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#pragma once
#include "ConversationCommandInfo.h"
class wxChoice;
namespace conversation
{
namespace
{
const std::string GKEY_CONVERSATION_COMMAND_INFO_PREFIX =
"/conversationSystem/conversationCommandPrefix";
}
/**
* greebo: This class holds all the possible conversation command types,
* indexed by name. Each conversation commmand is parsed from an entityDef
* matching a given prefix and holding a bunch of information about that command.
*
* The ConversationCommand editor is using this information to construct
* the UI elements.
*/
class ConversationCommandLibrary
{
// The map containing the named information
ConversationCommandInfoMap _commandInfo;
// Private constructor, loads all matching entityDefs
ConversationCommandLibrary();
public:
// Accessor to the singleton instance
static ConversationCommandLibrary& Instance();
/**
* Returns the command info with the given typename or ID. Throws an exception if not found.
*
* @throws: std::runtime error if the named info structure could not be found.
*/
const ConversationCommandInfo& findCommandInfo(const std::string& name);
const ConversationCommandInfo& findCommandInfo(int id);
/**
* greebo: This populates the given choice field with all available commands. The command ID
* will be attached to the items as wxStringClientData.
*/
void populateChoice(wxChoice* choice);
private:
// Loads all entityDefs matching the given prefix
void loadConversationCommands();
};
} // namespace conversation
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