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#pragma once
#include <map>
#include <set>
#include <algorithm>
#include <string>
#include <sigc++/signal.h>
#include "ientity.h"
#include "i18n.h"
namespace selection
{
/**
* Helper class to keep the Entity Inspector key/value list view up to date
* when one or more entities are selected in the scene.
*
* It not only knows which entity contributes which key value pair,
* it also tracks the uniqueness of all the values for a given key.
*
* The signals emitted by this class help the client code (i.e. Entity Inspector)
* to update only those rows that actually changed their meaning.
*
* Keys that are now shared but were not listed before => signal_KeyAdded
* Values that are no longer shared will disappear from the list => signal_KeyRemoved
* Keys changing their value (shared or not) => signal_KeyValueSetChanged
*/
class CollectiveSpawnargs
{
public:
struct KeyValueSet
{
KeyValueSet() :
valueIsEqualOnAllEntities(false)
{}
bool valueIsEqualOnAllEntities;
std::set<Entity*> entities;
};
private:
using KeyValuePair = std::pair<const std::string, std::string>;
using KeyValues = std::map<KeyValuePair::first_type, KeyValuePair::second_type>;
using KeyValuesByEntity = std::map<Entity*, KeyValues>;
// Map Entity instances to key value pairs
KeyValuesByEntity _keyValuesByEntity;
// Map Keys to KeyValueSets
std::map<std::string, KeyValueSet> _entitiesByKey;
sigc::signal<void(const std::string&, const std::string&)> _sigKeyAdded;
sigc::signal<void(const std::string&)> _sigKeyRemoved;
sigc::signal<void(const std::string&, const std::string&)> _sigKeyValueSetChanged;
public:
// Signal emitted when a new key is added to the collection
sigc::signal<void(const std::string&, const std::string&)>& signal_KeyAdded()
{
return _sigKeyAdded;
}
// Emitted when the value set of the given key changes. The second argument will contain the value
// provided it is the same for all entities
sigc::signal<void(const std::string&, const std::string&)>& signal_KeyValueSetChanged()
{
return _sigKeyValueSetChanged;
}
sigc::signal<void(const std::string&)>& signal_KeyRemoved()
{
return _sigKeyRemoved;
}
bool containsKey(const std::string& key) const
{
return _entitiesByKey.count(key) > 0;
}
std::string getSharedKeyValue(const std::string& key)
{
auto existingKeySet = _entitiesByKey.find(key);
if (existingKeySet == _entitiesByKey.end() ||
!existingKeySet->second.valueIsEqualOnAllEntities ||
existingKeySet->second.entities.empty())
{
return {};
}
return getCachedKeyValuePairForEntity(*existingKeySet->second.entities.begin(), key).second;
}
void foreachKey(const std::function<void(const std::string&, const KeyValueSet&)>& functor)
{
for (const auto& pair : _entitiesByKey)
{
functor(pair.first, pair.second);
}
}
void onKeyInsert(Entity* entity, const std::string& key, EntityKeyValue& value)
{
const auto& valueString = value.get();
auto kv = _keyValuesByEntity.try_emplace(entity);
kv.first->second.emplace(key, valueString);
auto entityList = _entitiesByKey.try_emplace(key);
auto& keyValueSet = entityList.first->second;
keyValueSet.entities.emplace(entity);
if (keyValueSet.entities.size() == 1)
{
// If we have only one entity registered, this is a unique set
if (_keyValuesByEntity.size() == 1)
{
// The set was newly created, this was a new (and therefore unique) keyvalue
keyValueSet.valueIsEqualOnAllEntities = true;
_sigKeyAdded.emit(key, value.get());
}
else
{
// We know of more entities that don't have this key, don't add it
keyValueSet.valueIsEqualOnAllEntities = false;
}
}
// This was not the first entity using this key, check if the values are unique
// We only bother checking if the already existing set had the same value
else if (keyValueSet.valueIsEqualOnAllEntities)
{
// Pick an entity that is not the same as the entity firing this event
auto otherEntity = std::find_if(keyValueSet.entities.begin(), keyValueSet.entities.end(),
[&](Entity* existing) { return entity != existing; });
// We must find such an entity, the entity set size is > 1
assert(otherEntity != keyValueSet.entities.end());
// Get the stored key values for this other entity, this must succeed
const auto& otherKeyValuePair = getCachedKeyValuePairForEntity(*otherEntity, key);
// If the value differs, the value set changes state
auto valueIsUnique = otherKeyValuePair.second == valueString;
if (!valueIsUnique)
{
keyValueSet.valueIsEqualOnAllEntities = false;
_sigKeyValueSetChanged.emit(key, "");
}
}
// The value was not equal for all entities up till now,
// but may be this entity is completing the set
// Only bother checking if the entity count is the same as the value count
else if (keyValueSet.entities.size() == _keyValuesByEntity.size())
{
auto valueIsUnique = std::all_of(
keyValueSet.entities.begin(), keyValueSet.entities.end(), [&](Entity* existing)
{
if (entity == existing) return true; // don't check against self
const auto& kv = getCachedKeyValuePairForEntity(existing, key);
return kv.second == valueString;
});
if (valueIsUnique)
{
keyValueSet.valueIsEqualOnAllEntities = true;
_sigKeyValueSetChanged.emit(key, valueString);
}
}
}
void onKeyChange(Entity* entity, const std::string& key, const std::string& value)
{
auto kv = _keyValuesByEntity.try_emplace(entity);
kv.first->second[key] = value;
// On key value change, we don't need to update the entity set in _entitiesByKey
// But since the value changed its uniqueness might have changed with it
auto e = _entitiesByKey.find(key);
if (e != _entitiesByKey.end())
{
if (e->second.entities.size() > 1)
{
// We have more than one entity check the set
checkKeyValueSetAfterChange(entity, key, value, e->second);
}
// We only have one entity with this key,
// fire the signal only if this is the only entity we know about
else if (_keyValuesByEntity.size() == 1)
{
_sigKeyValueSetChanged.emit(key, value);
}
}
}
void onKeyErase(Entity* entity, const std::string& key, EntityKeyValue& value)
{
removeKey(entity, key);
}
void onEntityAdded(Entity* entity)
{
// There are cases that cannot be tracked on the spawnarg level only
// like keys that are not present on the new set of selected entities
// In these cases, those keys should disappear from the set
for (auto& pair : _entitiesByKey)
{
auto numEntities = _keyValuesByEntity.size();
auto numEntitiesForKey = pair.second.entities.size();
// If the new entity makes an existing set incomplete, remove the key
if (numEntities > 1 && numEntitiesForKey == numEntities - 1)
{
// We got more entities in the tracked set than we have values for this key
// which was not the case before this entity was here, which means
// we should remove it from the visible set
pair.second.valueIsEqualOnAllEntities = false;
_sigKeyRemoved.emit(pair.first);
}
}
}
void onEntityCountChanged()
{
// There are cases that cannot be tracked on the spawnarg level only
// like keys that are not present on the new set of selected entities
// In these cases, those keys should disappear from the set
for (auto& pair : _entitiesByKey)
{
if (pair.second.valueIsEqualOnAllEntities &&
pair.second.entities.size() != _keyValuesByEntity.size())
{
// We got more entities in the tracked set than we have values for this key
// This means it should be removed from the visible set
pair.second.valueIsEqualOnAllEntities = false;
_sigKeyRemoved.emit(pair.first);
}
}
}
void onEntityRemoved(Entity* entity)
{
// Don't de-reference the entity pointer, it might have been erased already
auto foundKeyValues = _keyValuesByEntity.find(entity);
if (foundKeyValues == _keyValuesByEntity.end())
{
return;
}
// Remove the entity from the entity-to-kv mapping first
// The entity count should be reduced when we invoke removeKey()
// We do this by move-extracting the value pairs from the map
KeyValues keyValues(std::move(_keyValuesByEntity.extract(foundKeyValues).mapped()));
// Remove the entity from all key-mapped lists
for (const auto& pair : keyValues)
{
removeKey(entity, pair.first);
}
// Removing an entity might render existing keys visible
// if the entity was the last one lacking that key
for (auto& pair : _entitiesByKey)
{
const auto& key = pair.first;
auto& keyValueSet = pair.second;
// Only check the keys that were lacking on the removed entity,
// these are the only ones that might have been hidden before
if (keyValues.count(key) > 0 ||
keyValueSet.entities.size() != _keyValuesByEntity.size())
{
continue;
}
// The key was lacking on the entity and the key is now present
// on all entities, check if we have a unique key
auto sharedValue = getKeySharedByAllEntities(key);
keyValueSet.valueIsEqualOnAllEntities = !sharedValue.empty();
// Fire the signal to make that value re-appear
_sigKeyAdded.emit(key, sharedValue);
// In case the key has differing values, fire another signal to make it appear non-unique
if (!keyValueSet.valueIsEqualOnAllEntities)
{
_sigKeyValueSetChanged.emit(key, "");
}
}
}
// Special case handling of all entities having been deselected at once
// Takes a few shortcuts and issues removal events of all listed keys (no change or add events)
void onAllEntitiesRemoved()
{
// Send a remove event for all keys that are currently listed
// (They are the ones that exist on all known entities)
for (auto& pair : _entitiesByKey)
{
const auto& key = pair.first;
auto& keyValueSet = pair.second;
// The entity count for this key must be equal to the count of all known entities
// then the key is listed (unique or non-unique, this doesn't matter here)
if (keyValueSet.entities.size() == _keyValuesByEntity.size())
{
_sigKeyRemoved.emit(key);
}
}
// Clear out both mappings
_keyValuesByEntity.clear();
_entitiesByKey.clear();
}
private:
void removeKey(Entity* entity, const std::string& key)
{
// The incoming Entity* pointer is only used as key and should not be de-referenced
// as the owning scene::Node might already have turned its toes up to the daisies
auto kv = _keyValuesByEntity.find(entity);
if (kv != _keyValuesByEntity.end())
{
kv->second.erase(key);
if (kv->second.empty())
{
// The entity-specific map is now empty, remove it
_keyValuesByEntity.erase(kv);
}
}
auto entityList = _entitiesByKey.find(key);
if (entityList != _entitiesByKey.end())
{
auto& keyValueSet = entityList->second;
keyValueSet.entities.erase(entity);
if (keyValueSet.entities.empty())
{
// This was the last occurrence of this key, remove it
_entitiesByKey.erase(entityList);
_sigKeyRemoved.emit(key);
return;
}
checkKeyValueSetAfterRemoval(key, keyValueSet);
}
}
void checkKeyValueSetAfterChange(Entity* entity, const std::string& key, const std::string& newValue, KeyValueSet& keyValueSet)
{
assert(keyValueSet.entities.size() > 1);
// If the value was not shared before, it might have changed to be the same for all entities now
if (!keyValueSet.valueIsEqualOnAllEntities)
{
// std::all_of will still return true if the range is empty
bool valueIsUnique = std::all_of(_keyValuesByEntity.begin(), _keyValuesByEntity.end(),
[&](const KeyValuesByEntity::value_type& pair)
{
// No need to compare the value of the entity that got changed
if (entity == pair.first) return true;
auto existingKey = pair.second.find(key);
return existingKey != pair.second.end() && existingKey->second == newValue;
});
if (valueIsUnique)
{
keyValueSet.valueIsEqualOnAllEntities = true;
_sigKeyValueSetChanged.emit(key, newValue);
}
}
// The value was shared on all entities before, but maybe that's no longer the case
// If the value is different to any one other existing entity, the set diverged
else
{
// Pick an entity that is not the same as the entity firing this event
auto otherEntity = std::find_if(keyValueSet.entities.begin(), keyValueSet.entities.end(),
[&](Entity* existing) { return entity != existing; });
// We must find such an entity, the entity set size is > 1
assert(otherEntity != keyValueSet.entities.end());
// Get the stored key values for this other entity, this must succeed
const auto& otherKeyValuePair = getCachedKeyValuePairForEntity(*otherEntity, key);
if (otherKeyValuePair.second != newValue)
{
// Value differs, the set is no longer sharing a single value
keyValueSet.valueIsEqualOnAllEntities = false;
_sigKeyValueSetChanged.emit(key, "");
}
}
}
std::string getKeySharedByAllEntities(const std::string& key) const
{
// Get the key value of the first remaining entity
auto firstEntity = _keyValuesByEntity.begin();
auto firstKey = firstEntity->second.find(key);
// For comparison it's enough to fall back to an empty value if the key is not present
auto remainingValue = firstKey != firstEntity->second.end() ? firstKey->second : "";
// Skip beyond the first entity and check the rest for uniqueness
// std::all_of will still return true if the range is empty
bool valueIsUnique = std::all_of(++firstEntity, _keyValuesByEntity.end(),
[&](const KeyValuesByEntity::value_type& pair)
{
auto existingKey = pair.second.find(key);
return existingKey != pair.second.end() && existingKey->second == remainingValue;
});
return valueIsUnique ? remainingValue : "";
}
void checkKeyValueSetAfterRemoval(const std::string& key, KeyValueSet& keyValueSet)
{
// If the value was not shared before, this could be the case now
if (!keyValueSet.valueIsEqualOnAllEntities)
{
auto sharedValue = getKeySharedByAllEntities(key);
if (!sharedValue.empty())
{
keyValueSet.valueIsEqualOnAllEntities = true;
_sigKeyValueSetChanged.emit(key, sharedValue);
}
}
// If the value was shared on all entities before, that may be no longer the case;
// it must still be present on *all* involved entities
else if (keyValueSet.entities.size() != _keyValuesByEntity.size())
{
// Size differs, we have more entities in play than we have entities for this key
keyValueSet.valueIsEqualOnAllEntities = false;
_sigKeyRemoved.emit(key);
}
}
// The given entity must have been tracked
const KeyValuePair& getCachedKeyValuePairForEntity(Entity* entity, const std::string& key) const
{
const auto& keyValues = _keyValuesByEntity.at(entity);
auto keyValuePair = keyValues.find(key);
// This must also succeed, it was mapped
assert(keyValuePair != keyValues.end());
return *keyValuePair;
}
};
}
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