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#include "SelectableNode.h"
#include "iselection.h"
#include "BasicUndoMemento.h"
#include "imap.h"
#include <stdexcept>
#include <algorithm>
#include <iterator>
namespace scene
{
SelectableNode::SelectableNode() :
_selected(false),
_undoStateSaver(nullptr)
{}
SelectableNode::SelectableNode(const SelectableNode& other) :
scene::Node(other),
_selected(false),
_undoStateSaver(nullptr)
{}
SelectableNode::~SelectableNode()
{
setSelected(false);
}
void SelectableNode::onInsertIntoScene(IMapRootNode& root)
{
connectUndoSystem(root.getUndoSystem());
Node::onInsertIntoScene(root);
// If the group ID set is not empty, this node was likely removed while
// it was still member of one or more groups.
// Try to add ourselves to any groups we were assigned to, if the group
// is not there anymore, it will be created.
for (std::size_t id : _groups)
{
auto group = root.getSelectionGroupManager().findOrCreateSelectionGroup(id);
if (group)
{
group->addNode(getSelf());
}
}
}
void SelectableNode::onRemoveFromScene(IMapRootNode& root)
{
setSelected(false);
disconnectUndoSystem(root.getUndoSystem());
// When a node is removed from the scene with a non-empty group assignment
// we do notify the SelectionGroup to remove ourselves, but we keep the ID list
// That way we can re-add ourselves when being inserted into the scene again
if (!_groups.empty())
{
// Copy the group IDs, as calling removeNode() will alter the group ID list
GroupIds copy(_groups);
// Remove ourselves from all groups
while (!_groups.empty())
{
std::size_t id = _groups.front();
auto group = root.getSelectionGroupManager().getSelectionGroup(id);
if (group)
{
group->removeNode(getSelf());
}
else
{
_groups.erase(_groups.begin());
}
}
// Now copy the values back in for later use
_groups.swap(copy);
}
Node::onRemoveFromScene(root);
}
void SelectableNode::setSelected(bool select)
{
// Set selection status and notify group members if applicable
setSelected(select, false);
}
void SelectableNode::addToGroup(std::size_t groupId)
{
if (std::find(_groups.begin(), _groups.end(), groupId) == _groups.end())
{
undoSave();
_groups.push_back(groupId);
}
}
void SelectableNode::removeFromGroup(std::size_t groupId)
{
std::vector<std::size_t>::iterator i = std::find(_groups.begin(), _groups.end(), groupId);
if (i != _groups.end())
{
undoSave();
_groups.erase(i);
}
}
bool SelectableNode::isGroupMember()
{
return !_groups.empty();
}
std::size_t SelectableNode::getMostRecentGroupId()
{
if (_groups.empty()) throw std::runtime_error("This node is not a member of any group.");
return _groups.back();
}
const SelectableNode::GroupIds& SelectableNode::getGroupIds() const
{
return _groups;
}
void SelectableNode::setSelected(bool select, bool changeGroupStatus)
{
// Change state and invoke callback only if the new state is different
// from the current state
if (select ^ _selected)
{
_selected = select;
onSelectionStatusChange(changeGroupStatus);
}
}
bool SelectableNode::isSelected() const
{
return _selected;
}
IUndoMementoPtr SelectableNode::exportState() const
{
return IUndoMementoPtr(new undo::BasicUndoMemento<GroupIds>(_groups));
}
void SelectableNode::importState(const IUndoMementoPtr& state)
{
undoSave();
// Process the incoming set difference
GroupIds newGroups = std::static_pointer_cast< undo::BasicUndoMemento<GroupIds> >(state)->data();
// The set_difference algorithm requires the sets to be sorted
std::sort(_groups.begin(), _groups.end());
std::sort(newGroups.begin(), newGroups.end());
GroupIds removedGroups;
std::set_difference(_groups.begin(), _groups.end(), newGroups.begin(), newGroups.end(),
std::inserter(removedGroups, removedGroups.begin()));
GroupIds addedGroups;
std::set_difference(newGroups.begin(), newGroups.end(), _groups.begin(), _groups.end(),
std::inserter(addedGroups, addedGroups.begin()));
auto rootNode = getRootNode();
if (!rootNode)
{
throw std::runtime_error("No root available, cannot import undo state for orphaned node.");
}
// Remove ourselves from each removed group ID
for (GroupIds::value_type id : removedGroups)
{
auto group = rootNode->getSelectionGroupManager().getSelectionGroup(id);
if (group)
{
group->removeNode(getSelf());
}
}
// Add ourselves to each missing group ID
for (GroupIds::value_type id : addedGroups)
{
auto group = rootNode->getSelectionGroupManager().findOrCreateSelectionGroup(id);
assert(group);
group->addNode(getSelf());
}
// The _groups array should now contain the same elements as the imported ones
#if _DEBUG
std::sort(_groups.begin(), _groups.end());
assert(std::equal(_groups.begin(), _groups.end(), newGroups.begin()));
#endif
// After undoing group assignments, highlight this node for better user feedback
setSelected(true, false);
}
void SelectableNode::onSelectionStatusChange(bool changeGroupStatus)
{
bool selected = isSelected();
// Update the flag to render selected nodes regardless of their hidden status
setForcedVisibility(selected, true);
GlobalSelectionSystem().onSelectedChanged(Node::getSelf(), *this);
// Check if this node is member of a group
if (changeGroupStatus && !_groups.empty())
{
std::size_t mostRecentGroupId = _groups.back();
auto rootNode = getRootNode();
if (!rootNode)
{
throw std::runtime_error("No root available, cannot group-select an orphaned node.");
}
// Propagate the selection status of this node to all members of the topmost group
rootNode->getSelectionGroupManager().setGroupSelected(mostRecentGroupId, selected);
}
}
void SelectableNode::connectUndoSystem(IUndoSystem& undoSystem)
{
_undoStateSaver = undoSystem.getStateSaver(*this);
}
void SelectableNode::disconnectUndoSystem(IUndoSystem& undoSystem)
{
_undoStateSaver = nullptr;
undoSystem.releaseStateSaver(*this);
}
void SelectableNode::undoSave()
{
if (_undoStateSaver != nullptr)
{
_undoStateSaver->saveState();
}
}
} // namespace
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