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#include "ConsoleView.h"
#include "imodule.h"
#include "iradiant.h"
#include "string/replace.h"
namespace wxutil
{
ConsoleView::ConsoleView(wxWindow* parent) :
wxTextCtrl(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_RICH2|wxTE_READONLY),
_errorAttr(*wxRED),
_warningAttr(wxColour(255, 96, 0)),
_standardAttr(wxNullColour)
{
_lineBuffer.reserve(512);
}
void ConsoleView::appendText(const std::string& text, TextMode mode)
{
// The text usually arrives in single characters at a time
// Directly writing to the wxTextCtrl is awfully slow, so let's do some buffering
// In case the textmode changes, we need to flush the line
if (_bufferMode != mode)
{
flushLine();
}
// Write to the buffer first
_bufferMode = mode;
_buffer.append(text);
// Once we hit a single newline, flush the line
if (text == "\n")
{
flushLine();
}
// Request an idle callback on the GUI thread
requestIdleCallback();
}
void ConsoleView::flushLine()
{
if (!_buffer.empty())
{
std::lock_guard<std::mutex> lock(_lineBufferMutex);
// If the mode didn't change, put it on the pile
if (!_lineBuffer.empty() && _lineBuffer.back().first == _bufferMode)
{
_lineBuffer.back().second.append(_buffer);
}
else
{
_lineBuffer.emplace_back(_bufferMode, std::move(_buffer));
}
_buffer = std::string();
}
}
void ConsoleView::onIdle()
{
// Idle events occur in the main thread - prevent interrupting
// threads in the middle of a line
std::lock_guard<std::mutex> idleLock(GlobalRadiantCore().getLogWriter().getStreamLock());
flushLine();
std::lock_guard<std::mutex> lock(_lineBufferMutex);
if (_lineBuffer.empty()) return;
for (LineBuffer::value_type& pair : _lineBuffer)
{
switch (pair.first)
{
case ModeStandard:
SetDefaultStyle(_standardAttr);
break;
case ModeWarning:
SetDefaultStyle(_warningAttr);
break;
case ModeError:
SetDefaultStyle(_errorAttr);
break;
default:
SetDefaultStyle(_standardAttr);
};
// Replace NULL characters
string::replace_all(pair.second, std::string(1, '\0'), "NULL");
// Insert at the end of the text buffer
AppendText(pair.second);
}
_lineBuffer.clear();
// Scroll to bottom
ShowPosition(GetLastPosition());
}
} // namespace
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