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#pragma once
#include "inode.h"
#include "ientity.h"
#include "iselectable.h"
namespace scene
{
/**
* Scene walker (de-)selecting all entities
* matching the predicate passed to the constructor.
*/
class EntitySelector :
public scene::NodeVisitor
{
private:
std::function<bool(const Entity&)> _predicate;
bool _select;
public:
EntitySelector(const std::function<bool(const Entity&)>& predicate, bool select) :
_predicate(predicate),
_select(select)
{}
bool pre(const scene::INodePtr& node) override
{
if (!Node_isEntity(node))
{
return true;
}
const auto* entity = Node_getEntity(node);
assert(entity != nullptr);
if (_predicate(*entity))
{
Node_setSelected(node, _select);
}
return false; // don't go deeper
}
};
}
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