File: ModelFinder.cpp

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#include "ModelFinder.h"

#include "ientity.h"

namespace scene
{

ModelFinder::ModelFinder() :
	_onlyModels(true)
{}

void ModelFinder::visit(const scene::INodePtr& node) const
{
	Entity* entity = Node_getEntity(node);

	if (entity != nullptr && entity->isModel())
	{
		_modelList.push_back(node);
	}
	else
	{
		_onlyModels = false;
	}
}

ModelFinder::ModelList& ModelFinder::getList()
{
	return _modelList;
}

bool ModelFinder::empty() const
{
	return _modelList.empty();
}

bool ModelFinder::onlyModels() const
{
	return _onlyModels;
}

} // namespace