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#include "DifficultySettings.h"
#include "i18n.h"
#include "string/convert.h"
#include "eclass.h"
namespace difficulty
{
DifficultySettings::DifficultySettings(int level) :
_level(level),
_store(new wxutil::TreeModel(_columns))
{}
DifficultySettings::~DifficultySettings()
{}
const DifficultySettings::TreeModelColumns& DifficultySettings::getColumns() const
{
return _columns;
}
wxutil::TreeModel::Ptr DifficultySettings::getTreeStore() const
{
return _store;
}
int DifficultySettings::getLevel() const
{
return _level;
}
void DifficultySettings::clear()
{
_settings.clear();
_settingIds.clear();
_iterMap.clear();
}
SettingPtr DifficultySettings::getSettingById(int id) const {
// Search all stored settings matching this classname
SettingIdMap::const_iterator found = _settingIds.find(id);
if (found != _settingIds.end()) {
return found->second;
}
return SettingPtr(); // not found
}
SettingPtr DifficultySettings::findOrCreateOverrule(const SettingPtr& existing)
{
// Get the inheritancekey needed to lookup the classname
std::string inheritanceKey = getInheritanceKey(existing->className);
// Check if there is already an override active for the <existing> setting
for (SettingsMap::iterator i = _settings.find(inheritanceKey);
i != _settings.upper_bound(inheritanceKey) && i != _settings.end();
++i)
{
// Avoid self==self comparisons
if (i->second != existing && i->second->spawnArg == existing->spawnArg) {
// spawnarg is set on a different setting, check if it is non-default
if (!i->second->isDefault) {
// non-default, overriding setting, return it
return i->second;
}
}
}
// No overriding setting found, create a new one
SettingPtr setting = createSetting(existing->className);
setting->spawnArg = existing->spawnArg;
setting->isDefault = false;
setting->appType = Setting::EAssign;
return setting;
}
int DifficultySettings::save(int id, const SettingPtr& setting) {
if (id != -1) {
// We're dealing with an existing setting, fetch it
SettingPtr existing = getSettingById(id);
if (existing == NULL) {
return -1;
}
if (existing->isDefault) {
// We're trying to save a default setting, go into override mode
if (*setting == *existing) {
// New settings are identical to the existing ones, skip
return existing->id;
}
// Create a new setting
SettingPtr overrule = findOrCreateOverrule(existing);
// Transfer the argument/appType into the new setting
overrule->argument = setting->argument;
overrule->appType = setting->appType;
return overrule->id;
}
else {
// TODO: Check, if there is another, existing setting which we
// override with this one and whether they are the same
// Copy the settings over to the existing setting
*existing = *setting;
return existing->id;
}
}
else {
// No setting highlighted, create a new one
SettingPtr newSetting = createSetting(setting->className);
// Copy the settings over
*newSetting = *setting;
newSetting->isDefault = false;
return newSetting->id;
}
}
void DifficultySettings::deleteSetting(int id)
{
for (SettingsMap::iterator i = _settings.begin(); i != _settings.end(); ++i)
{
if (i->second->id == id)
{
// Found it, remove it from the tree and all maps
_store->RemoveItem(i->second->iter);
_settings.erase(i);
_settingIds.erase(id);
break;
}
}
// Override settings might have been changed, update the model
updateTreeModel();
}
void DifficultySettings::updateTreeModel()
{
// Go through the settings and check the corresponding iters in the tree
for (SettingsMap::iterator i = _settings.begin(); i != _settings.end(); ++i)
{
const std::string& className = i->second->className;
Setting& setting = *i->second;
// Ensure that the classname is in the map
wxDataViewItem classIter = findOrInsertClassname(className);
bool settingAdded = false;
if (!setting.iter.IsOk())
{
// No iter corresponding to this setting yet, insert it
setting.iter = classIter.IsOk() ? _store->AddItemUnderParent(classIter).getItem() : _store->AddItem().getItem();
settingAdded = true;
}
wxutil::TreeModel::Row row(setting.iter, *_store);
bool overridden = isOverridden(i->second);
wxDataViewItemAttr colour;
colour.SetColour(setting.isDefault ? wxColor(112,112,112) : wxColor(0,0,0));
row[_columns.description] = setting.getDescString() + (overridden ? _(" (overridden)") : "");
row[_columns.description].setAttr(colour);
row[_columns.classname] = setting.className;
row[_columns.settingId] = setting.id;
row[_columns.isOverridden] = overridden;
if (settingAdded)
{
row.SendItemAdded();
}
else
{
row.SendItemChanged();
}
}
}
void DifficultySettings::clearTreeModel()
{
_iterMap.clear();
_store->Clear();
// Clear any iterators stored in the settings
for (SettingsMap::iterator i = _settings.begin(); i != _settings.end(); ++i)
{
i->second->iter = wxDataViewItem();
}
}
void DifficultySettings::refreshTreeModel()
{
clearTreeModel();
updateTreeModel();
}
bool DifficultySettings::isOverridden(const SettingPtr& setting)
{
if (!setting->isDefault) {
return false; // not a default setting, return false
}
// Get the inheritancekey needed to lookup the classname
std::string inheritanceKey = getInheritanceKey(setting->className);
// Search all other settings for the same className/spawnArg combination
for (SettingsMap::iterator i = _settings.find(inheritanceKey);
i != _settings.upper_bound(inheritanceKey) && i != _settings.end();
++i)
{
// Avoid self==self comparisons
if (i->second != setting && i->second->spawnArg == setting->spawnArg) {
// spawnarg is set on a different setting, check if it is non-default
if (!i->second->isDefault) {
// non-default, overriding setting, return true
return true;
}
}
}
return false;
}
std::string DifficultySettings::getParentClass(const std::string& className)
{
// Get the parent eclass
IEntityClassPtr eclass = GlobalEntityClassManager().findClass(className);
if (!eclass)
return ""; // Invalid!
return eclass->getAttributeValue("inherit");
}
wxDataViewItem DifficultySettings::findOrInsertClassname(const std::string& className)
{
// Try to look up the classname in the tree
TreeIterMap::iterator found = _iterMap.find(className);
if (found != _iterMap.end())
{
// Name exists, return this
return found->second;
}
// This iter will hold the parent element, if such is found
wxDataViewItem parentIter;
// Classname is not yet registered, walk up the inheritance tree
std::string parentClassName = getParentClass(className);
while (!parentClassName.empty())
{
// Try to look up the classname in the tree
TreeIterMap::iterator foundParent = _iterMap.find(parentClassName);
if (foundParent != _iterMap.end())
{
parentIter = foundParent->second;
break;
}
parentClassName = getParentClass(parentClassName);
}
// Insert the map, using the found iter (or NULL, if nothing was found)
wxDataViewItem inserted = insertClassName(className, parentIter);
// Remember the iter
_iterMap.insert(TreeIterMap::value_type(className, inserted));
return inserted;
}
wxDataViewItem DifficultySettings::insertClassName(const std::string& className, const wxDataViewItem& parent)
{
wxutil::TreeModel::Row row = parent.IsOk() ? _store->AddItemUnderParent(parent) : _store->AddItem();
wxDataViewItemAttr black;
black.SetColour(wxColor(0,0,0));
row[_columns.description] = className;
row[_columns.description].setAttr(black);
row[_columns.classname] = className;
row[_columns.settingId] = -1;
row.SendItemAdded();
return row.getItem();
}
std::string DifficultySettings::getInheritanceKey(const std::string& className)
{
if (className.empty()) return "";
IEntityClassPtr eclass = GlobalEntityClassManager().findClass(className);
// Get the inheritance chain of this class
std::list<std::string> inheritanceChain;
for (IEntityClass* currentClass = eclass.get();
currentClass != NULL;
currentClass = currentClass->getParent())
{
inheritanceChain.push_front(currentClass->getDeclName());
}
// Build the inheritance key
std::string inheritanceKey;
for (std::list<std::string>::const_iterator c = inheritanceChain.begin();
c != inheritanceChain.end();
c++)
{
inheritanceKey += (inheritanceKey.empty()) ? "" : "_";
inheritanceKey += *c;
}
return inheritanceKey;
}
SettingPtr DifficultySettings::createSetting(const std::string& className)
{
SettingPtr setting(new Setting);
setting->className = className;
// Insert the parsed setting into our local map
_settings.insert(SettingsMap::value_type(getInheritanceKey(className), setting));
_settingIds.insert(SettingIdMap::value_type(setting->id, setting));
return setting;
}
void DifficultySettings::parseFromEntityDef(const IEntityClassPtr& def)
{
// Construct the prefix for the desired difficulty level
std::string diffPrefix = "diff_" + string::to_string(_level) + "_";
std::string prefix = diffPrefix + "change_";
eclass::AttributeList spawnargs = eclass::getSpawnargsWithPrefix(def, prefix);
for (eclass::AttributeList::iterator i = spawnargs.begin();
i != spawnargs.end(); ++i)
{
EntityClassAttribute& attr = *i;
if (attr.getValue().empty()) {
continue; // empty spawnarg attribute => invalid
}
// Get the index from the string's tail
std::string indexStr = attr.getName().substr(prefix.length());
SettingPtr setting = createSetting(
def->getAttributeValue(diffPrefix + "class_" + indexStr)
);
setting->spawnArg = attr.getValue();
setting->argument = def->getAttributeValue(diffPrefix + "arg_" + indexStr);
// This has been parsed from the default entityDef
setting->isDefault = true;
// Interpret/parse the argument string
setting->parseAppType();
}
clearTreeModel();
updateTreeModel();
}
void DifficultySettings::parseFromMapEntity(Entity* entity) {
// Construct the prefix for the desired difficulty level
std::string diffPrefix = "diff_" + string::to_string(_level) + "_";
std::string prefix = diffPrefix + "change_";
Entity::KeyValuePairs spawnargs = entity->getKeyValuePairs(prefix);
for (Entity::KeyValuePairs::iterator i = spawnargs.begin();
i != spawnargs.end(); ++i)
{
const std::string& key = i->first;
const std::string& value = i->second;
if (value.empty()) {
continue; // empty spawnarg attribute => invalid
}
// Get the index from the string's tail
std::string indexStr = key.substr(prefix.length());
std::string className = entity->getKeyValue(diffPrefix + "class_" + indexStr);
SettingPtr setting = createSetting(className);
setting->spawnArg = value;
setting->argument = entity->getKeyValue(diffPrefix + "arg_" + indexStr);
// This has been parsed from the default entityDef
setting->isDefault = false;
// Interpret/parse the argument string
setting->parseAppType();
}
clearTreeModel();
updateTreeModel();
}
void DifficultySettings::saveToEntity(DifficultyEntity& target)
{
// Cycle through all settings
for (SettingsMap::iterator i = _settings.begin(); i != _settings.end(); ++i)
{
const SettingPtr& setting = i->second;
if (setting->isDefault) {
// Don't save default settings
continue;
}
// Write the setting to the entity
target.writeSetting(setting, _level);
}
}
} // namespace difficulty
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