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#include "ClassNameStore.h"
namespace ui {
ClassNameStore::ClassNameStore()
{
populateListStore();
}
const wxArrayString& ClassNameStore::getStringList() const
{
return _classNames;
}
void ClassNameStore::destroy()
{
InstancePtr().reset();
}
ClassNameStore& ClassNameStore::Instance()
{
if (InstancePtr() == NULL)
{
InstancePtr().reset(new ClassNameStore);
}
return *InstancePtr();
}
ClassNameStorePtr& ClassNameStore::InstancePtr()
{
static ClassNameStorePtr _instancePtr;
return _instancePtr;
}
// EntityClassVisitor implementation
void ClassNameStore::visit(const IEntityClassPtr& eclass)
{
_classNames.Add(eclass->getDeclName());
}
void ClassNameStore::populateListStore()
{
// Visit each entity class using <this> as visitor
GlobalEntityClassManager().forEachEntityClass(*this);
}
} // namespace ui
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