File: TransformedCopy.h

package info (click to toggle)
darkradiant 3.9.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 41,080 kB
  • sloc: cpp: 264,743; ansic: 10,659; python: 1,852; xml: 1,650; sh: 92; makefile: 21
file content (32 lines) | stat: -rw-r--r-- 666 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
#pragma once

namespace scene
{

/**
 * @brief Storage for a value which exists in both a base and a
 * temporarily-transformed state.
 *
 * The base state is typically stored in spawnargs (e.g. the "origin" key),
 * whereas the transformed state is rendered during an ongoing mouse
 * manipulation.
 *
 * @tparam T
 * A copyable value (usually a Vector3 or an angle).
 */
template <typename T> struct TransformedCopy
{
    /// Untransformed value
    T base;

    /// Temporarily-transformed value
    T transformed;

    /// Reset all transformed values to the base values
    void revertTransform()
    {
        transformed = base;
    }
};

} // namespace scene