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#include "DifficultyEditor.h"
#include "i18n.h"
#include "wxutil/dataview/TreeView.h"
#include "wxutil/ChoiceHelper.h"
#include "wxutil/dialog/MessageBox.h"
#include "wxutil/EntityClassChooser.h"
#include <wx/panel.h>
#include <wx/choice.h>
#include <wx/textctrl.h>
#include <wx/stattext.h>
#include <wx/button.h>
#include <wx/combobox.h>
#include <wx/sizer.h>
#include "ClassNameStore.h"
#include "debugging/ScopedDebugTimer.h"
namespace ui
{
DifficultyEditor::DifficultyEditor(wxWindow* parent,
const difficulty::DifficultySettingsPtr& settings)
: _settings(settings)
{
// The actual editor pane
_editor = loadNamedPanel(parent, "DifficultyEditorMainPanel");
_settings->updateTreeModel();
populateWindow();
updateEditorWidgets();
}
wxWindow* DifficultyEditor::getWidget()
{
return _editor;
}
void DifficultyEditor::populateWindow()
{
ScopedDebugTimer timer("DifficultyEditor::populateWindow()");
wxPanel* viewPanel = findNamedObject<wxPanel>(_editor, "DifficultyEditorTreeViewPanel");
_settingsView = wxutil::TreeView::CreateWithModel(viewPanel, _settings->getTreeStore().get());
_settingsView->Connect(wxEVT_DATAVIEW_SELECTION_CHANGED,
wxDataViewEventHandler(DifficultyEditor::onSettingSelectionChange), NULL, this);
viewPanel->GetSizer()->Add(_settingsView, 1, wxEXPAND);
_settingsView->AppendTextColumn(_("Setting"),
_settings->getColumns().description.getColumnIndex(), wxDATAVIEW_CELL_INERT,
wxCOL_WIDTH_AUTOSIZE, wxALIGN_NOT);
// Save a few shortcuts
_spawnArgEntry = findNamedObject<wxTextCtrl>(_editor, "DifficultyEditorSpawnarg");
_argumentEntry = findNamedObject<wxTextCtrl>(_editor, "DifficultyEditorArgument");
// Set up the class name entry box and button
_classEntry = findNamedObject<wxTextCtrl>(_editor, "ClassNameTextBox");
_classEntry->AutoComplete(ClassNameStore::Instance().getStringList());
wxButton* chooseClassBtn = findNamedObject<wxButton>(_editor, "ChooseClassButton");
chooseClassBtn->Bind(
wxEVT_BUTTON, [&] (wxCommandEvent&) { chooseEntityClass(); }
);
// AppTypes
_appTypeCombo = findNamedObject<wxChoice>(_editor, "DifficultyEditorApplicationType");
_appTypeCombo->Append(_("Assign"), new wxStringClientData(string::to_string(difficulty::Setting::EAssign)));
_appTypeCombo->Append(_("Add"), new wxStringClientData(string::to_string(difficulty::Setting::EAdd)));
_appTypeCombo->Append(_("Multiply"), new wxStringClientData(string::to_string(difficulty::Setting::EMultiply)));
_appTypeCombo->Append(_("Ignore"), new wxStringClientData(string::to_string(difficulty::Setting::EIgnore)));
_appTypeCombo->Connect(wxEVT_CHOICE, wxCommandEventHandler(DifficultyEditor::onAppTypeChange), NULL, this);
// Buttons
_saveSettingButton = findNamedObject<wxButton>(_editor, "DifficultyEditorSaveSettingButton");
_saveSettingButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(DifficultyEditor::onSettingSave), NULL, this);
_deleteSettingButton = findNamedObject<wxButton>(_editor, "DifficultyEditorDeleteSettingButton");
_deleteSettingButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(DifficultyEditor::onSettingDelete), NULL, this);
_createSettingButton = findNamedObject<wxButton>(_editor, "DifficultyEditorAddSettingButton");
_createSettingButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(DifficultyEditor::onSettingCreate), NULL, this);
_refreshButton = findNamedObject<wxButton>(_editor, "DifficultyEditorRefreshButton");
_refreshButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(DifficultyEditor::onRefresh), NULL, this);
_noteText = findNamedObject<wxStaticText>(_editor, "DifficultyEditorNoteText");
makeLabelBold(_editor, "DifficultyEditorSettingLabel");
}
void DifficultyEditor::chooseEntityClass()
{
// Show dialog and set the entry box text with the chosen entity class
auto chosenEntity = wxutil::EntityClassChooser::ChooseEntityClass(
wxutil::EntityClassChooser::Purpose::SelectClassname, _classEntry->GetValue().ToStdString()
);
if (!chosenEntity.empty())
{
_classEntry->SetValue(chosenEntity);
}
}
int DifficultyEditor::getSelectedSettingId()
{
wxDataViewItem item = _settingsView->GetSelection();
if (item.IsOk())
{
wxutil::TreeModel::Row row(item, *_settingsView->GetModel());
return row[_settings->getColumns().settingId].getInteger();
}
return -1;
}
void DifficultyEditor::updateEditorWidgets()
{
_updateActive = true;
int id = getSelectedSettingId();
bool editWidgetsSensitive = false;
std::string noteText;
if (id != -1)
{
// Lookup the setting using className/id combo
difficulty::SettingPtr setting = _settings->getSettingById(id);
if (setting != NULL)
{
// Activate editing pane
editWidgetsSensitive = true;
if (_settings->isOverridden(setting))
{
editWidgetsSensitive = false;
noteText += _("This default setting is overridden, cannot edit.");
}
_spawnArgEntry->SetValue(setting->spawnArg);
_argumentEntry->SetValue(setting->argument);
// Now select the eclass passed in the argument
// Find the entity using a TreeModel traversor
_classEntry->SetValue(setting->className);
wxutil::ChoiceHelper::SelectItemByStoredId(_appTypeCombo, static_cast<int>(setting->appType));
// Set the sensitivity of the argument entry box
_argumentEntry->Enable(
(setting->appType == difficulty::Setting::EIgnore) ? false : true
);
// We have a treeview selection, lock the classname
_classEntry->Enable(false);
// Disable the deletion of default settings
_deleteSettingButton->Enable((setting->isDefault) ? false : true);
_saveSettingButton->Enable(true);
}
}
else
{
// Nothing selected, disable deletion
_deleteSettingButton->Enable(false);
_saveSettingButton->Enable(false);
}
// Set editing pane sensitivity
findNamedObject<wxPanel>(_editor, "DifficultyEditorSettingsPanel")->Enable(editWidgetsSensitive);
// Set the note text in any case
_noteText->SetLabelMarkup(noteText);
_noteText->Wrap(_noteText->GetSize().GetWidth());
_updateActive = false;
}
void DifficultyEditor::createSetting()
{
// Unselect everything
_settingsView->UnselectAll();
// Unlock editing widgets
findNamedObject<wxPanel>(_editor, "DifficultyEditorSettingsPanel")->Enable(true);
// Unlock class combo
_classEntry->Enable(true);
_saveSettingButton->Enable(true);
_spawnArgEntry->SetValue("");
_argumentEntry->SetValue("");
}
void DifficultyEditor::saveSetting()
{
// Get the ID of the currently selected item (might be -1 if no selection)
int id = getSelectedSettingId();
// Instantiate a new setting and fill the data in
difficulty::SettingPtr setting(new difficulty::Setting);
// Load the widget contents
setting->className = _classEntry->GetValue();
if (setting->className.empty())
{
wxutil::Messagebox::ShowError(_("Classname cannot be left empty"), wxGetTopLevelParent(_classEntry));
return;
}
setting->spawnArg = _spawnArgEntry->GetValue();
setting->argument = _argumentEntry->GetValue();
if (setting->spawnArg.empty() || setting->argument.empty())
{
wxutil::Messagebox::ShowError(_("Spawnarg name and value cannot be left empty"),
wxGetTopLevelParent(_spawnArgEntry));
return;
}
// Get the apptype from the dropdown list
setting->appType = difficulty::Setting::EAssign;
if (_appTypeCombo->GetSelection() != wxNOT_FOUND)
{
int selected = wxutil::ChoiceHelper::GetSelectionId(_appTypeCombo);
setting->appType = static_cast<difficulty::Setting::EApplicationType>(selected);
}
// Pass the data to the DifficultySettings class to handle it
id = _settings->save(id, setting);
// Update the treemodel
_settings->updateTreeModel();
// Highlight the setting, it might have been newly created
selectSettingById(id);
}
void DifficultyEditor::deleteSetting()
{
// Get the ID of the currently selected item (might be -1 if no selection)
int id = getSelectedSettingId();
// Instantiate a new setting and fill the data in
difficulty::SettingPtr setting = _settings->getSettingById(id);
if (setting == NULL || setting->isDefault) {
// Don't delete NULL or default settings
return;
}
// Remove the setting
_settings->deleteSetting(id);
}
void DifficultyEditor::selectSettingById(int id)
{
wxDataViewItem found = _settings->getTreeStore()->FindInteger(id,
_settings->getColumns().settingId);
_settingsView->Select(found);
_settingsView->EnsureVisible(found);
}
void DifficultyEditor::onSettingSelectionChange(wxDataViewEvent& ev)
{
// Update editor widgets
updateEditorWidgets();
}
void DifficultyEditor::onSettingSave(wxCommandEvent& ev)
{
saveSetting();
}
void DifficultyEditor::onSettingDelete(wxCommandEvent& ev)
{
deleteSetting();
}
void DifficultyEditor::onSettingCreate(wxCommandEvent& ev)
{
createSetting();
}
void DifficultyEditor::onRefresh(wxCommandEvent& ev)
{
_settings->refreshTreeModel();
}
void DifficultyEditor::onAppTypeChange(wxCommandEvent& ev)
{
if (_updateActive) return;
// Update the sensitivity of the argument entry widget
int selected = wxutil::ChoiceHelper::GetSelectionId(_appTypeCombo);
difficulty::Setting::EApplicationType appType =
static_cast<difficulty::Setting::EApplicationType>(selected);
_argumentEntry->Enable(
(appType == difficulty::Setting::EIgnore) ? false : true
);
}
} // namespace ui
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