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#include "ChildPrimitives.h"
#include "ibrush.h"
#include "ientity.h"
#include "igroupnode.h"
#include "registry/registry.h"
namespace scene
{
// Local helper to add origins
class OriginAdder :
public scene::NodeVisitor
{
public:
// NodeVisitor implementation
bool pre(const scene::INodePtr& node) override
{
Entity* entity = Node_getEntity(node);
// Check for an entity
if (entity != nullptr)
{
// greebo: Check for a Doom3Group
scene::GroupNodePtr groupNode = Node_getGroupNode(node);
// Don't handle the worldspawn children, they're safe&sound
if (groupNode && !entity->isWorldspawn())
{
groupNode->addOriginToChildren();
// Don't traverse the children
return false;
}
}
return true;
}
};
class OriginRemover :
public scene::NodeVisitor
{
public:
bool pre(const scene::INodePtr& node) override
{
Entity* entity = Node_getEntity(node);
// Check for an entity
if (entity != nullptr)
{
// greebo: Check for a Doom3Group
scene::GroupNodePtr groupNode = Node_getGroupNode(node);
// Don't handle the worldspawn children, they're safe&sound
if (groupNode && !entity->isWorldspawn())
{
groupNode->removeOriginFromChildren();
// Don't traverse the children
return false;
}
}
return true;
}
};
void addOriginToChildPrimitives(const scene::INodePtr& root)
{
// Disable texture lock during this process
registry::ScopedKeyChanger<bool> changer(RKEY_ENABLE_TEXTURE_LOCK, false);
OriginAdder adder;
root->traverse(adder);
}
void removeOriginFromChildPrimitives(const scene::INodePtr& root)
{
// Disable texture lock during this process
registry::ScopedKeyChanger<bool> changer(RKEY_ENABLE_TEXTURE_LOCK, false);
OriginRemover remover;
root->traverse(remover);
}
} // namespace
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