemove + _size);
// Since all the windings have the same structure, the index array will always look the same
// after shifting the index values of the remaining windings.
// So just cut off one winding from the end of the index array
_indices.resize(_indices.size() - getNumIndicesPerWinding());
}
// Removes multiple slots from this buffer in one sweep. The given array of slots must be sorted in ascending order
void removeWindings(const std::vector<Slot>& slotsToRemove)
{
if (slotsToRemove.empty()) return;
auto highestPossibleSlotNumber = static_cast<Slot>(_vertices.size() / _size);
auto s = slotsToRemove.begin();
auto gapStart = *s; // points at the first position that can be overwritten
while (s != slotsToRemove.end())
{
auto slotToRemove = *s;
if (slotToRemove >= highestPossibleSlotNumber) throw std::logic_error("Slot index out of bounds");
// Move forward until we hit the next unremoved slot
auto firstSlotToKeep = slotToRemove + 1;
++s;
while (s != slotsToRemove.end() && *s == firstSlotToKeep)
{
++firstSlotToKeep;
++s;
}
auto lastSlotToKeep = s == slotsToRemove.end() ? highestPossibleSlotNumber - 1 : *s - 1;
auto numSlotsToMove = lastSlotToKeep + 1 - firstSlotToKeep;
if (numSlotsToMove == 0) break;
// We move all vertices to the gap
auto target = _vertices.begin() + (gapStart * _size);
auto sourceStart = _vertices.begin() + (firstSlotToKeep * _size);
auto sourceEnd = sourceStart + (numSlotsToMove * _size);
std::move(sourceStart, sourceEnd, target);
gapStart += numSlotsToMove;
}
// Cut off the now unused range at the end
_vertices.resize(_vertices.size() - slotsToRemove.size() * _size);
// Since all the windings have the same structure, the index array will always look the same
// after shifting the index values of the remaining windings.
// So just cut off one winding from the end of the index array
_indices.resize(_indices.size() - slotsToRemove.size() * getNumIndicesPerWinding());
}
};
}
|