File: SelectionIndex.cpp

package info (click to toggle)
darkradiant 3.9.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 41,080 kB
  • sloc: cpp: 264,743; ansic: 10,659; python: 1,852; xml: 1,650; sh: 92; makefile: 21
file content (269 lines) | stat: -rw-r--r-- 5,197 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
#include "SelectionIndex.h"

#include <stdexcept>
#include "iscenegraph.h"
#include "iorthoview.h"
#include "ientity.h"
#include "scenelib.h"
#include "command/ExecutionFailure.h"

namespace scene
{

class PrimitiveFindIndexWalker :
	public scene::NodeVisitor
{
private:
	scene::INodePtr _node;
	std::size_t _index;

public:
	PrimitiveFindIndexWalker(const scene::INodePtr& node) :
		_node(node),
		_index(0)
	{}

	// Returns the found index or throws a std::out_of_range exception
	std::size_t getIndex() const
	{
		if (_node)
		{
			throw std::out_of_range("Could not find the given node");
		}

		return _index;
	}

	bool pre(const scene::INodePtr& node) override
	{
		if (Node_isPrimitive(node))
		{
			// Have we found the node?
			if (_node == node)
			{
				// Yes, found, set needle to empty
				_node.reset();
			}

			// As long as the needle is non-NULL, increment the counter
			if (_node)
			{
				++_index;
			}
		}

		return true;
	}
};

class EntityFindIndexWalker :
	public scene::NodeVisitor
{
private:
	scene::INodePtr _node;
	std::size_t _index;
public:
	EntityFindIndexWalker(const scene::INodePtr& node) :
		_node(node),
		_index(0)
	{}

	// Returns the found index or throws a std::out_of_range exception
	std::size_t getIndex() const
	{
		if (_node)
		{
			throw std::out_of_range("Could not find the given node");
		}

		return _index;
	}

	bool pre(const scene::INodePtr& node) override
	{
		if (Node_isEntity(node))
		{
			// Have we found the node?
			if (_node == node)
			{
				// Yes, found, set needle to NULL
				_node.reset();
			}

			// As long as the needle is non-NULL, increment the counter
			if (_node)
			{
				++_index;
			}
		}

		return true;
	}
};

std::pair<std::size_t, std::size_t> getNodeIndices(const scene::INodePtr& node)
{
	auto result = std::make_pair<std::size_t, std::size_t>(0, 0);

	if (Node_isEntity(node))
	{
		// Selection is an entity, find its index
		EntityFindIndexWalker walker(node);
		GlobalSceneGraph().root()->traverse(walker);

		result.first = walker.getIndex(); // might throw
	}
	else if (Node_isPrimitive(node))
	{
		auto parent = node->getParent();

		// In rare cases, such as when a drag-selection brush is deleted
		// but still selected, we might reach this point with a primitive
		// node without a parent. At least we shouldn't crash.
		if (parent)
		{
			// Node is a primitive, find parent entity and child index
			EntityFindIndexWalker walker(parent);
			GlobalSceneGraph().root()->traverse(walker);

			result.first = walker.getIndex(); // might throw

			PrimitiveFindIndexWalker brushWalker(node);
			parent->traverseChildren(brushWalker);

			result.second = brushWalker.getIndex(); // might throw
		}
	}
	else
	{
		throw std::out_of_range("Invalid node type passed");
	}

	return result;
}

class BrushFindByIndexWalker :
	public scene::NodeVisitor
{
private:
	std::size_t _index;
	scene::INodePtr _brush;

public:
	BrushFindByIndexWalker(std::size_t index) :
		_index(index)
	{}

	const scene::INodePtr& getFoundNode() const
	{
		return _brush;
	}

	bool pre(const scene::INodePtr& node) override
	{
		if (_brush) return false; // already found

		if (Node_isPrimitive(node) && _index-- == 0)
		{
			_brush = node; // found it
		}

		return false;
	}
};

class EntityFindByIndexWalker :
	public scene::NodeVisitor
{
private:
	std::size_t _index;
	scene::INodePtr _entity;

public:
	EntityFindByIndexWalker(std::size_t index) :
		_index(index)
	{}

	const scene::INodePtr& getFoundNode() const
	{
		return _entity;
	}

	bool pre(const scene::INodePtr& node) override
	{
		if (_entity) return false; // already found

		if (Node_isEntity(node) && _index-- == 0)
		{
			_entity = node;
		}

		return false;
	}
};

scene::Path findMapElementByIndex(std::size_t entityNum, std::size_t brushNum)
{
	scene::Path path;
	path.push(GlobalSceneGraph().root());

	EntityFindByIndexWalker entityFinder(entityNum);
	GlobalSceneGraph().root()->traverseChildren(entityFinder);

	auto foundEntity = entityFinder.getFoundNode();

	if (foundEntity)
	{
		path.push(foundEntity);

		BrushFindByIndexWalker brushFinder(brushNum);
		foundEntity->traverseChildren(brushFinder);

		auto foundBrush = brushFinder.getFoundNode();

		if (foundBrush)
		{
			path.push(foundBrush);
		}
	}

	return path;
}

inline bool Node_hasChildren(scene::INodePtr node)
{
	return node->hasChildNodes();
}

void selectNodeByIndex(std::size_t entitynum, std::size_t brushnum)
{
	scene::Path path = findMapElementByIndex(entitynum, brushnum);

	if (path.size() == 3 || (path.size() == 2 && !Node_hasChildren(path.top())))
	{
		Node_setSelected(path.top(), true);

		GlobalOrthoViewManager().positionActiveView(path.top()->worldAABB().origin);
	}
}

void selectNodeByIndexCmd(const cmd::ArgumentList& args)
{
	if (args.size() != 2)
	{
		rWarning() << "Usage: SelectNodeByIndex <entityNumber> <brushNumber>" << std::endl;
		return;
	}

	int entityNumber = args[0].getInt();
	int brushNumber = args[1].getInt();

	if (entityNumber < 0 && brushNumber < 0)
	{
		throw cmd::ExecutionFailure("The Entity and Brush numbers must not be negative.");
	}

	selectNodeByIndex(static_cast<std::size_t>(entityNumber), static_cast<std::size_t>(brushNumber));
}

}