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#pragma once
#include "imap.h"
#include "ilayer.h"
#include "ientity.h"
#include "iundo.h"
#include "iselectiongroup.h"
#include "iselectionset.h"
#include "Node.h"
#include "inamespace.h"
#include "UndoFileChangeTracker.h"
#include "KeyValueStore.h"
namespace scene
{
// A very simple implementation of a Map Root Node
// for use in the preview widget's scenes.
class BasicRootNode final :
public IMapRootNode,
public Node,
public KeyValueStore
{
private:
std::string _name;
INamespacePtr _namespace;
UndoFileChangeTracker _changeTracker;
ITargetManagerPtr _targetManager;
selection::ISelectionGroupManager::Ptr _selectionGroupManager;
selection::ISelectionSetManager::Ptr _selectionSetManager;
ILayerManager::Ptr _layerManager;
IUndoSystem::Ptr _undoSystem;
AABB _emptyAABB;
public:
BasicRootNode()
{
_namespace = GlobalNamespaceFactory().createNamespace();
_targetManager = GlobalEntityModule().createTargetManager();
_selectionGroupManager = GlobalSelectionGroupModule().createSelectionGroupManager();
_selectionSetManager = GlobalSelectionSetModule().createSelectionSetManager();
_layerManager = GlobalLayerModule().createLayerManager(*this);
_undoSystem = GlobalUndoSystemFactory().createUndoSystem();
}
void setName(const std::string& name) override
{
_name = name;
}
const INamespacePtr& getNamespace() override
{
return _namespace;
}
IMapFileChangeTracker& getUndoChangeTracker() override
{
return _changeTracker;
}
ITargetManager& getTargetManager() override
{
return *_targetManager;
}
selection::ISelectionGroupManager& getSelectionGroupManager() override
{
return *_selectionGroupManager;
}
selection::ISelectionSetManager& getSelectionSetManager() override
{
return *_selectionSetManager;
}
scene::ILayerManager& getLayerManager() override
{
return *_layerManager;
}
IUndoSystem& getUndoSystem() override
{
return *_undoSystem;
}
const AABB& localAABB() const override
{
return _emptyAABB;
}
Type getNodeType() const override
{
return Type::MapRoot;
}
void onPreRender(const VolumeTest& volume) override
{}
void renderHighlights(IRenderableCollector& collector, const VolumeTest& volume) override
{}
std::size_t getHighlightFlags() override
{
return Highlight::NoHighlight; // never highlighted
}
RenderSystemPtr getRenderSystem() const override
{
return Node::getRenderSystem();
}
void onFiltersChanged() override
{
// Recursively notify the whole tree
foreachNode([](const INodePtr& node)
{
node->onFiltersChanged();
return true;
});
}
};
}
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