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#include "SelectionIndex.h"
#include <stdexcept>
#include "iscenegraph.h"
#include "iorthoview.h"
#include "ientity.h"
#include "scenelib.h"
#include "command/ExecutionFailure.h"
namespace scene
{
class PrimitiveFindIndexWalker :
public scene::NodeVisitor
{
private:
scene::INodePtr _node;
std::size_t _index;
public:
PrimitiveFindIndexWalker(const scene::INodePtr& node) :
_node(node),
_index(0)
{}
// Returns the found index or throws a std::out_of_range exception
std::size_t getIndex() const
{
if (_node)
{
throw std::out_of_range("Could not find the given node");
}
return _index;
}
bool pre(const scene::INodePtr& node) override
{
if (Node_isPrimitive(node))
{
// Have we found the node?
if (_node == node)
{
// Yes, found, set needle to empty
_node.reset();
}
// As long as the needle is non-NULL, increment the counter
if (_node)
{
++_index;
}
}
return true;
}
};
class EntityFindIndexWalker :
public scene::NodeVisitor
{
private:
scene::INodePtr _node;
std::size_t _index;
public:
EntityFindIndexWalker(const scene::INodePtr& node) :
_node(node),
_index(0)
{}
// Returns the found index or throws a std::out_of_range exception
std::size_t getIndex() const
{
if (_node)
{
throw std::out_of_range("Could not find the given node");
}
return _index;
}
bool pre(const scene::INodePtr& node) override
{
if (Node_isEntity(node))
{
// Have we found the node?
if (_node == node)
{
// Yes, found, set needle to NULL
_node.reset();
}
// As long as the needle is non-NULL, increment the counter
if (_node)
{
++_index;
}
}
return true;
}
};
std::pair<std::size_t, std::size_t> getNodeIndices(const scene::INodePtr& node)
{
auto result = std::make_pair<std::size_t, std::size_t>(0, 0);
if (Node_isEntity(node))
{
// Selection is an entity, find its index
EntityFindIndexWalker walker(node);
GlobalSceneGraph().root()->traverse(walker);
result.first = walker.getIndex(); // might throw
}
else if (Node_isPrimitive(node))
{
auto parent = node->getParent();
// In rare cases, such as when a drag-selection brush is deleted
// but still selected, we might reach this point with a primitive
// node without a parent. At least we shouldn't crash.
if (parent)
{
// Node is a primitive, find parent entity and child index
EntityFindIndexWalker walker(parent);
GlobalSceneGraph().root()->traverse(walker);
result.first = walker.getIndex(); // might throw
PrimitiveFindIndexWalker brushWalker(node);
parent->traverseChildren(brushWalker);
result.second = brushWalker.getIndex(); // might throw
}
}
else
{
throw std::out_of_range("Invalid node type passed");
}
return result;
}
class BrushFindByIndexWalker :
public scene::NodeVisitor
{
private:
std::size_t _index;
scene::INodePtr _brush;
public:
BrushFindByIndexWalker(std::size_t index) :
_index(index)
{}
const scene::INodePtr& getFoundNode() const
{
return _brush;
}
bool pre(const scene::INodePtr& node) override
{
if (_brush) return false; // already found
if (Node_isPrimitive(node) && _index-- == 0)
{
_brush = node; // found it
}
return false;
}
};
class EntityFindByIndexWalker :
public scene::NodeVisitor
{
private:
std::size_t _index;
scene::INodePtr _entity;
public:
EntityFindByIndexWalker(std::size_t index) :
_index(index)
{}
const scene::INodePtr& getFoundNode() const
{
return _entity;
}
bool pre(const scene::INodePtr& node) override
{
if (_entity) return false; // already found
if (Node_isEntity(node) && _index-- == 0)
{
_entity = node;
}
return false;
}
};
scene::Path findMapElementByIndex(std::size_t entityNum, std::size_t brushNum)
{
scene::Path path;
path.push(GlobalSceneGraph().root());
EntityFindByIndexWalker entityFinder(entityNum);
GlobalSceneGraph().root()->traverseChildren(entityFinder);
auto foundEntity = entityFinder.getFoundNode();
if (foundEntity)
{
path.push(foundEntity);
BrushFindByIndexWalker brushFinder(brushNum);
foundEntity->traverseChildren(brushFinder);
auto foundBrush = brushFinder.getFoundNode();
if (foundBrush)
{
path.push(foundBrush);
}
}
return path;
}
inline bool Node_hasChildren(scene::INodePtr node)
{
return node->hasChildNodes();
}
void selectNodeByIndex(std::size_t entitynum, std::size_t brushnum)
{
scene::Path path = findMapElementByIndex(entitynum, brushnum);
if (path.size() == 3 || (path.size() == 2 && !Node_hasChildren(path.top())))
{
Node_setSelected(path.top(), true);
GlobalOrthoViewManager().positionActiveView(path.top()->worldAABB().origin);
}
}
void selectNodeByIndexCmd(const cmd::ArgumentList& args)
{
if (args.size() != 2)
{
rWarning() << "Usage: SelectNodeByIndex <entityNumber> <brushNumber>" << std::endl;
return;
}
int entityNumber = args[0].getInt();
int brushNumber = args[1].getInt();
if (entityNumber < 0 && brushNumber < 0)
{
throw cmd::ExecutionFailure("The Entity and Brush numbers must not be negative.");
}
selectNodeByIndex(static_cast<std::size_t>(entityNumber), static_cast<std::size_t>(brushNumber));
}
}
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