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#pragma once
#include <string>
#include <vector>
#include "ui/iwindowstate.h"
namespace wxutil
{
/**
* Helps saving and restoring the state of a window and any registered child objects.
* The state will be saved to a single registry element, whose path is determined by
* the name passed to the constructor.
*/
class WindowState
{
private:
std::string _windowName;
std::vector< ui::IPersistableObject*> _objects;
public:
WindowState(const std::string& windowName);
virtual ~WindowState() {}
// Add a persistable object to the list of elements to be saved/restored
virtual void registerObject(ui::IPersistableObject* object);
// Save the current state to the associated registry key
virtual void save();
// Load the state from the associated registry key
virtual void restore();
private:
std::string getWindowStatePath() const;
};
}
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