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#ifndef CONVERSATION_COMMAND_H_
#define CONVERSATION_COMMAND_H_
#include <string>
#include <map>
#include <memory>
namespace conversation {
/**
* Data object representing a single ConversationCommand.
*/
class ConversationCommand
{
public:
// What kind of command this is (index of a certain ConversationCommandInfo structure)
int type;
// Which actor should perform this command.
int actor;
// whether the command must be finished before the next command can start
bool waitUntilFinished;
// The numbered arguments
typedef std::map<int, std::string> ArgumentMap;
ArgumentMap arguments;
// Constructor
ConversationCommand();
/**
* greebo: Returns a human-readable version of this command.
*/
std::string getSentence() const;
// Returns the argument with the given index or "" if not found
std::string getArgument(int index) const;
};
typedef std::shared_ptr<ConversationCommand> ConversationCommandPtr;
} // namespace conversation
#endif /* CONVERSATION_COMMAND_H_ */
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