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#include "WindowState.h"
namespace wxutil
{
namespace
{
constexpr const char* const RKEY_WINDOW_STATES = "user/ui/windowStates/";
}
WindowState::WindowState(const std::string& windowName) :
_windowName(windowName)
{}
void WindowState::registerObject(ui::IPersistableObject* object)
{
_objects.push_back(object);
}
void WindowState::save()
{
auto windowStatePath = getWindowStatePath();
// Compatibility: do nothing if a window didn't specify a name
if (windowStatePath.empty()) return;
for (auto object : _objects)
{
object->saveToPath(windowStatePath);
}
}
void WindowState::restore()
{
auto windowStatePath = getWindowStatePath();
// Compatibility: do nothing if a window didn't specify a name
if (windowStatePath.empty()) return;
for (auto object : _objects)
{
object->loadFromPath(windowStatePath);
}
}
std::string WindowState::getWindowStatePath() const
{
if (_windowName.empty()) return {};
return RKEY_WINDOW_STATES + _windowName;
}
}
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