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#pragma once
#include "ConversationCommandInfo.h"
#include "Conversation.h"
#include <memory>
class wxWindow;
class wxStaticText;
class wxTextCtrl;
class wxCheckBox;
class wxChoice;
class wxPanel;
namespace ui
{
class CommandEditor;
class CommandArgumentItem
{
protected:
// The reference to the editor instance, some arguments need this
// for cross-referencing actors and commands
CommandEditor& _owner;
// The argument this row is referring to
const conversation::ArgumentInfo& _argInfo;
wxStaticText* _labelBox;
wxStaticText* _descBox;
public:
CommandArgumentItem(CommandEditor& owner, wxWindow* parent, const conversation::ArgumentInfo& argInfo);
// destructor
virtual ~CommandArgumentItem() {}
/**
* greebo: This retrieves the string representation of the current
* value of this row. This has to be implemented by the subclasses.
*/
virtual std::string getValue() = 0;
/**
* greebo: Loads the given value into the widgets, passed in string form.
*/
virtual void setValueFromString(const std::string& value) = 0;
// Retrieve the label widget
virtual wxWindow* getLabelWidget();
// Retrieve the edit widgets (abstract)
virtual wxWindow* getEditWidget() = 0;
// Retrieves the help widget (a question mark with a tooltip)
virtual wxWindow* getHelpWidget();
};
typedef std::shared_ptr<CommandArgumentItem> CommandArgumentItemPtr;
/**
* greebo: This is an item querying a simple string
*/
class StringArgument :
public CommandArgumentItem
{
protected:
wxTextCtrl* _entry;
public:
StringArgument(CommandEditor& owner, wxWindow* parent, const conversation::ArgumentInfo& argInfo);
virtual wxWindow* getEditWidget();
virtual std::string getValue();
virtual void setValueFromString(const std::string& value);
};
/**
* greebo: This is an item querying a float (derives from string)
*/
class FloatArgument :
public StringArgument
{
public:
FloatArgument(CommandEditor& owner, wxWindow* parent, const conversation::ArgumentInfo& argInfo) :
StringArgument(owner, parent, argInfo)
{}
};
/**
* greebo: This is an item querying a vector (derives from string)
*/
class VectorArgument :
public StringArgument
{
public:
VectorArgument(CommandEditor& owner, wxWindow* parent, const conversation::ArgumentInfo& argInfo) :
StringArgument(owner, parent, argInfo)
{}
};
class BooleanArgument :
public CommandArgumentItem
{
protected:
wxCheckBox* _checkButton;
public:
BooleanArgument(CommandEditor& owner, wxWindow* parent, const conversation::ArgumentInfo& argInfo);
virtual wxWindow* getEditWidget();
virtual std::string getValue();
virtual void setValueFromString(const std::string& value);
};
/**
* greebo: This is an item querying an actor (dropdown combo)
*/
class ActorArgument :
public CommandArgumentItem
{
protected:
wxChoice* _comboBox;
public:
// Pass the reference to the helper class
ActorArgument(CommandEditor& owner, wxWindow* parent,
const conversation::ArgumentInfo& argInfo,
const conversation::Conversation::ActorMap& actors);
virtual wxWindow* getEditWidget();
virtual std::string getValue();
virtual void setValueFromString(const std::string& value);
};
/**
* greebo: This is an item querying a sound shader
*/
class SoundShaderArgument :
public StringArgument
{
private:
wxPanel* _soundShaderPanel;
public:
SoundShaderArgument(CommandEditor& owner, wxWindow* parent, const conversation::ArgumentInfo& argInfo);
virtual wxWindow* getEditWidget() override;
virtual std::string getValue() override;
virtual void setValueFromString(const std::string& value) override;
private:
void pickSoundShader();
};
/**
* greebo: This is an item querying an animation
*/
class AnimationArgument :
public StringArgument
{
private:
wxPanel* _animPanel;
public:
AnimationArgument(CommandEditor& owner, wxWindow* parent, const conversation::ArgumentInfo& argInfo);
virtual wxWindow* getEditWidget() override;
virtual std::string getValue() override;
virtual void setValueFromString(const std::string& value) override;
private:
void pickAnimation();
};
} // namespace ui
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