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#include "ModelFinder.h"
#include "ientity.h"
namespace scene
{
ModelFinder::ModelFinder() :
_onlyModels(true)
{}
void ModelFinder::visit(const scene::INodePtr& node) const
{
Entity* entity = Node_getEntity(node);
if (entity != nullptr && entity->isModel())
{
_modelList.push_back(node);
}
else
{
_onlyModels = false;
}
}
ModelFinder::ModelList& ModelFinder::getList()
{
return _modelList;
}
bool ModelFinder::empty() const
{
return _modelList.empty();
}
bool ModelFinder::onlyModels() const
{
return _onlyModels;
}
} // namespace
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