1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
|
#pragma once
#include "iscenegraph.h"
#include "ientity.h"
namespace scene
{
// Tries to locate the named actor in the current map
class ActorNodeFinder :
public scene::NodeVisitor
{
private:
std::string _actorName;
scene::INodePtr _foundNode;
public:
ActorNodeFinder(const std::string& actorName) :
_actorName(actorName)
{}
bool pre(const scene::INodePtr& node)
{
if (_foundNode) return false; // we've already found what we're looking for
Entity* entity = Node_getEntity(node);
if (entity == nullptr) return true;
// Found an entity, compare names
if (entity->getKeyValue("name") == _actorName)
{
_foundNode = node;
}
return false;
}
const scene::INodePtr& getFoundNode() const
{
return _foundNode;
}
};
}
|